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muminalver

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Posts posted by muminalver

  1. Thank you all for your input and advice,  I will probably pick up a pod of the rules and some of the supplements (prax and cults of terror) from Chaosium.

    I will try to run it with a mixed bag of players (both young and old) running a fun runequest/glorantha experience,  not to serious.. filled of joy and wonder..

    And thanks for the links it was really helpful for deciding what to do..

     

     

    • Like 1
  2. Hi, there I own 3 edition of runequest, but I saw that chaosium offers pod of the rulebook and some of the classical supplements. That combined with me feeling an old school urge, for running classic basic roleplaying game. And so many on  YouTube recommend or talk highly of the 2 edition, makes me curious is it easy to grasp compared with more modern basic roleplaying? would it be fun? Laid back and a little gonzo? Or should I just run 3ed instead?? Or run 4ed stormbringer..?? 

    I'm not keen on running "serious" runequest adventures.. mor just have fun with ducks, trolls and others..

  3. Okej,  then i misremembered how pendragon works. ( long time since I played it)

    Järn, does not have any stats other than health, fatigue, soul and these work like health= physical damage takes time to cure, fatigue is more like temporary hits, how tired you are becoming  and soul are like mental stability hits.

    All stats beca.e skills,  so you would have an % instead of an 3 to 18 stats.

    The magic system that järn uses are shamanistic. You have to convince a spirit to help you, the sister system hjältarnas tid- changed the soulstat to a pow stat, had a more traditional fantasy game, easier than ĵärn.

     

     

  4. On 2/6/2024 at 11:25 AM, AndreJarosch said:

    It uses %-dice for skill resolution, but it doesn´t belong to the D100-family that is based upon original BRP (likewise doesn´t Rolemaster MERP or Warhammer Fantasy... all D100 games, but not in the BRP-family of games).

    Hmm, i must disagree with your assessment that troubleshooters are not from the Basic roleplaying family .

    The troubleshooters is based on a BRP based/developed Role playing game called Järn, it is clearly an BRP version, or Hack. (i know this because i Bought Järn and read what the author wrote when he was developing it.) The author Krister Sundelin worked on äventyrspel back in the day..

    furthermore Järn, Troubleshooters and hjältarnas tid have only skills, no stats like in Pendragon, i suspect he was inspired of Pendragon. these games only have the stats like Hit points, endurance. and skills.

    They do however make some fun things with skill penalties and bonuses.

  5. On 3/16/2020 at 5:39 PM, SchroDingerzat said:

    How was the new version in the end? Have Riotminds hinted at any English version yet?

    Horrible, it was horrible...

    They promised an " refreshed reprint, with new art" did something else.. and on top of that it did not feel well thought or playtested... Had lot of errors, descriptions where missing....

    But one of the original authors have written Hjältarnas tid, and that one is good... Good beginners game and solid BRP like rules.

     

    • Like 1
  6. I have been inspired by this simple mobilgame that I would like to make archetypes for the game to use in a mythras campaign..

    I thought of making it a low powered setting with each of the "traditions" having 2 to 4 spells each

    But a fast mana renegation.

    War mages being one trick ponys..

    Making sorcery and folkmagic the magic all use.

    Frost wizard and storm caller is kind of easy wrack(cold/ electric) ( form set ice and air.)

    But then there is an Death Knight. She is a meele and animator type. So awakening ( or what the spell is called) would work..but it requires concentration.. so how would one go around to make it possible to continue fighting while making the undead continue to fight.

     

  7. I could definitely back a RQ3 with errata, clarifications.. The magic item and summoning rules well explained.. ( write out how to create skeletons for example)... But for art.. I would love them to use the British version from GW.. As base but let one or two artist do their take on the original art.. Someone how is really good..

    For me its wierd I have all this other great games but i keep coming back to rq3 all the time..

    Summoning spirits just is a consept that is so cool.

     

    • Like 3
  8. Drakar och Demoner had catfolk, if I'm recalling correctly.

    But i do not remember any other game...

    Openquest 2 has beastfolk...

    Easiest way would be openquest 2 beastfolk add litte dex subtract some siz, add vision and claw attack ( bonus on climbing)

    And you're done..

  9. This was hard to wote on. I choose the three book aproach, but I do like that openquest 2 is so easy to lug around. But I feel that the two is done, sure it could need moore polish but it will get that automatic as number 3.

    For suggestions: 

    an magic item randomizer would be nice. ( like witch spell magic effect does item x have)

    Random spell generator for npcs/ monsters.

    I really liked the demon generator from the dragon book setting ( getting old/ tiered) crucible something...

    An how to use adventures and stuff from other systems with openquest..

     

    • Like 2
  10. I would running it using A ) ad&d2 ed conversion from the forum here or b) get in search of the trollslayer cor ideas how to get the feel. C) use major wounds wizardry and sorcery for priests sorcery and mutations or psionics or super powers to shape the gifts from the gods.... Skills above 100% so fighters get more attacks make healing of 1d3 hp per wound... In swedish Drakar och Demoner your character died at -con in hp ( after 0 looses one hp per round, makes characters more durable )

     

     

    • Like 1
  11. Due to reading, and fixing with my roleplaying collection.. And reading far to much on blogs and forums..

    Has made me yearning for playing Strombringer and D&D esque games.. So during this vacations i sat down and played around with my old Spanish edition of Stormbringer.. and painting 10 deamonettes for use in Age of Sigmar/ 40 k. this made me want to stat up some demons

    so Here comes my first work in progress deamonettes for Stormbringer 4th.. If someone more versed in this rule set could point out errors i would be happy,, will probably do more demonic types soon..

     

    Deamonette of Aanesh...

    STR 3d8 14

    CON 3d8 14

    SIZ 2D8 14

    INT 3D8 14

    POW 3D8 14

    DEX 4D8 18

    Cha 3D8 14  (63p characteristics)

    Abilities / Skills: Baffle attack 40p 3d6 pot up to 5m, shape change 40p, Garras 20p 3d10% 1d6 damage *2, Hands 30p, Eyes  10p (+1d10 search, detect), saber 20 (int*5 one topic)jump 10p (4 m high), legs 30p 60m/round

    200p skills

    total

    263p to invoke

    hmm, feels kind of weird.. will probably adjust size so it will be smaller, if i understood the Spanish text correctly it costs 3 point per d8 dice. I can not find any mention how to raise the combat skills of the demons... I suspect that there is inconsistencies compared with the English version..

    input appreciated.

     

     

     

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  12. Making a lasting impact on " the setting", constructing a castle...

    Summoning/ binding creatures from other " realities" or unsummoning/ freeing creatures from other realities.

    Making a lot of allies, becoming a leader/ hero

    Creating emchanted items

    • Like 1
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