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Posts posted by MrJealousy
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Or you could always ask Dustin...
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all humans having 4m is a bit ludicrous
Thats very true and one of the minor weirdnesses in the BRP system. Move should be a stat like Str or Con (or at least based on something) rather than a fixed number for every type of critter. But I guess it saves on the math...
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Or look at it all slightly differently. Anyone read Neil Gaiman's American Gods? Its been a while since I read it but the basic premise goes that the more worshippers a god has the more powerful they are.
So if you want to stat up a god, first you figure out the number of worshippers . Those gods with massive amounts of worshippers get all the truly god like abilities, chucking lightning around, coming back from the dead etc and have stats based on the number or worshipers. The stats of those gods with only a few worshippers look more human on a character sheet. Maybe they only have Epic stats in a game where the players have Heroic level stats. And if a god only has one worshiper then it has the same level of stats as the worshiper.
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I always saw the wealth stat in BRP as a guide to the characters wage/starting cash. In Aces High I gave characters a Wealth level and then a randomly rolled cash value based on that wealth. For me it gave me a set of guidelines which meant that if your character was of a particular wealth level I would know approximately how much cash they would have.
I agree that wealth levels work great for generic settings and systems, but what the players really want to know when they roll up their character is 'how much cash have I got in my pocket!'
I don't really attribute much weight to Status in (most) of my games because that tends to lead towards a set of concepts aimed at countries and governments and politics and I (generally) prefer to keep my concepts small and focused on the characters...
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Its tricky to kill yourself, even harder if you want to do it slowly.
Can't you do a seppuku thing? If one of the characters has said they will assist, they can be the one to chop your head off
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I like bait and switch tactics too, as a GM it allows me to catch the players off balance occasionally. I think it depends on how extreme you are planning on making the switch.
If I was being particularly nasty to the players I'd make them movie stars or well known people on an 'I'm a celebrity, get me out of here' kind of thing. The celebs are cut off in a remote location (with some skills that would allow them to survive by themselves) they assume they are being filmed and have to feed and shelter themselves, then your apocalypse thing happens and all bets are off.
Or, we had an excellent mini series here called Dead Set by a guy called Charlie Brooker which had a group of people stuck in a Big Brother house when a ZA kicks off. The house people thought all of the noises outside were part of the show until the zombies broke in. Brilliant TV, not sure how it would play though...
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Excellent News!
I received an email from Dustin at the weekend and he said AH:NM was in layout which means that it could be available in 60 days!
So, this is a little bit later than a christmas release, but it does look like Chaosium have been busy, so I'm smiling. Its been ages since I even looked at the New Mexico book and now I'm really looking forward to seeing the hard copy.
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Hurrah, glad to have you back Triff
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Thats awesome!
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...they would have helped me destroy the Dark Brotherhood, but they were sick that day.
Hey! I joined the Dark Brotherhood... You'll be getting a 'friendly visit' later.
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A life outside of creating best-selling BRP products? For shame!
Ah, if only I'd done something with Aces High when I first thought of it 20 years ago:o
The real West had boulders that crawled across the salt flatsI've heard about this! Think it happens in death valley. I thought it was something to do with the temperature changes but wikipedia haas something to say about 'Sailing Stones'...
Anasazi get a big mention in New Mexico, quite an interesting bunch they were too...
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Aces High was aimed at the classic western period, pre-civil war to 1900. But it was written with the assumption that, with a little work, a game could be run at anytime there were people on the continent. That's why there's a sabertooth tiger amongst the critters, thats why the weapon list includes muskets from the 1600's, that's why the indians get so much detail and mythology included. Ideally, with an unlimited page count and endless free time, I would have expanded this idea. Sadly, I have a life too:o
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Balls!
Can't find any references to a .65 Nock Gun but I have found .52 and .45 'sporting version'. I must have imagined the .64... I'll update the list.
I included it in the revised weapons list because it is a firearm created after America was settled and I forsaw it as a fantastic weapon to scare the willies out of anyone it was pointed at!
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The Nock Gun is a particularly interesting weapon which definately needs some kind of clarification. I especially liked the wikipedia entry which states that the reload rate, muzzle velocity and effective range are all variable...
I really like the idea that it takes 1/7CR to fully load it, 1/CR per barrel. That makes perfect sense. And the ability to only load some of the barrels when time is an issue also works really well.
Having just re-read the burst rules I guess that does seem to fit too, although I had only thought of the nock gun as either an area effect weapon, or probably more like a shotgun effect with scatter shot. Over distance the damage is reduced, up close you get the full 21d8+7
You may have noticed that shotguns aren't covered in the revised firearms list and that's because they're going to get their own little section, clarifications, steroids.
I do like the way you think. It makes me question the rationale behind some of my more spontaneous thoughts. But what you're saying slots in pretty closely to my own thoughts, which makes me happy. Kind of offsets the wait for New Mexico...
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Or have I just not yet found the traditional RQ 'Increase POW by overcoming someone else's POW' rule?
Its on page 112 in the Psionics section "... whenever your character succeeds in POW-base resistance roll... versus higher POW... you should put an experience check next to POW... See Increasing Characteristics on page 186..."
Page 186 has a section on 'POW Gain Rolls'. Which does go into more detail.
Oops, just spotted this is the Legend Thread... please feel free to ignore me
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Maybe this long wait just means that it is going to be fantastic...
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Lasso appears three times as having a 10% base and only once, on the weapons table as 5%... Must have been some kind of brain stutter there. Like you say more common skills have a higher base %, that should have been true of Lasso. Many Thanks for spotting that. I'll add that to the list of revisions
I like the changes you've done to the character sheet, especially the categorising of the skills. Putting all of the skills on the character sheet was something I deliberately avoided, but having seen what you've done with it I may be revising my opinion...
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Looks to me like this is an expansion onthe random armour points used in stormbringer.
While i can see what you're trying to do I think I have to agree with SDLeary its an extra roll I could do without.
Also, this seems to be a rule for melee weapons only and I would find it more difficult to apply the same concept to firearms. Leaving you with two seperate damage systems for all weapons...
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Merry Christmas and Happy New Ye Hars!
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There is nothing that even looks like a fairy in CoC V.
There are nymphs and dryads in RQ and Preservers in ElfQuest but thats as close as I get .
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Get your pdf goodness right here http://catalog.chaosium.com/
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I think the problem comes from the fact that hit locations are an optional rule. Not all of the rules in the book take into consideration all of the rules in the book!
That said, I think you have come up with a very good spot rule.
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Sorry I meant Contents page, the index is way to long...
Aces High: New Mexico
_ContentS_
INTRODUCTION
ANCIENT HISTORY
THE PEOPLE
Anasazi
Puebloan
Apache And Navajo
RECENT HISTORY
The Spanish Campaign
The American Influence
Civil War
Indian Wars
Cattle Wars
Albuquerque
Extraordinary People
DWELLINGS
Hogan
Kiva
Pueblo
Wickiup
Forts
THE LAND
Rio Grande Rift
Colorado Plateau
Southern Rocky Mountains
Mesa And Plains
Great Plains
Mogollon Rim
Chihuahuan Desert
Weather Patterns
Inhospitable Environments
Exploitation
ANIMALS
Gila Monster
Pronghorn
Rabbits And Hares
Sheep
Snakes
Spiders
MYTHICAL CREATURES
Chupacabra
Mogollon Monster
RELIGION
Kachina Cult
Kachina Societies
OTHERWORLD ENTITIES
The Kachina
OCCUPATIONS
Comanchero
Seer
Society Priests
OTHERWORLD POWERS
Animal Companion
Animate
Blessing
Corruption
Fertility
Flint Wings
Goading
Manifest
Mongko
Refraction
Rejuvenation
Swallowing
Withering
SPOT RULES
Small Critters
Spirit Possession
Venoms
SKILLS
Craft, Flintknapping
Knowledge, Animals
Knowledge, Plants
Prophecy
WEAPONS
Ancient Weapons
Modern Weapons
SCENARIO
Incident At Alice
PROLOGUE
CHAPTER 1
The Albuquerque Bank Raid
CHAPTER 2
Death In The Desert
CHAPTER 3
Incident At Alice
CHAPTER 4
Epilogue
Extended Play
Motivations
Human Encounters
Antagonists And Victims
Props
MAPS
BIBLIOGRAPHY
INDEX
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Aces High: New Mexico has been uploaded to Chaosiums servers.
Dustin said that it was possible that it would be available for Christmas.
But they have that whole thanks giving thing to get through, whatever that is
Still its a good feeling to finally make the submission.
Who wants to see an index page?
BRP & CoC Critters
in Call of Cthulhu
Posted
Actually, thats pretty close. In the BRP Movement Rates Table a sprinting man moves at 50 meters a Combat Round. 4 m per second equates to 48m a Combat Round getting you almost exactly the 'average' sprint.
I'd probably want to mix in CON as well as STR and SIZ but that does look like it works.