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SteveMND

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  1. Sure, if you'd like! Maybe some other people might have suggestions as well, if we're going to toss ideas around.
  2. Well, there seems to be some interest, so I guess what I can do is share what I've started on, if anyone is interested or wants to comment/suggest ideas. I've only just started and it's all very much in flux and obviously a WIP, but here you all go: https://docs.google.com/document/d/1ZfUEtfvChdoK3z9UOrejaHET3fH6lUj_h4SOeUy1nhE/edit?usp=sharing
  3. So, a question for folks. First off, I love the current RuneQuest: Roleplaying in Glorantha edition. However, when I first heard they were going to planning to do a new version of RuneQuest, I honestly was expecting it to be modeled using a variation of the amazing 7th edition of Call of Cthulhu that had recently come out just prior to the announcement (as opposed to using RQ's 2nd edition as their new baseline). So, that said, I am curious: has anyone tried some variations of RQ using something modeled more on the CoC rules? Obviously, some things wouldn't work, and the crunch 'flavor' of the ruleset would be different, but I was curious if anyone had played around with that idea yet, and if so, how did it work out? Thanks in advance!
  4. So, was anyone familiar with the 'war' these two fought? Most of the stuff I've found has been vague in the extreme, and I was wanting to write a scenario which focused on one of the "reinforced trap-doors" behind which the Great Race tried to imprison them. Or really anything about the conflicts between them, etc.? I can invent stuff, of course, but would always prefer to build on 'official' or pre-established material if available. Thanks in advance!
  5. So, a rules question here. Under Resisting Spells (RQG p244) 'A target always resists a spell unless that target voluntarily and knowingly accepts the spell. To find out if a spell was successfully cast against a resisting target, compare on the resistance table the caster’s POW vs. the target’s POW' and indeed, almost every spirit magic spell etc., mentions that same resistance roll in the description. That said, I noticed that the spell Distraction explicitly does not mention that text in its description, and the way its worded implies that there isn't a roll needed to swap targets -- it just swaps the victim's target, which then becomes you next time around. I checked to see if there was any eratta or clarification on that spell, but did not find any. Anyone know if this one is an exception to 'default' rules listed above about having to do a resistance roll for an unwilling target (and if possible link me to wherever that ruling/etc. was made, if it was erratta, etc.)? Thanks in advance!
  6. So, quick clarification/rules question for RQG: under cultural weapons for new characters, when figuring out base chances, it says "Where the listed skill is a broad category of weapons (such as 1H Axe), you should pick a weapon within that category (such as Battle Axe)." Which is pretty straight forward as it stands, but under all homelands "Dagger" is listed. Are they referring to the broader category here, or to the specific weapon? I.e., is "dagger" listed under Cultural weapons because daggers of all types in general are commonly used (melee daggers, throwing daggers, parrying daggers and/or sickles) and to pick one, or are they listed under Cultural weapons because only the specific melee stabby-dagger is the one that gets any use? Thanks in advance!
  7. Whoops, nope, I said I could not find any gender restrictions on shamans in Prax. To be honest, I have no idea if there are any. To me, the visual of a male shaman stuck with me from the first games I used to play, 30-plus years ago, but I have no idea if there actually are any cultural preferences or restrictions on that, like there are on some of the actual cults and their followers. Thanks for your feedback!
  8. Okay, so, the title's kind of all over the place, so hear me out for a moment. We've been doing character creation for an upcoming RuneQuest: Roleplaying in Glorantha campaign, and, of course, I love the family history background charts and love developing an interesting backstory from them even more. I wanted to play a Praxian associate shaman/wannabe-eventual-shaman, and a handful of synchronicities gave me an interesting thread to pull at here, and was wondering if any of it was viable as far as what might be a legitimate backstory as far as what we know about Praxian lore and culture. My character -- I was thinking about a female, as I didn't see where being a shaman was gender-restricted in Praxian culture -- had her first random event in her persoanl events as 'almost died,' and the chart gave me the reason as simply 'disappeared.' I immediately thought about how that might work for the whole shamanic journey thing, and decided that one season, she just inexplicably wandered off into the Wastes, and returned several weeks later, unharmed, but... different. Okay, great. So far, interesting lead. Maybe she was planning on just being a normal woman of the Bison Riders, until she got a strange "calling" and up and disappeared? Character generation continued on fine, and everything was going well. We got to the characteristic-rolling portion, and my first sweep of dice rolling was pretty terrible. The GM said, yeah, that was miserable enough to just re-roll everthing, and so I did. I got better scores for a couple stats, which was fine, but I noticed something curious: almost all of her physical stats --with the exception of SIZ -- were almost identical to the initial unremarkable rolls, but the mental ones were much better. Okay, so we decided to say that the original stats that I rolled were what walked into the Wastes that year, and what I rolled the second time was what ultimately walked back out. That got me to thinking, what would have caused that sort of change? The major difference in physical stats was size, which jumped up significantly, and that got me onto a tangent. What if she had been born with a twin, but her brother had died in childbirth? And what if when she walked out into the Wastes, what she encountered was the sprirt of her stillborn brother, and the two somehow... 'integrated?' Perhaps into a more androgenous being (in spirit if not in actual body)? Would that make any sense, lore-wise? I realized that I have no idea about what even would happen in cases of a stilborn children in Prax, or the consequences thereof, of even if their spirits would/could possibly still be around, as maybe spirits of lost potential or something? Would that sort of weird 'walkaboiut' my character did out into the Wastes even be something she could return from, or would she be immediately ostracized on account of the strangeness of her return? Is that sort of 'dual-natured' aspect of a body with 'two souls' even something supported by the lore, or would it not work mythologically for the Praxians? Mainly a thought experiment, but any suggestions or ideas are greatly welcomed. Thanks in advance!
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  10. That's wonderful, thank you so much!
  11. So, one of my favorite hidden gems regarding Glorantha was the fact that all (almost all?) the books had a little understated prayer to the Gods inserted among the publishing and copyright info, usually asking for protection of the book by the various forces related to the content. Some were entreating Lankhor Mhy to protect the book, others Irrippi Ontor, etc. Does anyone know of a suitable one along those lines I might use for a person's protection or health? I'm having a custom hit-point tracker created, and I thought it might be fun to put a similar short benediction on the back of the template. I could come up with something random, but if there was something already out there in one of the books or the like that people might be familiar with already, I'd much prefer to use that instead. Thanks in advance!
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  13. Wonderful stuff, guys, thank you so much for the additional (and thorough) information.
  14. Thanks for all the ideas and info, guys; appreciated. Could anyone suggest some books or links/soourcebooks that have more details about the myths/actions of TKT? I've only come across a scant few that are detailed on the web (such as hiding Ernalda, etc.). I know there's a lot of Glorantha lore out there from systems I never purchased, such as HeroQuest, so I suspect I may be missing a lot from other editions/incarnations of RQ over the years.
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