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ayelin

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Everything posted by ayelin

  1. Yes, I've bought the french translation a few months ago, and I'm thinking of reshaping my freeform system....
  2. Hi everyone, Well, I had some very bad problems, and I've completely forgotten that ! I'll try to complete my post this week-end. Ayelin
  3. Sorry, I didn't have enough time to translate all I've written (and I'm working on my BRP adaptation of Star Wars). I will try this week..
  4. Well, as this system seems to satisfy some of you, I will try to translate the whole system as soon as I can, maybe this week-end.
  5. My original goal was to avoid the awful "one skill / one table", and to use the same method to simulate all kind of difficulty. Obviously, it could reduce your chances to 0 or even less, although a "01" is always a success. It only means that your skill is not high enough for the action to be successful. But I really like the idea of CruelDespot.
  6. No problem. If I have enough time, I will try to translate all the options I've made for this system.
  7. Hello everyone, The system of easy, average, difficult actions may be not be fitted with every situations. So, here's an option : For example, I'm a hunter tracking the mighty black bear terrorising my native village. I'm in the forest where it lives, but the track is bit old (more than one day), and there's some fog all around. The bear has been injured, and it's bleeding. Every disadvantageous circumstance add 20% to the difficulty, every advantageous circumstance reduce it by 20%. So : old track, -20% ; fog, -20% ; a thin track of blood, +20%. Total : a difficulty of 20%. What do you think of this option ? Ayelin
  8. Of course, if it can be useful for you. If you want more details on some specific topic, don't hesitate to ask !
  9. Thanks ! OK, let's go ! Skills So, you have several magic skills. Which one ? It depends on your setting, the origin of magic, and so on. For example : * Arcane magic : air, animal, body, water, enchantment, electricity, fire, force, ice, light, mind, metamagic, morphing, death, time, earth, flora. [you can even reduce these skills, for example with a "elements" skill instead of air, electricity, fire... and a nature one instead of animal and flora] * Miracles : the magic comes from the gods. Here are the skills, only for the Spheres of influence of the god. Destruction, Summon, Creation, Protection, Perception, Binding, Translation, Transmutation, Speak * Psychic powers : Clairvoyance, Telepathy, Telekinesis, Body, Metapsychism. You spend your skill points between the skills you've chosen. Now, how to use it ? With this table : Difficulty table Cast. : casting time (I use a different initiative system) Range : time and space Duration : obvious Zone : area of effect, roughly speaking Charac : if the spell must overcome one of its target characteristic (or you can use a characteristic roll to simulate target resistance) Bon : bonus, if the spell purpose is to enhance a characteristic, x5 for a skill bonus Diff : the difficulty of each parameter. Magic point cost ? 1/10 the final difficulty. [NB : you can change the value of the first line to 0, instead of +1 Examples 1) I want to turn this ugly goblin, there, into ashes. I will burn him with my famous fireball : - Casting time 1 round (I'm not in a hurry) :+20 - Range : 10 meters : +15 - Duration Instantaneous, +1 - Target 1, +5 - Damages 2d8+1 (enough for a goblin) +20. 20+15+1+5+20 : 61. I roll my Fire skill with -61%, I spend 6 mp. 2) As a priest of Asclepios, I must heal my faithful friend, who is badly injured after a terrible battle : Casting time : 1 tr, +15 Range : 0 (I touch him) +1 Duration : instantaneous +1 Heal : 3d6+1, +25 I roll my Creation (Heal) skill with -42%, and I spend 4 mp. 3) The governor of Olympia III require my help to discover the assassin of General Kur'tho, killed 5 days ago in his own spaceship. I will use my well known psychic powers, especially Clairvoyance (combining all perception and divination powers). I enter his cabin, and : Casting time : 1 hour (I'm always cautious) +1 Range : 0, +1 Range : 5 days, +20 Duration : 1 hr, +25 I roll my Clairvoyance skill with -47%, I spend 5 mp, and if I don't fail, I will see what happened in this room, 5 days ago, during one hour. Options How to reduce difficulty ? Several ways : - spending more mp : for each mp added to the cost of the spell, reduce the difficulty by 5%. - using material components : depending the value of the component - creating a ritual : casting time becomes irrelevant. You cast your spell using a complex a very long ritual, the more longer, the more the difficulty is reduced. - benefit of a "normal" skill : for instance, I want to cast an animal language spell, using my "animal" magical skill. But i have also a "handling animal" skill, 80%. I have a bonus of 1/4, so +20%. Opposing 2 spells Simply compares the roll quality, or the margin of success. Other options Well, much to long to translate, maybe later if you want : creating magic objects, summoning creatures, building creatures (golem, undead...), memorizing spells, writing scrolls... Hoping my English is understandable... I'm waiting for your opinions. Ayelin
  10. Hi everyone, I'm 34 years old, french, librarian and rpg addict since I was 11. I've played old D&D and AD&D, Cthulhu, Stormbringer, Hawkmoon, L5R and some home made rpg. I use today my own version of BRPG, based on the modifications I've made on the Stormbringer system for the last 18 years. And I've just received the brand new BRP !
  11. Hello everyone, First of all, forgive my mistakes, for english is not my native language, and this is my first post... I've done a kind of freeform magic system, with no pre-definite spell or power. This may be not what technoshaman's looking for, but this is how it works : - one skill per domain, i.e. Fire, Water, or telepathy, telekinesis... whatever, choose here a large domain, large enough for your purpose. Even only one for all kind of powers if you want. - use a simple table, in which you will find all the parameters of the power/superpower/spell/nindo... : casting time, range, damage, duration... Each parameter gives a malus, add all, roll your skill with the appropriate malus. I can give you more explanations if you want.
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