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Everything posted by soltakss

  1. It is probably some deep Orlanthi Traditions, disguised as a quaint backwoods dance., the Spiral representing Storm, or rather Air.
  2. When I played D&D, Paladins were notoriously thick. "Now that we have captured some goblins, we need to question them. Paladin, why don't you go off and keep watch, to make sure their friends don't sneak up on them?" "What, and leave them with you for you to torture, no way!" "What do you mean, we don't torture anyone, we just want to question them, so go off out of earshot" "OK!"
  3. You and your swords. Regarding the stunt, if a GM can think of a good reason why it should apply to other weapons, then go for it. Having watched a good few series of Erugrul:Resurrection, I can think of loads of places where they used scimitars and daggers to cut the throats of their enemies, in combat, so the Stunt would be a good way of achieving that. I agree that an Irish Flail has absolutely no finesse, so the stunt would not necessarily be applicable.
  4. Your Base SR is your DEX Strike Rank + SIZ Strike Rank. These are given in the Strike Rank tables on p 57 of the RQG Rulebook. Your final Strike Rank with a weapon is your Base SR + Weapon Strike Rank. Weapon strike ranks are given in the RQG Rulebook on p 208-209, they don't include Bite, but all natural Weapons are SR4, including Bite. Most natural weapons have a weapon Strike Rank of 4. In a Bestiary, Strike ranks normally use average characteristics. So, in the examples given: Giant Antlions have SIZ 3D6+12 (Average 22-23) and DEX 1D4+4 (Average 6-7), this gives a SIZ SR of 0 and a DEX SR of 4, so a Base SR of 4. It uses a Bite, with a weapon SR of 4, so the final Strike Rank is 8. Guard Beetles have SIZ 3D6+6 (Average 16-17) and DEX 2D6 (Average 7), this gives SIZ SR 1 and DEX SR 4, so a Base SR of 5. It uses a Bite, with a weapon SR of 4, so the final Strike Rank is 9.
  5. I think she did. That is what she gained on the Hill of Gold.
  6. A potion of teleport allows you to teleport somewhere, that is quite useful. A Disc of teleport allows someone who stands on the disc to be Teleported somewhere. Where have I heard that before?
  7. She could have a darkness mother, wife of Valind, maybe a daughter of Himile. Who is Valind's mother? Might also be a darkness deity, perhaps another daughter of Himile.
  8. I thought I could hear the curious tone Of the cornet, clarinet and big trombone Fiddle, 'cello, big bass drum Bassoon, flute and euphonium Far away, as in a trance I heard the sound of the Spiral Dance As I walked home on a Summer night When stars in Heav'n were shining bright Far away from the footlight's glare Into the sweet and scented air Of a quaint old Lunar town Borne from afar on the gentle breeze Joining the murmur of the northern sea Distant tones of an old world dance Played by the village band perchance On the calm air came floating down I thought I could hear the curious tone Of the cornet, clarinet and big trombone Fiddle, 'cello, big bass drum Bassoon, flute and euphonium Far away, as in a trance I heard the sound of the Spiral Dance I heard the sound of the Spiral Dance And soon I heard such a bustling and prancing And then I saw the whole village was dancing In and out of the houses they came Old folk, young folk, all the same In that quaint old Lunar town Every boy took a girl 'round the waist And hurried her off in tremendous haste Whether they knew one another I care not Whether they cared at all, I know not But they kissed as they danced along And there was the band with that curious tone Of the cornet, clarinet and big trombone Fiddle, 'cello, big bass drum Bassoon, flute and euphonium Each one making the most of his chance All together in the Spiral Dance All together in the Spiral Dance Dancing here, prancing there Jigging, jogging ev'rywhere Up and down, and round the town Hurrah! For the Lunar Spiral Dance
  9. Belintar was formerly known as Pharaoh.
  10. For things like Alchemy and even Bionics, whether modern or steampunk Bionics, all you do, essentially, is to embody a power into an object or into a potion. So, a Healing Potion is just a Healing Power transferred to the potion.
  11. We used to play that it couldn't be used on one person, or just a group of people. Something like the temple of the Wooden Sword would count as a regiment for the purposes of Morale. Similarly, if a PC had a Humakti Battle Standard, then any Humakti following that PC would count as being a regiment for the purposes of Morale. A Humakti Hero Band, in HQ terms, would probably count as well.
  12. Q. Do I have the Gease "Never Ambush"? A. No Then I can Ambush, by definition.
  13. For a 1 point increase to INT or SIZ you get 2 geases. Yes. No limits means exactly that, no limits.
  14. There is at least one post here and maybe one on Facebook as well.
  15. Free, no, it always has a cost. You might be encouraging me to post more!
  16. We played it as a +10 to the skill, not as a bonus. It is one of the worst gifts, really. RQG has one skill, not an attack/parry, so it affects both. The gift is just lazily lifted and shifted from earlier versions.
  17. Under the rules, I don't think so. A Daka Fal worshipper with an ancestor as an allied spirit might be able to use Gift POW. That's how we played it in RQ2. In RQ2, a spirit had a 5% chance of a POW gain roll. However, I don't know if that has come across into RQG. We played that an Allied Spirit with 18 POW could use sacrifice for reusable runemagic. RQG is slightly different, but POW 18 Spirits should be as Priests. Yes. However, I assume they can use each other's Rune Pool. I am not sure how fast a Rune Priest's Rune Pool regenerates if it has an ally, maybe the ally helps it regenerate faster. We played not. Which is why most Allied spirits had Healing 6, just in case. Yes, at least how we played it. An Allied spirit is essentially an extension of a Rune Level's INT, so the Rune Level can store spells in the Allied spirit, rather than it learning new spells.
  18. I make Inora the daughter of Valind, so Oranth's great-niece.
  19. soltakss

    RBoM query ...

    Of course, there is nothing to stop anyone using a [Weapon] Trance spell that works the same as Axe Trance or Sword Trance. In fact, I would have preferred it to be a generic spell, with Humakt getting [Sword] Trance and Babeester Gor getting [Axe] Trance.
  20. My take on the Oasis Folk is a little different to David's. For me, the oasis folk are the shattered remnants of Tada's People, the original Earth Folk of Genert's Garden. They follow Genert's Ways, but Genert was destroyed in the Gods War, so their traditions are shattered and weak. I have them as having some Ernalda worship, but only as just another Earth Spirit. For me, they follow the Genert Path rather than the Ernalda Path. As they were shattered, their beliefs and powers were shattered. This means that each oasis has its own powers, spirit cults and traditions. Each Oasis provides its people with enough to eat and drink and enough for nomads to take. This makes them look lazy, as they don't really do any farming, or if they do it is extra to what they need. if they stay true to their traditions, they will be protected and fed by their Oasis. If they do not, their Oasis will abandon them and they will become the slaves of Nomads or will be lost. Oasis Folk almost never travel, as they have all they need at their Oasis. They are seldom taken as slaves, as they are seen as lazy and are not much use outside their own Oasis. If one of the Oasis Folk gets to visit another Oasis, they will find that the other Oasis has slightly different ways of doing what they do. The myths will be slightly different, some myths are shared, some are not known at the other Oasis and the other oasis has some myths which their own Oasis does not. The names of the Spirits contacted at each Oasis might be different, but they are essentially the same beings. A well-travelled Oasis Person who visits many oases will come to know that each Oasis knows a fraction of a whole and there is more to find out. When Tada was put to sleep, like Bagpuss his people went to sleep. that is why the Oasis Folk seem lazy, as they are half asleep. The people of Prax and Pavis are affected by a sleeping disease that makes them lethargic and can put them in a coma. The oasis folk are not affected by this. If someone tries to cure the Oasis Folk of their Sleeping Disease, it instead wakes them up form their slumber. No longer lazy and lethargic, no longer fogged and slow of mind, they are now active and bright and can begin to learn the secrets of the Oases. That is my take on them, anyway.
  21. Ah, Gloranthan Adventures, not Barbarian Adventures. 😳🙄 Not a pedantic idiot at all. Looks as though I answered the wrong question. Now, on to Gloranthan Adventures ... I have not played these, using HQ or RQG. However, I can see how the scenarios would work with either system. There are some Extended Contests that might need some handwaving in RQG, but should be OK. You might need some way of keeping track of points scored in the Extended Contests. some of the combat scenes will take longer in RQG than HQ and might be deadlier.
  22. Yes. Missiles have always been underpowered. In RQ2/3, even Trueshot only works for one missile. Yelorna had a spell that was cast on the bow, not the arrows, so that was better, and Aldrya's Arrow Trance was cast on the archer, not the bow or the arrows.
  23. They are cast on a single arrow. I agree that they are not super-powerful, but adding a few points of damage might be enough to disable an opponent.
  24. Hmmm ... Great! Perhaps we can avoid sniffy little comments from writers about back material not being considered canon. I assume that everything published is canon and then resolve differences myself. It's a lot easier.
  25. You can give the elephant a mace as well, it swings it using its trunk. Its tusks can be tipped with a metal casing, meaning they do extra damage and have armour. I've seen pictures of elephants wearing chain headdresses and over the body, but not over the legs, however, I assume they can have plate armour tied to their legs. War elephants used to be fed bucketfuls of strong beer, to get them drunk, so they go into combat enraged, although these wouldn't have had a howdah on their backs, probably.
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