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Agentorange

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Everything posted by Agentorange

  1. As it's set along the Frogtoe river will there be stats for the giant carnivorous frogs mentioned in The Green ? ( I'm hoping for more than one species you know ) Actually I've written up three species including an Une corrupted one
  2. It is as Nick said Chaosium have come a cropper on this before....back in the 80's they advertised a Runequest product called Dorastor.......14 years later it finally turned up It was pretty good though
  3. Maybe Simon Cowell could judge it... ? " This week on fudge factor Greg Stafford, Lawrence Whittaker and Newt Newport compete for designer of the year, only one can go through to the next round, remember your vote counts "
  4. In response to the actual thread question I would probably buy something like that if it was interesting enough. I've been playing RQ/BRP for 30 odd years and like most folks started off playing in Glorantha so the whole cults thing is pretty familiar ( indeed it was the idea that the spells and skills reflected the god's sphere of influence that drew me into RQ ). Like a lot of folks I've got loads of cult outlines stuffed away in old folders etc etc. But I still find such products interesting even if I don't use the material as written I tend to strip mine it for useful stuff for my game or as inspiration. Sometimes it's just nice to see how someone else has handled an idea. On a more concrete note two things struck me 1) It might appeal more to those new to the hobby or to RQ/BRP/Legend. Old grognards like myself might think " seen this before...hell I've written this before " But those new to the game looking to set up a campaign or flesh out a game world might well find something covering mythological archetypes pretty useful, even if only to adapt themselves. 2) I guess the trick would be in designing something that isn't so generic that it's bland and boring, yet at the same time so detailed that it becomes setting specific. So...maybe the background setting and mythology would have to be reasonably generic to slot in nicely, but you could go to town on some interesting spells or skills, possibly some new monsters eg you have your generic fire god , but his priests can summon some interesting elementals...which you would stat up . Maybe you have a resonably generic sea god. but some interesting watery style spells. In game speak I suppose I'm saying your fluff might have to be pretty generic, but your crunch could be quite detailed.
  5. How so ? Do you not get royalties ? If so that's bad.....
  6. Update: I spoke with Dustin from Chaosium and he said work on the Players handbook mentioned further up the thread is underway, no release dates though ( not even tentative ones )
  7. Simon, looking at the maps it doesn't seem to show anything for Wales and Scotland... but there is a map for Europe ( well, western europe ) am I missing something ?
  8. How does it work vis a vis licensing and works that in the public domain ? if they're in the public domainwhy can't people use them if they want to ? That's not a complaint by the way just curiousity about how it all hangs together from a legislative point of view.
  9. Ah, I fear I may of misread you then, it came across that you were dismissing peoples views with a 'well, go and play the other game then' approach. Indeed the internet is an imperfect medium for communication The problem is though, will they be described later ? Even going by Sarah's own admittedly tentative scedule we're falling behind aren't we ? If she is as you commented committed to FATE then the chances of us seeing those places is pretty remote. If that's so and COFE is all we are ever going to get then the level of detail she talks about in the Players Guide is actually what we needed in the original COFE book. Can you tell us more about this, it sounds interesting ? Sandy Petersen is a gaming god....I think I'd be inclined to trust his judgement too
  10. I don't think so, COFE is a far far future setting. Whereas Slavelands is ( I think ) meant to be a post apocalyptic setting, a sort of 200 years after the bomb sort of thing. That said I think it could easily be adapted for COFE.
  11. Well I did like COFE for the reasons I mentioned a couple of posts back, that is it had a great flavour. Perhaps I've been a little harsh because although it was good it could have been great. I find that more frustrating than if it had been shite from start to finish. I can't comment on the Children of the Worm scenario because I'm not a huge fan of PDF's. Also ( and being honest ) since the Chaosium site was hacked awhile back and there seems to be a strong suspicion that they knew about it ( or at least suspected ) but didn't see fit to alert anybody, thus causing me to have to explain to my credit card company that indeed I had not purchased £ 2,000 of goods from Tops Tiles I haven't bought anything from their site. As COTW isn't available from drive thru RPG I can't comment on it. Sarah did write a very nice COFE scenario for one of the scenario compilations I'll post the title later on when I've got my books to hand. Thing is BRP needs some direction ( to my mind at least ) a bit of focus if you will. There's a plethora of great monographs out there, but very little official stuff if you see what I mean. Alephtar games have the rep for good quality historical settings. Now I'm sure they don't want to get pigeon holed just for that, but at the moment they're the go to guys for historical settings, I haven't bought Merrie England yet but it's on my list. So what have Chaosium produced ? Well....BRP core rules, magic book ( the less said about that the better ), Trollslayer ( fun but flawed ), COFE , Mythic Iceland ( also to be bought ) and not much else. Trollslayer was labelled as being dungeon delve 1 on the cover but we've yet to see number 2, COFE supplements seem to have been lost in transit. Classic fantasy is meant to be getting the official treatment, but how far the release date is, is anybodies guess. So....what would be good ? Well, the COFE supplements mentioned above would go a long way to establishing BRP with it's own bespoke setting which I think it needs. Two of the monographs in particular could be turned into official settings, namely: The Green which would provide an alternative fantasy setting.( Incidentally I really liked the Green, I do hope Puck is going to give us more.) And Aces High which would provide a weird west setting.
  12. A little harsh I feel. To offer criticism ( if valid ) is not wrong. Some things of course are subjective ie: too much info/too little info. But the general consensus does seem to be that more source material would have been welcome. Other criticisms such as the duplication of artwork, typo's etc should I suspect be directed at Chaosium rather than Sarah. I found the comment from Sarah I was talking about further back, here t'is: "This summer I'm working on a Chronicles Player's Guide, hopefully (possibly?) for release later in the year (to be confirmed by Chaosium!). This should be a bigger book, about twice the size of the Chronicles core book, detailing the Venerable Autocracy from a player character's point of view - the various regions, races, temples, with lots of cool detail on the Sakari jeniri and esteri and tons of new magic. It's kind of the "everything you need to know about playing in the Venerable Autocracy" book After that - we haven't spoken in detail yet. I have a near-finished scenario "Vales of Yala", which follows on from the paragraph beginning "The scene through the portal changes..." on p89 of the Chronicles core book - although that's not the only way to get there Also there's "Nightmare in the City of Dreams", which follows on from the end of the Worm Within scenario and is a mini-campaign set in and around Ambara, city of the Shalai time dragons.... a bestiary... gazetteer... the Springtide Civilizations sourcebook... adventure pack #3... lots of stuff still to discuss and pin down in detail!" Now if these supplements appeared I'd buy them without a seconds hesitation, especially the Players guide. What I'm trying to convey though is that I was hoping for that level of detail in the original release, with further releases deepening my knowledge of the various regions and perhaps adding others. I suppose what I'm trying to say is summed up in this line: "It's kind of the "everything you need to know about playing in the Venerable Autocracy book" When I buy a source book I expect to get everything I need to play in that setting in the source book itself, not in a supplement which despite the timescale mentioned doesn't one year later even seem to be on the horizon .......let alone in the shops.
  13. Which would be a shame as pretty much the last thing she said a way back was that she was working on or planning a super duper source book for COFE with loads of races, monsters, magic, gods etc etc. I find myself in two minds about COFE. ON the one hand I really enjoyed the feel or flavour of the book. It was intriguing and a bit different to your average fantasy setting. To me it evoked the feel of Gene Wolfe's book of the New Urth setting with a soupcon of Moorcocks tragic millenium and maybe a bit of a Clark Ashton Smith. Which ticked a lot of boxes for me. On the other hand I was somewhat underwhelmed by the actual product. Not big enough would be my main comment. I could have lived without the scenario and would have appreciated much much more source material. Also a little to much duplication of the artwork etc etc. I'd of been happy with a bigger ( even if it meant more expensive ) source book and maybe the scenario combined with the Children of the Worm PDF as a print product. I hope it isn't going to go the same way as so many Chaosium products, a big fanfare of sound at the start....fading to a quiet whimper as it slides into obscurity. I'd like to see more and I think it has the potential to be a great setting.
  14. BRP ancient Egypt ? I'd buy it without any hesitation
  15. Seneschal and I both belong to the luddite movement I'll probably buy the Zone if it's PDF, but I'd definately buy it if it's a print version. Incidentally Rosen, I'm curious, what BRP products are actually available in Italian ? Anything we don't have in English ? I seem to recall you mentioning a BRP ancient Egypt supplement some time back ( unless I imagined the whole thing )
  16. The Zone sounds good, but PDF only ? No chance of a dead tree version for us luddites ?
  17. Are all the creatures and races shown in the pictures actually statted out in the book ?
  18. I suspect I'd buy it....read it lots and never get around to playing it I think I might actually have the book you mention. There's some completely bonkers theories and people in it if memory serves.
  19. There is a long and, ah, frank discussion of the BRP magic book here: http://basicroleplaying.com/showthread.php/2320-BRP-Magic errata of one sort of another feature in this discussion ps, you wrote the Hollow Earth RPG ? I must admit I keep looking at that and thinking about buying it.....
  20. I think for a generic rule set abstract costs are just fine. But for a setting I'd expect some sort of currency or commercial system specific to that setting. After all, trade, commerce etc etc are part of what goes to give cultures flavour and a feel of authenticity
  21. Agentorange

    LEGEND

    Sorry guys, but my Acronym Fu is weak this morning. What does IANAL mean ?
  22. The original version was for RQ, the version being drafted now is for BRP and is bigger ( about 3-4 times bigger I seem to recall Simon saying ), better and shinier in all respects. I'm rather looking forward to it.
  23. Interesting comment that. When I first started playing RPG'S I tended to design my monsters based on what ' everybody knows ' about a creature. So werewolves etc were vulnerable to silver a la Siodmak and so on. As I've got older ( I won't say more grown up ) I find myself looking at the source material eg folk tales, books of mythology etc etc
  24. You know I've never seen the film, I feel like a cultural philistine now On the subject of were creatures ( even just wolves ) it's worth noting that traditions vary from culture to culture. Handy if your party members get too blase about how to fight what they meet.....
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