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Gundamentalist

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  1. If the players know the name and the name of the business, couldn't they just send a telegram? Leave the actual routing to the telegram delivery company.
  2. Like Kevin says, no. Sorry. BTW the focus of the project is 1750s/French Indian War - midway beween the events at Kingsport and the events at Pawtuxet.
  3. I don't post here very often so its out of date.
  4. Colonial Cthulhu is coming. It and a companion book are all I'm working on right now.
  5. Yes. But they should have had an increased chance to hit - Normal chance to hit because of range, point blank range gives a bonus die, if they aim another bonus die, if the keeper is generous another bonus die from the successful sneak.That's 3 bonus dice which should see a difficulty level drop. There is no difficulty level easier than Normal, but you could say Easy is double chance. That could be double your normal chance with bonus die. Which greatly increases the chance of an Extreme check which causes an impale result of max damage plus rolled damage. Or the keeper waves their hands and says they are dead. Or that its an automatic impale.
  6. That's correct, you are damning SHP by association by talking about their KS in a thread about another KS. If you want to muddy the waters that's the way to go about it.
  7. So why are you calling out SHP in a thread about Horrors of War? If it matters to you why isn't there a separate thread?
  8. How about someone who wrote for it? The spells are straight out of Lovecraft, because that's what I used. Dan Harms wrote the monsters. Dennis Detwiller, Greg Stolze and Shane Ivey of Delta Green fame wrote everything else. Plus the DTRPG blurb says: "NEMESIS: Roleplaying in Worlds of Horror is a free game using the One Roll Engine (also seen in Godlike, Wild Talents, Monsters and Other Childish Things, Reign, and A Dirty World) for modern-day horror, particularly the Lovecraftian horror of the Cthulhu Mythos." Also, there is a D&D 5e version of Sandy Petersen's Cthulhu Mythos. I think it is superior to the Pathfinder version. YMMV of course.
  9. I wasn't aware of that, I had assumed that Chaosium had PDFed it. Looks like its a good candidate for a 7e update and reprint then.
  10. I wouldn't start with Shadows of Yog-Sothoth. Its the earliest campaign ever published and appeared soon after the CoC rules debuted, so its a first attempt at the campaign format. It's little more than a series of barely connected scenarios. I ran it back in the 1990s and interspersed the chapters with other scenarios to make the transition between chapters less jarring. I dropped the 'worm that walks' chapter as that is an investigator death trap. If I was doing again, I'd keep the Twilight, Cannich, Hollywood, Easter Island and R'lyeh chapters and replace the others with something of your own devising that connected them together. If you want something out of the box and less work, I'd recommend something not on your list, 'Day of the Beast'. It's playable with just the PDF and is on a lesser scale than MON or HOTOE.
  11. Some more you may have missed. Raiders of R'lyeh -- OGL d100 Edwardian Mythos hunting Nemesis -- One Roll Engine mythos hunting GORE -- OGL d100 toolkit
  12. We had the most trouble getting info on 1920s Nairobi for the Companion, and that's with the Internet. I would describe the Companion version of Nairobi as fictive as well. Its based on the truth but some of it is based on guesswork and reasoned argument based on research.
  13. Page 12 - "The Royal Army (prior to 1894)" should be "The Royal Army (prior to 1789)"
  14. You can like as much as you want to. However the KS was pitched and backed so we're going to keep to to what we said. The KS ran for a month, it took two years to deliver in which time a late backers scheme was running quietly in the background. Where were you? Were you dead?
  15. If its any easier, think of it as 6c a page instead.
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