So, I missed the old tick-based combat system from Ringworld and wanted to reconstruct it.
However, I couldn't quite remember how it worked and ended up putting one together that should suit me well (although I haven't had a chance to actually take it for a spin yet as I'm currently running campaigns in two other systems). Anyway, I thought I'd post it up and give everyone here a chance to shoot it down ().
I implemented a few ideas from MRQ as well and kept the concept of rounds mainly so it would still be fully compatible with all subsystems dealing with rounds (durations for spells etc.)
Here's a link to the PDF.
A few notes: The constant added to the DEX-based SR can be changed to make DEX more or less important. If it's increased, DEX becomes less critical. If it's reduced, DEX becomes super-critical.
Let me know what you think.