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Gundamentalist

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Everything posted by Gundamentalist

  1. How about someone who wrote for it? The spells are straight out of Lovecraft, because that's what I used. Dan Harms wrote the monsters. Dennis Detwiller, Greg Stolze and Shane Ivey of Delta Green fame wrote everything else. Plus the DTRPG blurb says: "NEMESIS: Roleplaying in Worlds of Horror is a free game using the One Roll Engine (also seen in Godlike, Wild Talents, Monsters and Other Childish Things, Reign, and A Dirty World) for modern-day horror, particularly the Lovecraftian horror of the Cthulhu Mythos." Also, there is a D&D 5e version of Sandy Petersen's Cthulhu Mythos. I think it is superior to the Pathfinder version. YMMV of course.
  2. I wasn't aware of that, I had assumed that Chaosium had PDFed it. Looks like its a good candidate for a 7e update and reprint then.
  3. I wouldn't start with Shadows of Yog-Sothoth. Its the earliest campaign ever published and appeared soon after the CoC rules debuted, so its a first attempt at the campaign format. It's little more than a series of barely connected scenarios. I ran it back in the 1990s and interspersed the chapters with other scenarios to make the transition between chapters less jarring. I dropped the 'worm that walks' chapter as that is an investigator death trap. If I was doing again, I'd keep the Twilight, Cannich, Hollywood, Easter Island and R'lyeh chapters and replace the others with something of your own devising that connected them together. If you want something out of the box and less work, I'd recommend something not on your list, 'Day of the Beast'. It's playable with just the PDF and is on a lesser scale than MON or HOTOE.
  4. Some more you may have missed. Raiders of R'lyeh -- OGL d100 Edwardian Mythos hunting Nemesis -- One Roll Engine mythos hunting GORE -- OGL d100 toolkit
  5. We had the most trouble getting info on 1920s Nairobi for the Companion, and that's with the Internet. I would describe the Companion version of Nairobi as fictive as well. Its based on the truth but some of it is based on guesswork and reasoned argument based on research.
  6. Page 12 - "The Royal Army (prior to 1894)" should be "The Royal Army (prior to 1789)"
  7. You can like as much as you want to. However the KS was pitched and backed so we're going to keep to to what we said. The KS ran for a month, it took two years to deliver in which time a late backers scheme was running quietly in the background. Where were you? Were you dead?
  8. If its any easier, think of it as 6c a page instead.
  9. You are missing the point. Sixtystone as a licensee is contractually obliged to give Chaosium a set number of books. It was these books that Chaosium was selling. Chaosium did us a favour by printing themselves so we didn't have to find £1300 printing and delivering them to Chaosium. If we print any more, and we breach a set level we owe Chaosium another lot of books. So we aren't printing anymore. Incorrect. Paul had the KS money in safe keeping. I had to request to draw on it to complete the KS. The reminder will be returned to Paul when the KS is complete. It does mean we made less than we originally planned but that's what 2 years inflation does to plans. Paul's selling of his collection is his personal decision. What you are saying is incorrect. The availability at chaosium.com refers to the Sand Bat edition, which is the contractually obliged Chaosium edition. This is the only edition Chaosium will be selling. The edition Chaosium is entitled to sell. And which was stated in the KS pitch.
  10. Call of Cthulhu d20 has a very strong keeper advice section.
  11. We are fulfilling the KS backers' pledges first, and then making a decision about publicly releasing it.
  12. Gundamentalist

    Cars

    Search for Lledo Days Gone on eBay. Various models float around the 1/5x's in scale, especially the Ford Model A cars and vans. Ignore the Model T as that's too large.
  13. The Wayback Machine is your friend in this instance.
  14. It's not in the English version. From a quick google its a jazz club: http://harlemjazzshrines.org/venues/ https://gayharlem.wikischolars.columbia.edu/Sugar+Cane+Club
  15. This bar is new to me. Does it feature in a foreign edition of Masks? The only bar I'm aware of detailed in the NY chapter of Masks is Fat Maybelle's.
  16. That's because it was released when 6e was current. To convert to 7e just follow the 7e rulebook guidelines. The only other things to consider are tricks. These still work as written, modified as Dean says for 7e. The other thing 7e introduces is firm skill checks: Normal/Hard/Extreme, so use these instead for tricks. And everything else Dean says is good too.
  17. If you are not in a hurry, Hans has written volume 3 which covers 1870-1910 for Gaslight. I'm waiting for my layout chap to finish up what he's doing so we can get to work on the Gaslight volume.
  18. How does that work? Does the detective attack with all 3 skills, a combination of them or just one, or some other method?
  19. The Keeper's Companion has the Radio Operator 01% skill (page 200) which is the same thing. Use of this skill confers knowledge of Morse. I would argue that you would use Radio Operator to transmit and transcribe Morse. However if the message is encrypted you would need Cryptography to break it. A codebreaker wouldn't be transcribing the Morse, they would be breaking the code (see any film about Bletchley park). Morse is just the medium the code is delivered by, so for a Codebreaker knowledge of Morse is almost irrelevant.
  20. Drop me a message via the Kickstarter page and we can sort something out via PayPal.
  21. I'm working on a project converting D&D to BRP and I wondering if anyone has done any work on this before? I've picked up the Classic Fantasy monograph, and I like what I see, but are there any other approaches out there? Thanks in advance.
  22. Sixtystone Press's first Kickstarter has entered the last 21 hours of funding. The Masks of Nyarlathotep Companion funded in under three hours, and has now garnered over 700 backers and over £32,000 in funding. The Masks of Nyarlathotep Companion offers backers the chance to own an enlarged version of the Companion in PDF, softback and hardback formats. The Companion has been enlarged by one set of clue sheets, one scenario, four extra pre-gen characters and eight articles, achieved by stretch goals. The Kickstarter can be found here: https://www.kickstarter.com/projects/482503977/masks-of-nyarlathotep-companion The project ends Tuesday, 10 March 2015 5:55 PM GMT.
  23. Just a quick note just to say that the Masks Companion is now in its last week of fund-raising. We've met our funding target and we've breached numerous stretch goals that will enlarge the Shanghai and Australian chapters of the Companion. Remember that this will be your only opportunity to pick up the Masks Companion in printed format. The Masks Companion ends on Tuesday March 10 2015 at 17:55 GMT. Make your pledge now, or set the reminder to alert you when there is only 48 hours left. The Masks Companion Kickstarter can be found here: https://www.kickstarter.com/projects/482503977/masks-of-nyarlathotep-companion
  24. Thanks for the kind words chaps. The lack of FN-FAL and variants comes down to page count and personal preferences really, but mostly page count. Hans has delivered the WW2 volume for all those Achtung! Cthulhu and World War Cthulhu fans, and is working on the Gaslight volume, which will cover colonial and wild west as well 19th century Europe and East Coast US. I've considered Cthulhu Invictus and Cthulhu Dark Ages volumes of the Investigator Weapons series but they would be much shorter volumes. There is only so much detail you can work into "gladius" or "scramsax". But I'd love to hear your thoughts on the viability and content of any CI or CDA volumes.
  25. Sixtystone Press's last release of 2014 is Investigator Weapons, volume 2 Modern Day. IW2 is now on sale at DriveThruRPG and RPGNow in PDF form: http://rpg.drivethrustuff.com/index.php?manufacturers_id=4306&affiliate_id=383614. POD format will follow shortly and then a traditional print run. IW2 covers iconic, common and less-common weapons found in service yesterday, today and tomorrow for use by Investigators, armed authorities and the cultists they hunt. IW2 is ideal for any Cthulhu Now, Delta Green and Laundry game, or any other contemporary-set BRP or D100 game. IW2 is Hans-Christian Vortisch's follow-up to his masterly Investigator Weapons, volume 1 1920s. IW2 presents variant stats for all of the covered weapons, and IW2 also summarises weapons rules from all editions of Call of Cthulhu including seventh edition, as well as Basic Role-playing games such as Delta Green and The Laundry, as well as providing optional rules for enhanced play. We are offering IW2 for $7.99 until 7 Jan 2014, after which it goes back to $14.99. Click the following link for the discount: http://rpg.drivethrustuff.com/browse.php?discount=94f55a1dbd Here are some pages from the PDF:
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