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muminalver

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Everything posted by muminalver

  1. Yes! Its a Nice mini con?! First time i was there we played the hobbit minis game... Nice feeling and a cool house.
  2. I think so.. I saw it on sale on Samspel in Göteborg. about to be released to stores..
  3. Yes, its a Nice little rpg, like the shamanistic/ viking wibe they got going. Shapshifting and dealing with spirits.
  4. I have one question if i want to manage my pledge? ( i want to add Robyn hode) how do i do that?
  5. Pete, what did you play? Normal human? Mutated human? Robot? Mutated animal!? I bet we all want to know..;-)
  6. Well that is an long history, but if you only want to count systems that uses d100 for skills then is mutant Chronicles out, it uses an d20. The mutant system used d100 skill resolution up to and including the black box version 1989. From the black box came a supplement called mutant rymd. That supplement spawned what would later become mutant Chronicles.
  7. Here is the cover of mutant brp ed ( original)
  8. And as a Brp slibling, the swedish mutant, was also d100 based, changed Pow for mental strenght had mutants psi and robots. But it was definitly an Brp system
  9. Will magic have necromancy & summoner magic spells? Will it contain ideas for magic ítem creation?
  10. Yep, and I will need to back this project as well, my poor wallet! Between Revolution and Junior thought that I should go with the Black t-shirt...
  11. Backed!!!! although Ulule insists beliving I am Norwegian , lists all prices in NOK... so no its 30%...
  12. please, explain more.. and i woud love some sneak peek inside
  13. Help in gaining more POW than she is going to spend(+50%), and a load of stuff....
  14. Hi, got an idea for an campaign this morning when I was doodleing (drawing without a purpose). something in the lines -Fear the snail-lords!!! Darkages/ iron ages (Xena, groo and movies Conan barbarian inspired.) bad guys. Cheesy movies and tv series from the 80,90 & 2000. Raiders, groups (remains of Great armies), nomad/ravager tribes. Most feared are: Snail Raiders, moves around slowly on the backs of gigantic snails. Have small fortress like housing there... Etc etc. So witch system? runequest 3 for being made at the same time as inspiring series?. Openquest 2 for it Will probably be the most fitting. Or Runequest 6 for the combat? Or bàsic roleplaying... And its official I really hate postong with mobile devices..
  15. How much magic spells are there in theese two supplement? Can they be mined for other games? CoC dark ages does that rulebook contain much spells? Does theese spells differ allt from the big golden book?
  16. Hi, im tinkering with an campaign there i will use sorcery and super powers as the power options. If creating more spells like sorcerers sureness, would it be to much gamebreaking to make spells like sorcerers swordmastery? Except the obvious that it will be a must have for powergamers. At the same time can they do a permament version with the suerpower superskill. So is there something else i am overlooking?
  17. I myself have been playing around with giving mutations from the golden book as reward for some deities... Or give access to psionic powers. All depending the deity. Don't think there would be an problem, sure getting twice the mp sounds nice, or getting more hit points. How much help/ power would you give to the player for communicating with his god?
  18. So Putte the sorcerer will only need to roll a successful enchantment skill roll + sacrifices low for str and dex, he does not need a specific spell for creating skeletons. Does it work the same for priests and shamans as well? Thanks for helping me understand this..
  19. So Putte the sorcerer would need enchantment ritual+ a spell called create skeleton, low sacrifice. Ljung the shaman would need the same 1 point enchantment + pow sacrifice. Meanwhile Nana the Priestess could have two variants (depending her religion/world) One how costs 1pow ( like create ghosts) but only one use. Or/and one that costs 1 point but is reusable? I'm sorry if I'm seem dumb.. But for some reason I just can't get it, probably only over complicating things.
  20. Hi I am in tenting to understand how the enchantment rules work for the skeletons in runequest 3edition How does a character NPC create skeletons? Is it enough to use enchantment ritual and sacrifice the low required? Can all magic forms spirit, divine and sorcery create them?
  21. Awsome answer Soltakss!! I was figuering out if its was worth to invest in mol.
  22. But stat wise are they identical? So, if i have monster coliseum then monster of legend 2 is more intresting because it contains new demons/elementals stuff?
  23. I will probably use the forces system, modify it (with help from the golden book) The different gods will have 2 forces, reprecenting their aspects. So two cultists can push different aspects of their diety (loving diety, wengeful diety) this means that the "gifts" given to a gods champion will depend on the aspect the character has been "promoting". For spellcasting will i use sorcery but only for members with great soulforce...(16 pow.), spell grimores will be limited to aapects of the diety.
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