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MrJealousy

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Everything posted by MrJealousy

  1. I'm not so sure. You're looking at a .25 and a .30 those bullets are at the weenie end of ammo sizes. I can't come up with a good reason why a rifle would do more damage than a light pistol if it is using the same type of ammo. The difference is in the range. The amount of lead that hits the target doesn't change so it makes the same size hole. I'm guessing that the light pistol in the BGB is probably a .32 (1d6) and the heavy pistol is probably a .45 (1d10+2). So I could argue that the values for the .25 and .30 are close to 'realistic'. But, what I have really done is completely rework firearms damages based on caliber. My table was created deliberately ignoring the values in the BGB so that I could get a consistent set of default values for .22 all the way through to .83! At various points on that scale the values were very close e.g. my .45 does 2d6, but that was more by luck than design.
  2. I just can't resist... Name-------BS%----Cal.----Damage----Rng---AP---Malf---Amo---Len.---Bar.---S.R.---ENC---$------Year-----lbs Winchester--5-----.30-30----1d4+1-----85----10---00-----10----37.8----20---1/SR---3.5---15.00---1894----6.80 Winchester--5-----.25-35----1d4--------70----10---00-----10----37.8----20---1/SR---3.5---14.00---1895----6.80 I would go with something like that...
  3. Oooo, that's an 1895 design. You're running a late western if you're using 30-30. Glad you like the table, the up to date version runs to about 250+ firearms, pistols, rifles, derringers, shotguns and artillery. But, Curses! and Drat! the 30-30 isn't in it! ... yet... If you're interested, I also have a James Younger download on my site which has a little write up of the Winchester 44-40 (and some other stuff), you might find it useful.
  4. I added a weapon list I have been working on for an updated Aces High thing to the Downloads which increased the malfunction % based on year. But really as a standard thing, used in ideal conditions, they didn't often malfunction. Of course if you take a match lock and try to shoot it outside in a rain storm, the match is likely to go out, just as a percussion caps pistol is more likely to missfire in the rain. Some firearm designs were more likely to be affected by sand in the mechanism and others less so. So you could maybe increase the malfunction % based on the environment, or do a lot of research... So which lever action rifle are you talking about, winchesters I guess? Ah, just have a look at the download, you might find some of it useful
  5. I tend to work out the overall aim and plot and sort of bullet point it. Then focus on campaign critical sections with a lot more detail, sometimes plotting out conversations that important NPCS have, or catch phrases, or affectations. Once I know this I almost always look at the map and try to anticipate what might be in some of the locations that the players can get to that are outside the scenario. A detailed map can offer all sorts of unexpected adventure. I have an excel sheet for generating random monsters and people stats so most things get statted, but I also churn out lots of stats that I only might need.
  6. Postage is a tough option. The regular books you can probably pick up from a local rpg store, but the Monographs, being only available from Chasoium, require some tough decision making at $40+ minimum for international postage. It does make me think twice before commiting to a purchase. Which is a shame, because I do want to give chaosium some of my money, but when the postage is more than the book...
  7. Looks like there is a 30% off sale on the entire range of Chaosium goodness. Basic Roleplaying - Chaosium Inc.
  8. Really? I mean ..."Kunt Film"...?! When I stop laughing I might actually watch that!
  9. Which ever version you go for, I really hope you enjoy it at least as much as I enjoyed writing it. Incidentally I have updated my Aces High website to include a character generator. Bear in mind that I am not a programmer so if it is a bit strange, well, thats they way it is! It does also include an obscure reference to the next thing I am beginning to work on...
  10. I sent Dustin a couple of emails over the last month and have also had no reply. I was begining to think that it may be related to the chaosium website chaos...
  11. Chasoium are also predicting the hardcopy for the 31st... Aces High New Mexico Chaosium Inc. Looks like they might be updating the website, I can't get to this page through the BRP link ...
  12. You know what, I've been looking at the Chasoium site almost everyday since christmas and I finally find out this is available from this forum! Cheers Nick!
  13. Is this it? Futura Lt BT Light - Download Font Free! All Fonts Are Free to Download
  14. If you're going to muck around with MOV. The best I can come up with is STR+SIZ+CON /6, without going into bell curves or other mathematical weirdness. In my opinion Mr Bolt should be disqualified from appearing in the Olympics because he is obviously a mutant/super with an unfair advantage over normal people!
  15. Lets Stat up Usain Bolt! At 6'5" (77" or 1.96m) his SIZ is going to be 16 (ignoring his weight of 200lbs SIZ 12!) His personal best 100 m: 9.58 (according to wikipedia) using that Speed conversion link makes 23.55 mph! or 10.5 m per second So STR ?? + SIZ 16 = 52.5/5 = 10.5 Oh! I think I would have to create a Running skill for Mr Bolt because I dont think his STR is 36.5
  16. Actually, thats pretty close. In the BRP Movement Rates Table a sprinting man moves at 50 meters a Combat Round. 4 m per second equates to 48m a Combat Round getting you almost exactly the 'average' sprint. I'd probably want to mix in CON as well as STR and SIZ but that does look like it works.
  17. Thats very true and one of the minor weirdnesses in the BRP system. Move should be a stat like Str or Con (or at least based on something) rather than a fixed number for every type of critter. But I guess it saves on the math...
  18. Or look at it all slightly differently. Anyone read Neil Gaiman's American Gods? Its been a while since I read it but the basic premise goes that the more worshippers a god has the more powerful they are. So if you want to stat up a god, first you figure out the number of worshippers . Those gods with massive amounts of worshippers get all the truly god like abilities, chucking lightning around, coming back from the dead etc and have stats based on the number or worshipers. The stats of those gods with only a few worshippers look more human on a character sheet. Maybe they only have Epic stats in a game where the players have Heroic level stats. And if a god only has one worshiper then it has the same level of stats as the worshiper.
  19. I always saw the wealth stat in BRP as a guide to the characters wage/starting cash. In Aces High I gave characters a Wealth level and then a randomly rolled cash value based on that wealth. For me it gave me a set of guidelines which meant that if your character was of a particular wealth level I would know approximately how much cash they would have. I agree that wealth levels work great for generic settings and systems, but what the players really want to know when they roll up their character is 'how much cash have I got in my pocket!' I don't really attribute much weight to Status in (most) of my games because that tends to lead towards a set of concepts aimed at countries and governments and politics and I (generally) prefer to keep my concepts small and focused on the characters...
  20. Its tricky to kill yourself, even harder if you want to do it slowly. Can't you do a seppuku thing? If one of the characters has said they will assist, they can be the one to chop your head off
  21. I like bait and switch tactics too, as a GM it allows me to catch the players off balance occasionally. I think it depends on how extreme you are planning on making the switch. If I was being particularly nasty to the players I'd make them movie stars or well known people on an 'I'm a celebrity, get me out of here' kind of thing. The celebs are cut off in a remote location (with some skills that would allow them to survive by themselves) they assume they are being filmed and have to feed and shelter themselves, then your apocalypse thing happens and all bets are off. Or, we had an excellent mini series here called Dead Set by a guy called Charlie Brooker which had a group of people stuck in a Big Brother house when a ZA kicks off. The house people thought all of the noises outside were part of the show until the zombies broke in. Brilliant TV, not sure how it would play though...
  22. Excellent News! I received an email from Dustin at the weekend and he said AH:NM was in layout which means that it could be available in 60 days! So, this is a little bit later than a christmas release, but it does look like Chaosium have been busy, so I'm smiling. Its been ages since I even looked at the New Mexico book and now I'm really looking forward to seeing the hard copy.
  23. Hurrah, glad to have you back Triff
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