Jump to content

Gundamentalist

Regulars
  • Content Count

    68
  • Joined

  • Last visited

Community Reputation

39 Excellent

About Gundamentalist

  • Rank
    Member

Converted

  • RPG Biography
    fbfsdbs
  • Current games
    sfdbfdsbsfdb
  • Location
    GU14, UK
  • Blurb
    sdbdsb

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. No, more of an emergency stop. I had aotic dissection shortly after issue #3, spent 3 months in a coma and another 9 months recuperating. I focussed on recovering rather than the next issue of TBS. Then I was editor of Pegasus spiel's Worlds of Cthulhu magazine for three or four years and TBS got put to one side again, and then I started Sixtystone Press. But you never know what lurks on a hard drive...
  2. Looks like the website got hijacked with loads of strange .php files. I've deleted them. However if you type sixtystonepress.co.uk straight into your browser and do not follow a link from a search engine the site will load. I had the site bookmarked so didn't notice the hijacking. Anyways work proceeds, maps have been completed, some covers and artwork has been done according to finances. Colonial Cthulhu is on its way, but probably not as as fast you'd like.
  3. Pretty darn close. I was looking for something more like a caphuchin which would be smaller still. But your example is very useful, thanks. What would the MOV be for the Rhesus Macaque Monkey? Cheers.
  4. Like the title says. I'm looking to randomly generate a bunch of monkeys. I've found the stats for a gorilla in various editions of CoC, BRP BGB and RQ3, but nothing smaller. By "monkey" I mean something smaller than a chimp. I guess I could approximate something using a small human child but if its been published I'd rather not reinvent the wheel. If you know of similar monkey-like stats, please point me in the right direction with the name of the supplement. Many thnaks in advance.
  5. If the players know the name and the name of the business, couldn't they just send a telegram? Leave the actual routing to the telegram delivery company.
  6. Like Kevin says, no. Sorry. BTW the focus of the project is 1750s/French Indian War - midway beween the events at Kingsport and the events at Pawtuxet.
  7. Colonial Cthulhu is coming. It and a companion book are all I'm working on right now.
  8. Yes. But they should have had an increased chance to hit - Normal chance to hit because of range, point blank range gives a bonus die, if they aim another bonus die, if the keeper is generous another bonus die from the successful sneak.That's 3 bonus dice which should see a difficulty level drop. There is no difficulty level easier than Normal, but you could say Easy is double chance. That could be double your normal chance with bonus die. Which greatly increases the chance of an Extreme check which causes an impale result of max damage plus rolled damage. Or the keeper waves their h
  9. That's correct, you are damning SHP by association by talking about their KS in a thread about another KS. If you want to muddy the waters that's the way to go about it.
  10. So why are you calling out SHP in a thread about Horrors of War? If it matters to you why isn't there a separate thread?
  11. How about someone who wrote for it? The spells are straight out of Lovecraft, because that's what I used. Dan Harms wrote the monsters. Dennis Detwiller, Greg Stolze and Shane Ivey of Delta Green fame wrote everything else. Plus the DTRPG blurb says: "NEMESIS: Roleplaying in Worlds of Horror is a free game using the One Roll Engine (also seen in Godlike, Wild Talents, Monsters and Other Childish Things, Reign, and A Dirty World) for modern-day horror, particularly the Lovecraftian horror of the Cthulhu Mythos." Also, there is a D&D 5e version of Sandy Petersen's Cthulhu My
  12. I wasn't aware of that, I had assumed that Chaosium had PDFed it. Looks like its a good candidate for a 7e update and reprint then.
  13. I wouldn't start with Shadows of Yog-Sothoth. Its the earliest campaign ever published and appeared soon after the CoC rules debuted, so its a first attempt at the campaign format. It's little more than a series of barely connected scenarios. I ran it back in the 1990s and interspersed the chapters with other scenarios to make the transition between chapters less jarring. I dropped the 'worm that walks' chapter as that is an investigator death trap. If I was doing again, I'd keep the Twilight, Cannich, Hollywood, Easter Island and R'lyeh chapters and replace the others with something
  14. Some more you may have missed. Raiders of R'lyeh -- OGL d100 Edwardian Mythos hunting Nemesis -- One Roll Engine mythos hunting GORE -- OGL d100 toolkit
×
×
  • Create New...