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Gundamentalist

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Everything posted by Gundamentalist

  1. Call of Cthulhu d20 has a very strong keeper advice section.
  2. We are fulfilling the KS backers' pledges first, and then making a decision about publicly releasing it.
  3. Search for Lledo Days Gone on eBay. Various models float around the 1/5x's in scale, especially the Ford Model A cars and vans. Ignore the Model T as that's too large.
  4. The Wayback Machine is your friend in this instance.
  5. It's not in the English version. From a quick google its a jazz club: http://harlemjazzshrines.org/venues/ https://gayharlem.wikischolars.columbia.edu/Sugar+Cane+Club
  6. This bar is new to me. Does it feature in a foreign edition of Masks? The only bar I'm aware of detailed in the NY chapter of Masks is Fat Maybelle's.
  7. That's because it was released when 6e was current. To convert to 7e just follow the 7e rulebook guidelines. The only other things to consider are tricks. These still work as written, modified as Dean says for 7e. The other thing 7e introduces is firm skill checks: Normal/Hard/Extreme, so use these instead for tricks. And everything else Dean says is good too.
  8. If you are not in a hurry, Hans has written volume 3 which covers 1870-1910 for Gaslight. I'm waiting for my layout chap to finish up what he's doing so we can get to work on the Gaslight volume.
  9. How does that work? Does the detective attack with all 3 skills, a combination of them or just one, or some other method?
  10. The Keeper's Companion has the Radio Operator 01% skill (page 200) which is the same thing. Use of this skill confers knowledge of Morse. I would argue that you would use Radio Operator to transmit and transcribe Morse. However if the message is encrypted you would need Cryptography to break it. A codebreaker wouldn't be transcribing the Morse, they would be breaking the code (see any film about Bletchley park). Morse is just the medium the code is delivered by, so for a Codebreaker knowledge of Morse is almost irrelevant.
  11. Drop me a message via the Kickstarter page and we can sort something out via PayPal.
  12. I'm working on a project converting D&D to BRP and I wondering if anyone has done any work on this before? I've picked up the Classic Fantasy monograph, and I like what I see, but are there any other approaches out there? Thanks in advance.
  13. Sixtystone Press's first Kickstarter has entered the last 21 hours of funding. The Masks of Nyarlathotep Companion funded in under three hours, and has now garnered over 700 backers and over £32,000 in funding. The Masks of Nyarlathotep Companion offers backers the chance to own an enlarged version of the Companion in PDF, softback and hardback formats. The Companion has been enlarged by one set of clue sheets, one scenario, four extra pre-gen characters and eight articles, achieved by stretch goals. The Kickstarter can be found here: https://www.kickstarter.com/projects/482503977/masks-of-nyarlathotep-companion The project ends Tuesday, 10 March 2015 5:55 PM GMT.
  14. Just a quick note just to say that the Masks Companion is now in its last week of fund-raising. We've met our funding target and we've breached numerous stretch goals that will enlarge the Shanghai and Australian chapters of the Companion. Remember that this will be your only opportunity to pick up the Masks Companion in printed format. The Masks Companion ends on Tuesday March 10 2015 at 17:55 GMT. Make your pledge now, or set the reminder to alert you when there is only 48 hours left. The Masks Companion Kickstarter can be found here: https://www.kickstarter.com/projects/482503977/masks-of-nyarlathotep-companion
  15. Thanks for the kind words chaps. The lack of FN-FAL and variants comes down to page count and personal preferences really, but mostly page count. Hans has delivered the WW2 volume for all those Achtung! Cthulhu and World War Cthulhu fans, and is working on the Gaslight volume, which will cover colonial and wild west as well 19th century Europe and East Coast US. I've considered Cthulhu Invictus and Cthulhu Dark Ages volumes of the Investigator Weapons series but they would be much shorter volumes. There is only so much detail you can work into "gladius" or "scramsax". But I'd love to hear your thoughts on the viability and content of any CI or CDA volumes.
  16. Sixtystone Press's last release of 2014 is Investigator Weapons, volume 2 Modern Day. IW2 is now on sale at DriveThruRPG and RPGNow in PDF form: http://rpg.drivethrustuff.com/index.php?manufacturers_id=4306&affiliate_id=383614. POD format will follow shortly and then a traditional print run. IW2 covers iconic, common and less-common weapons found in service yesterday, today and tomorrow for use by Investigators, armed authorities and the cultists they hunt. IW2 is ideal for any Cthulhu Now, Delta Green and Laundry game, or any other contemporary-set BRP or D100 game. IW2 is Hans-Christian Vortisch's follow-up to his masterly Investigator Weapons, volume 1 1920s. IW2 presents variant stats for all of the covered weapons, and IW2 also summarises weapons rules from all editions of Call of Cthulhu including seventh edition, as well as Basic Role-playing games such as Delta Green and The Laundry, as well as providing optional rules for enhanced play. We are offering IW2 for $7.99 until 7 Jan 2014, after which it goes back to $14.99. Click the following link for the discount: http://rpg.drivethrustuff.com/browse.php?discount=94f55a1dbd Here are some pages from the PDF:
  17. Sixtystone Press is looking for new investigator organisations for new investigators to join. In Seventh edition, an organisation is a reason for an investigator to belong and to investigate. Organisations rationalise character introductions and sometimes give benefits to their members. The Seventh edition Investigators’ Book has some sample organisations; however Sixtystone’s Organisation Book will have more than 50 that you can use ‘as is’ or customise to suit your group’s requirements. Sixtystone is looking for submissions for investigator-orientated organisations for this book. Sixtystone is throwing open the submission process to any one who is interested: whether experienced published author or fresh newbie. We are looking for fresh new ideas and exciting ways of allowing investigators to work together. The organisations can be for any era: Invictus, Gaslight, Twenties or Modern; although we expect most submissions to be for the Twenties setting. We encourage authors to provide advice for use in different eras where possible. Sixtystone welcome submissions from non-English language writers so long as they are in English. We hope to present a number of non-Anglophone organisations if submissions are sufficient. If you are interested in writing for Sixtystone and this project, just send an email to Sixtystone Press with the subject line: Organisation Book Interest. Emails not using this subject line will be ignored. Thank you for your interest and good luck.
  18. Did anybody manage to snag a copy of this file, as its no longer there, and archive.org can't access the location? If they did, I'd appreciate a copy if possible.
  19. INT because 7 or less is animal intelligence; 8 plus is intelligent life. SIZ is because you are rolling an adult or near adult. Some variations of BRP like CoC Gaslight have different SIZ modifiers to reflect and create younger, smaller charatcers - children, street urchin, etc.
  20. Is there any chance someone could provide me with a summary/photocopy/PDF of the section above in Rogue Mistress? Stormbringer/Elric was one BRP game I didn't get into. It would certainly qualify under the 10% rule for photocopying library books for quotation purposes. Cheers. If anybody's interested, I got myself a copy of Runequest Pirates. Its nice, but doesn't help.
  21. I'm thinking of stuff from Vietnam, Laos and Cambodia specifically. But I'm also interested in Malaya, Indonesia, etc. Japan less so - I have RQ Land of Ninja, etc.
  22. Are there any published stats anywhere for the various legendary and mythical monsters and creatures of South East Asia?
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