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Agentorange

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Everything posted by Agentorange

  1. Well, we will have to agree to disagree on that ๐Ÿ˜ but as Nick said we've wandered a bit far afield, that said it is my field ( as it were ) because i started the thread and am happy for thread creep to occur All I'm going to say on the subject of gratuitous is look at the description of the elementals in the bestiary ....and look at how they're illustrated. But I've come to a decision. next months geek money is allocated for Vol 4 of pavis + Nochet players guide And the month after that is........Furthest poster map from Redbubble, and probably the Mythology volume from Chaosium which I haven't bought yet. I must say it really does feel as though we're living in a golden age of Gloranthan/Runequest material at the moment
  2. Luckily I bought the PDF/POD combo so everything should be fine. I do keep looking at the Redbubble map. it's only a matter of time until I give in and buy it........๐Ÿ‘ I'm also rather taken with the: Inora the Ice Queen fights Chaos T shirt as well.
  3. Seriously it's great - the maps are lovely, there's years worth of gameplaying info ,a wealth of background and who isn't going to love a sewer dwelling Elasmosaur called Cessie ? But......If I'd have known I was going to have to buy an electron microscope to read some of the site names I might have thought twice ๐Ÿ˜ I'm not joking. the Hyalors fields section ( p30 ) i am literally using a magnifying glass to make out some of the names. So maybe for a future edition these names could be increased in size just a tad ?
  4. Totally agree - good to see it getting a new lease of life.
  5. Interesting you should post that - saw it many years ago in a book. But one of the things i felt bought the old west to an end was technology. Ok the Telegraph had existed since the 1840's. But starting with the turn of the 20th century you get: radio communication, motor vehicles, aircraft etc etc. That kind of shrinks ( for want of a better word ) the world - it makes it harder and harder to hide and escape or just plain move on, the world has filled up as it were. Anyway we're a long way from Shogun now so I'll shut up ๐Ÿ˜
  6. The reason i asked was that i watched the Bridges version of True Grit a few days ago. Even though I'm from the UK I've always enjoyed a good western and I've especially enjoyed westerns set at the end of the era. For Example the Wild Bunch. Ok it's set in the Mexican revolution and you could make the argument it's a kind of war film as well. But I reckon it's a western. Same could be argued for A Fistful of Dynamite. The recent Old Henry is meant to be set about 1910. Butch and Sundances final shootout is historically about 1911 ( I think ) Tom Horn was, what, 1903 ? Which got me wondering when the wild west actually came to an end ?. I actually spent some some on the net looking at stuff ( wikepedia was actually quite useful ). There were what might be considered old west style gunfights after the turn of the century. And a few minor Indian fights and skirmishes after the turn of the century. The closer to the border with mexico the longer it seemed to linger. I've sort of decided on WW1 as being a good cut off point chronologically.
  7. It's been a long long time since i saw the original shogun. I can remember enjoying both it and the book a great deal. I don't have Disney Plus ( UK )so I'm going to be unable to see the revamp. The trailers look good - let us know what you think. As a total and complete aside - and probably another thread, when would you consider the 'old west' to have stopped existing ?
  8. I have to say, I really liked Jeff Bridges as Rooster. In fact I'm going to stick my neck out and say I like the Coen brothers version better.
  9. It used the books to illustrate the themes and as how things we might not consider to be obviously fantasy may well be so. It is after all a library - books are going to be central to what they do. i liked the idea of being able to see C S Lewis original map of Narnia . For those who read books but have never considered an RPG the D & D exhibit may have lead people to consider fantasy in a different light, maybe the Study in Emerald might have done the same. Some people may have seen LOTR or the Narnia movies been lead to the books but never considered the roots of what they've read. Most of us here have been RQ/Glorantha folk for many years even the frivolous ones ( eg me )may well have read more myth and history than the average person. But I still found much to enjoy about the exhibition.
  10. Except it's not about mythology it's about fantasy literature as a reading genre. Obviously there is some overlap: Gilgamesh, Odysseus, Arthur etc are myth cycles, but they are also stories to be told as entertainment and for enjoyment. Looking at some of the themes often seen in such literature: portals, gods and deities, hero journeys etc etc. it's not aimed at the hardcore mythological buff it's aimed at book lovers and readers..
  11. Not one comment ? I'm disappointed in you my fellow lovers of literature ๐Ÿ˜
  12. Went to see this at the British Library on Friday. A history and exhibition about fantasy in literature down the ages from Gilgamesh through to modern authors such as N J Jemisin. takes in RPG's, anime and other side quests as it goes along. last day tomorrow sadly but is due to go on tour....so maybe if it's near you you can treat yourself. the british library advert is a bit rubbish, so I'lll post a little clip i found on Youtube to give you a flavour. I have to say I thoroughly enjoyed it.
  13. Suez canal shutdown ? wasn't that 1956 ? oh, you mean the other more recent one......๐Ÿ˜
  14. This isn't really a Runequest question per se, though it does involve writing stuff for Runequest..... I'm writing up some Runespells and rather than have to re create the whole SPELL NAME Xpoints temporal, stackable etc etc thing for each spell is there a way of creating a template in word so I can get the mechanics ( as it were ) out of the way quickly and focus on the actual spell description ? Any advice gratefully received
  15. Without wishing to rain on your parade i don't think I mentioned the Spell teaching Rune spell๐Ÿ˜ But the rest of the post is thought provoking - which is always a good thing ๐Ÿ‘
  16. ah ! I should have guessed ๐Ÿ‘ Over powered is a difficult thing to gauge sometimes. Imagine two spirit spells each costs 1 MP to cast the first one does 1d3 damage ( it's disruption ๐Ÿ˜ ) but the second one does 1d6 damage. is the second one overpowered compared to the first one ? Clearly yes - double the damage for the same cost. But......suppose the 1st one a common one and can be obtained pretty much anywhere as indeed Disruption can be, but the second one involves a long and hazardous trek into Vulture country and the wastelands to seek out an obscure spirit in a cave and that's the only place you can get it ? is it still overpowered. restrict further -the mega disruption only works on trolls, and only in the daylight I ( or should that be yelmlight ) still overpowered ? I've never had a problem with powerful magic....i just roll with the notion of there being a powerful price to pay for it.
  17. This was one of the things that started me mulling the whole thing over. I've got all the volumes in POD and i really like the notion of the cults - even the minor ones having a whole raft of spirit magic spells. Or to be more precise given what Ian has said allied spirits which give spirit magic like spell effects.
  18. mmmm...ah.... mmmmm... er it's listed and written up as a Rune spell so I'm going to count it as one ๐Ÿ˜
  19. It was really this that I was driving at. in the RG core rules all the theistic cults have a selection of Spirit magic spells. Numbers vary of course but generally there's a few. The 2 spirit cults mentioned: Black Fang and Oakfed don't have any listed at all. Which seemed odd to me. and that got me to wondering if they were meant to have any or not. My own feeling is they would do, perhaps spells unique to them or appropriate spells from the common spell list. So Oakfed might well have Ignite and so on.
  20. I have the Book of Doom in all it's PDF and POD glory. A fine body of work if you don't mind me saying so.......
  21. Something that's always surprised me is how few spirit magic spells there actually are. When you consider that the spirit world is considered to be pretty much a place of infinite variety it seems unusual that we only have the 60 odd that we do. Now from a game play point of view they all make perfect sense. Consider Fireblade - from a RQ perspective it's great, who wouldn't want 3d6 worth of fiery damage dealing goodness - especially damage that can harm creatures that may be unharmed by non magical means..... From a Gloranthan perspective though ? Well fire deities are very much minor players compared to say the blueskinned storm geezers - yet Fireblade is one of the most potent spirit magic spells there is. I suspect the original battle magic spell list for RQ1/2 was dreamed up as a cool set of spells for RQ gameplay without thinking about the miffical underpinning of it all. Which is is fair enough RQ is a game first and foremost. But from a gloranthan viewpoint some of them do just seem to have been shoe horned in ๐Ÿ˜ There should be hundreds of little spirit magic variations like dark disruptor, for example this spell from a local spirit just south of Leaping Place falls on the Zola Fel river.... Water Grace 1 point ranged, Temporal, passive This spell acts in all ways like a Mobility spell doubling the recipients movement except when the recipient is moving through water: swimming, wading, climbing up a cliff through a waterfall etc. in which circumstances it triples their movement. there should be loads of these things everywhere. ๐Ÿ‘
  22. Sorry, that's me not being very clear. Certainly that's the game mechanic for acquiring spells. But the spirit world is a big wishy washy timey wimey sort of a place. What guarantee is there that a shaman is ever going to meet a specific spell spirit ? They could spend months wandering around on the spirit plane and never meet a specific spirit. Imagine i and a friend go to the local shopping mall on a busy day before christmas, we start at opposite ends of the mall and just wander around at random looking for each other. we might never find each other. And we want to be found ! Imagine if one of us didn't want to be found......... And that's just one small shopping mall, in a much larger town, in a much larger county, in a much larger country......... I don't see why shaman automatically get all the spells. i could go wandering on the spirit plane...find the Disruption spirit spell ( handy ! it's a keeper ) next day i wander off again...and find ......the Disruption spell. The day after that i go go wandering and find Dark Disruptor which despite it's name is not something from an Ann Summers catalogue but a disruption spell variant that only does 1d2 damage to most people but 1d3+1 to those tied to the darkness Rune... or maybe that's the other way round - maybe it's cast by people tied to the darkness rune and does 1d2 damage to them but 1d3+1 to those tied to light/fire - who can tell ๐Ÿ˜„ Anyway we're now in real danger of thread creep into a discussion about the nature of shaman - which would be an interesting thing to talk about but deserves it's own thread. So back to the original topic - is it possible or likely that the spirits involved in spirit cults might be able to offer some of the common spirit magic spells albeit in a limited or restricted way ? Thanks for mentioning Hearth Mother - I need to go and have a look at that. where's the reference if you don't mind me asking ?
  23. Hear me out..... I was reading in the core rules about spirit cults ( which interest me more than the big established cults - Orlanth etc ) and it got me thinking . All the big theistic cults have the full panoply of common Rune spells, their own specific Rune spells and a selection of spirit magic spells. Orlanth for example gives 9. Now Spirit cults are if you like minor or lesser deities, they have a selection of some of the common Rune spells, their own specialist Rune spells ( Black Fang gives 3 )but.....according to core rules there is no mention of Spirit magic spells. Which seems odd to me. I understand that Spirit cults are accessed differently, via shamanic practices rather than theistic ones and shamans of course are deemed to have access to all spirit magic spells. But where do shaman get their spirit magic spells ? it's not like they engage in shamanic initiation , defeat the bad man and PTOOF !! the next second they know all the spirit magic spells in the world. they've got to get those spells from somewhere. And it seems to be me that spirit cults might well be one of those places. Even if we leave that to one side. it is still the case that spirit cults are minor deities ( as it were ) so it seems weird they don't provide any spirit magic spells at all.
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