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kaddawang

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Everything posted by kaddawang

  1. I just want to throw my support in for Rod and Classic Fantasy. Personally I'd love seeing this supported by the core BRP - either from Chaosium or C7. If that is not an option, OQ is a solid alternative(just make sure Newt gets his coffee first;)) Either way, I hope you'll continue working on it and that we'll see a full product.
  2. ..at the printers, according to the good chaps at Chaosium. Or rather, according to one chap - Dustin and his twitter. Woot!
  3. If you pay the airfare from Norway, I'll play:p Joking aside, I know I've seen some Bostonians here.. Good luck.
  4. So we agree to agree with the rules as written? Because the RAW is the can of worms that sparks this debate every 4 months;)
  5. Police or military training won't make you an expert knife-disarmer. By a long shot. They will however train you in in picking up whatever object within reach to use as an improvised weapon. At least the good instructors will do that.. Halving dodge if you're unarmed(at least if you want to try a counter-attack of your own) makes sense. A bit on the harsh side, yes, but it makes sense.
  6. BRP has a small, but rabid, fanbase that is slowly growing. With the Gold Brick, the new RuneQuest, Newt's OpenQuest-crusade, some quite stunningly neat historical supplements from Alephtar, and Cthulhu on it's third decade I'm pretty sure it won't die anytime soon. The Laundry is on it's way, and there is a comforting level of BRP-related buzz on the boards I visit. All is not bleak:) The now-available monographs were long overdue, but the monographs won't sell this game. Catchy books on the shelf does that(and even in print, most of the monographs are not catchy). CoFE might very well be the one, but with Chaosium's past release schedules, the plan of releasing it in several volumes worries me slightly.
  7. Quick, everybody make a APPx5-roll! Dang, a 98...
  8. If someone cobbled together a fantasy(or whatever)-setting of the same calibre as Rome, I'm pretty sure it would be up for awards as well. I recently splurged on Stupor Mundi and Crusaders of the Amber Coast, and was suitably impressed with both of them. Any plans of follow-ups? As for BRP, it still lacks that crucial catch-setting. While many of the monographs are good, i don't see them selling BRP to anyone who isn't already sold. Chaosium has The Chronicles of Future Earth lining up, I hope it will be good, but I'm not entirely convinced... We shall see.
  9. Ooh, ripostes...yes, that is a seriously scary rule:) But it doesn't matter if you're wielding 1,2 or 11 weapons. That was the part of the OP's question that I got sort of hung up in. Rosen McS had a nice RQ-fix on two weapon-fighting: you cannot attack and parry with the same weapon on the same SR/dex-rank.(exepting ripostes). The Gold Book doesn't have anything on wielding two weapons. It doesn't grant any extra oomph. It is one of those things you have to houserule in if you want it.
  10. Basicly, the only advantage of an off-hand weapon is that you can attack two different targets in the same round when you don't have mastery(100%). If you have 100% skill, the advantage is moot, as you have to split your attack percentages, no matter what. This here is one of the slightly wonky parts of BRP...
  11. My houserule is that shields and parrying weapons are good at riposting(not sure it's really a word..). A good(special+) shield-parry will grant you a counter-attack(or, alternatively, a good weapon-parry grants you a shieldbash-counter). Same with longer weapons(polearms, spears etc). A good parry allows you to get distance automatically, so that an opponent will have to close again. I've found that this doesn't gimp the lone swordsman too much, while giving people a reason to develop skill in several different weapons, as well as lugging a buckler around.
  12. I wasn't aware of that. Good news. I also note that they charge cash for the QuickStart. Why is that?
  13. Killing a musk oxen with a crossbow would be pretty hard work. Not that I've tried, but I can only imagine. But I don't think I'm too far out on the historically correct treebranch if I say that big game hunters don't work unprepared or alone. What one crossbow-bolt fails to do, 4-5 bolts and a well-laid trap might be able to pull off. Apart from that, the major wound-mechanic makes sense. A good hit might not kill an animal outright, but the bleeding and weakening might. Of course, you'd have to track it down, maybe even run it down. Or run away from it... Edit: Or what he said..
  14. This mono is strong enough to support a game on it's own, it contains plenty of information for a lot of sessions in the Valley of the Wolf. Everything you need is included. If you already have an established fantasy-setting, a lot of VdL can be lifted and used. Excellent companion to Cthulhu Dark Ages. And even if none of the above tickles your fancy, it's a good read.
  15. Light without Shadow opens well. The text is written in a clear, concise language, the layout is good, the included maps are nice. The mono has a lot of good points to it. There is a nice mix of roleplaying opportunities, investigation and fighting, and the setting that is hinted at throughout the scenario looks interesting. All well written. The scenario starts the PC''s off as caravan guards, leading into a nice, investigative adventure. And this investigation leads to another, very good adventure, where the PC's are sent hunting for artifacts in a hostile land. Unfortunately, the author here makes some bad storychoices, sending what could have been a solid adventure into the bog. What's worse is that most of these bad choices are totally unnecessary, serving only to break the pace of an otherwise good adventure. The author makes a lot of reference to what seems to be an interesting, well developed setting. If this setting were to expanded and explained, some of what I perceived as poor scenariodesign, might make sense. The scenario is still salvagable(and the plot is still decent), but what you get here is primarily a very good example on how to write a scenario, and an equally good example on how to ruin a perfectly good story. It can be run as is, but most would probably tinker a lot with it in order to fit it into their fantasy-setting. And by converting it, it would lose much of it's originality. As the author explains little of the background of the world the scenario is set in, it's kind of between a rock and a hard place.
  16. Regardless of the geriatric average on these boards, the Force is strong in this one! Happy birthday, Triff.
  17. Aye. We're the cream of the crop! Good to know the BuRPMaster is nice and proactive. I'll send a PM:)
  18. Agreed. Not digested it properly, but looks very, very good:thumb:
  19. The Green is up for grabs as well! Get it here : The Green Chaosium Inc. edit: huh..that's not right.. But follow the link, it goes to the right spot. There, got the name right. Seems like the guys at Chaosium are having a bad day rolling their Computer Use.
  20. I trusted your judgement and got the PDF. Holy, that's a lot of stuff! And I agree with you, they should hunker down and crank out a similar treatment on the boomsticks. Good work, lads!
  21. Ho! Dammit, all these surprise-releases is going to give me hernia:D
  22. On a scale of 1d100, how good is this one?
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