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MrJealousy

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Everything posted by MrJealousy

  1. I suppose part of the uplifting process could be to imprint the humans with a positive image of the 'friendly' aliens. Kind of like... 'Wow, I'm really impressed by my sudden development of super sonic speed. But I'm not so sure why tentacles fascinate me so much now!' I guess I'm suggesting that any physical uplift in humans may well come hand in hand with a psychological change as well. If the aliens want the humans as supersoldiers it would make sense to put in a 'standard' mutation that allows the aliens to control the super humans. Alter the mind and the body will follow?
  2. I would expect Elric to cause SAN loss if he came to the 1920s, and because of that would expect him not to lose SAN himself. He becomes a monster (which he is!) and the fact that he could rival Cthulhu doesn't suprise me at all.
  3. Don't know about the Fate points in BRP but Shadowrun has something similar and it worked well in that system. Personally, I've always run this system with SIZ+CON/2 and hit point locations. Its probably the sadist in me, but combat with hit locations result in lots of decapitated people and that makes me chuckle.
  4. Ships, sounds like another good case for a monograph?
  5. Congratulations Nick. I'll be having a closer look after christmas...
  6. Oh give it time. This is definately something which needs to be expanded upon.
  7. Use it. Seems like a lot of points (+20% in 13 skills) but I think of it as experience that your character got while they were a child, stuff that their parents taught them.
  8. What about limiting the level of super powers based on the level of game Normal,Heroic,Epic,Super Human. These levels limit the amount of points you can spend on your character but you could also limit the types of powers that can be obtained too. A normal level game has the 'only just super' powers like... oh i dont know.. a few points of natural armour, 1d6 increased strength that kind of stuff, and the Super Human level includes all of the godlike stuff, time travel, indestructible, instant healing. Anybody seen the movie Mystery Men? For a bunch of 'only just super' heroes this movie is great and full of possibilities... The main problem that I see with superpowers is that to make the game really interesting there needs to be loads of different powers with lots of different levels of those powers.
  9. I seem to remember that this thing was supposed to be an infant? I think mummy or daddy would be a bit of a handful :eek: ...
  10. I recreated the RQIII character sheets into a pdf format (with only a change of fonts) for my own rq campaign. You can download it from here... http://mrjealousy.ulmb.com/E-Quest/RQ%20III%20CHARACTER%20SHEET.zip Other than the font and colours, the layout and contents is exactly the same as the original.
  11. Having only just discovered BRP this last weekend, I have to admit my submission was rough and solely based on my understanding of CoC and RQ. To my complete surprise when the BRP book turned up this week it completely fills the hole that the mongoose gnawed in me :innocent: I feel all warm and cuddly now...
  12. Hi, I'm Stuart. I muck around with computers for a living and discovered roleplaying nearly 30 years ago now and RQ about 24 years ago. It all seems like such a long long time ago. And here I am still running RQIII and just getting into the new BRP!
  13. I started this years ago, based around a RQIII character generator for browser. The project has really got rather large and unwieldy, and I doubt I'll ever complete the game. But it does include a character generator for some of the more acceptable races... E-Quest
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