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soltakss

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Posts posted by soltakss


  1. The Cult Compendium has a writeup of Cacodemon and I think it is more recent as it contains Vomit Acid, which is one of my most favourite spells. If not, Lords of Terror has a writeup, I think, but is out of print.

     


  2. 11 hours ago, Joerg said:

    Finding the rules for Heroquesting has eluded me so far (checked the MRQ1 rules, the Glorantha 2nd Age Book, skipped the Spell Book and had a look at the Companion). Details on Dragon Magic and specific God Learner stuff is hidden in later supplements, too.

    Jrustela has God Learner 101, which is interesting. Glorantha the Second Age touches on HeroQuesting. Trolls A Guide to Uz also contains some information about HeroQuesting against the Trolls, according to my review.


  3. 9 hours ago, Tywyll said:

    Um...it's a spoiler for a nearly 40 year old module. I think the statute of limitations has run out.

    Not for people who have just bought it through the RQ Classic Kickstarter or subsequently, or who have not yet played the scenario.

    What us oldies forget is that not everyone has been playing RuneQuest since the 80s, or even 70s.

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  4. When we converted from RQ2 to RQ3, we said that any spell that wasn't in RQ2 had to be replaced by something in RQ3 and we used RQ3 rules instead of RQ2 rules.

    That was a mistake.

    What I do now is to look at what the PC could do in the old system and try to replicate that in the new system.

    If a spell is no longer in the new system the PC keeps it as it is. If the spell changes then we look to see whether it was nerfed and decide which version to use. If a skill has been lost, we keep it and so on. If a rule has disappeared then we decide whether to keep the old rule or use the new way.

    So, for the original example, I'd just keep the old RQ3 sorcery spells, if they are no longer in RQG, or would use the new RQG spells if they have been restated. If it means that a Sorcerer PC cannot do what they used to be able to do, then I'd look at what they used to be able to do and find a way to see if they can do it in a similar way.

    • Like 5

  5. 3 hours ago, Bill the barbarian said:

    Thank you I believe it is all coming back to me, Simon Phipp, did you not have a web page containing a theory tying Delecti Druluz & Vivamort together or was that another?

    Indeed, but that came from my fevered imagination rather than an official source.

    However, I don't have Delecti as a vampire, I do have him as a Hero of Vivamort, as he can create Vampires without being a Vampire. He creates Undead by animating the dead. The members of Gark the Calm generally don;t have an opinion of this, as they are zombies, but some high-ups, those who aren't zombies, might decry how Delecti makes Zombies the wrong way. Similarly, some Vampires might say that Delecti abuses the Vivamort cult, but the Vampires of the Upland Marsh are in a very strong position due to Delecti's influence.

    In my Glorantha, I have the Vampire League, which is a very loose alliance of powerful Vampires who coordinate their activities. they have a big contingent from Delecti's Vampires, some from the Big Rubble, some from the Vampire Legion and some from isolated pockets of Vivamorti here and there.

    Also, in my Glorantha, The Upland Marsh was created by Delecti to protect his people from the True Golden Horde. He gave protection to the Ducks in return for their services in the Upland Marsh. Many Ducks know this and some don;t care, some accept it and some hate it, those who hate it become Humakti Ducks and fight Delecti. One consequence of this is the Duck Mask, a minor magic item, which is carved to look like a duck, when you wear it you can travel unhindered through the Upland Marsh as most of Delecti's zombies and skeletons won't attack Ducks, although it doesn't protect against Chaos Denizens, Vampires, Mummies and Ghouls.

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  6. 4 hours ago, Joerg said:

    Could you point those out, please? They didn't scream out to me between the things that were, in your words, stuffed up badly.

    Off the top of my head (Shiningbrow has other things in mind, I am sure):

    • Hero Points
    • Legendary Abilities
    • Using Crafting to enhance weapons in a controlled and useful way
    • Rules on turning animal pelts into leather armour
    • Weapon enchantments

     


  7. 4 hours ago, Joerg said:

    Of course, the accomplished trickster will use the Lie spell openly to spread truths, especially uncomfortable truths. It will cause those opposed Lhankor Mhy lawspeakers and Humakti oath guardians to tear their beards and bend their swords trying to disprove what the trickster said.

    We used Lie to tell the truth on a number of occasions. We mainly used it to convince disbelievers that something happened the way we knew it happened. 


  8. 1 hour ago, Bill the barbarian said:
    1 hour ago, soltakss said:
    1 hour ago, soltakss said:

    You can always wrap a Spoiler tag around the answer.

     

    soltakss you old nerd, how exactly does one achieve such a result?

     

    It's magic, innit?

     

    OK, so what you do is use tags, specifically the spoiler tag. Within square brackets [] you put the word spoiler and then in another set of square brackets you put /spoiler.

    So, misspelling so as not to have a spoiler, you put [spoileroo]This is a spoileroo[/spoileroo], but using spoiler instead of spoileroo.

    There may well be a tag that means "Treat anything inside as text, in which case, I could have used that instead, but not sure what it is. In HTML Code does the trick and that seems to work, so ...

    
    [spoiler]This is a spoileroo[/spoiler]

     

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  9. 6 minutes ago, Bill the barbarian said:

    Don't get me wrong, I am not sure I should give away plot points that big in a specific way. Discussing i a general way... that intro module for very new comers... surprise there are no large magic items or imo most modules do have big shiny magic.. Naming a module, telling exactly what and where and when with a bit of how... I get a bit queasy at this point and I don't exactly mean my stated aversion to spoilers. It seems wrong. Is it just me? Again, not a flame just a valid question.

     

    You can always wrap a Spoiler tag around the answer.

     

    Like This ...

     

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  10. On 5/20/2019 at 11:22 PM, Rojo said:

    In the beginning, I visualized Vingans as men inside women jackets, but after I tried to learn more about them (damn my players) my vision is changing. At the moment, and knowing that Vingan is a gender, I´m having a few problems:

    Vingans are female adventurers, or Adventuresses, they worship a female version of Orlanth Adventurous.

    In my game, they aren't men-as-women or women-as-men. They are women who Adventure.

    Now, you might say "Ah, but in Orlanthi society, women stay at home and men adventure", to which I'd say "Phooey!". 

    On 5/20/2019 at 11:22 PM, Rojo said:

    - I´m supposing that a Vingan can marry both men (Nandan or not) and women (Vingan too?) alike. Not having found anything canon about that (in my limited knowledge of the setting), I´m not totally sure.

    Sure, Vingans are women and can marry whoever women can marry.

    You could say Vingans are men, as they follow Orlanth through Vinga, in which case, sure, why not, Vingans can marry women.

    On 5/20/2019 at 11:22 PM, Rojo said:

    - What kind of Ortlanthi marriage would they use? I don´t see Vingans subordinating themselves to men, for example. Any canon response about that?

    Orlanth Marries Ernalda is the model of most Orlanthi marriages, but there are others.

    Vingans are women, even though they haven't gone down the Ernaldan route, so they can still use the Orlanth/Ernaldan marriage.

    You could have a Vingan marrying a Nandan, I suppose, but that would also use Orlanth and Ernalda.

     

    On 5/20/2019 at 11:22 PM, Rojo said:

    - Are Vingans able to get pregnant? I´m inclined to think that they can, as they aren´t men but a different gender. 

    Sure they can.

    If Humakti can get pregnant, with their strong Death rune ties, then Vingans can. There was a Humakti PC in the Temple of the Wooden Sword who gave birth during a battle.

    Vingans are women, so, unless they are infertile, they can get pregnant.

     

    On 5/20/2019 at 11:22 PM, Rojo said:

    Dedicating themselves to childcare is a different matter (that´s women or Nandan stuff).

    Not necessarily. If they have a boy, they could raise him as an Adventurer, if they have a girl they could raise her as a Vingan Adventuress. 

    On 5/20/2019 at 11:22 PM, Rojo said:

    - My final question: any idea if Vinga would be included in the new Gods of Glorantha, or Vingans in general in another book? It would be really useful to have a better (and canon) idea about them.

    I think it is there as a subcult of Orlanth Adventurous, rather than a cult on its own.

     

    On 5/20/2019 at 11:22 PM, Rojo said:

    My players and me are new to the "true Glorantha", and we have a lot of questions (and I have two Vingans to be players).

    Don't bother about True Glorantha. 

    Whatever makes sense in your games makes Glorantha True.

    • Like 2

  11. On 5/22/2019 at 6:07 AM, Shiningbrow said:

    Only -5% for wearing sunnies in the dark??? I think you missed the 0 on the end of that number there!

    Trolls aren't really affected, as they use Darksense rather than vision, or rather they have both.


  12. On 5/20/2019 at 10:59 AM, Cloud64 said:
    On 5/20/2019 at 10:57 AM, PhilHibbs said:

    Don't worry about me, I've been around a while and should have seen that slug coming! Jeff knows I don't need the kid gloves.

    OK, I figured that may be the case. Still, to newcomers it doesn't look good.

    He's old and gnarly, like a mature Aldryami, so he'll be OK. 🙂

    • Haha 1

  13. On 5/21/2019 at 3:32 PM, 7Tigers said:

    Hum, is it really reasonable to want to attack a Dream Dragon, most of all with beginning characters?

    Yes.

    You might win, you might lose, you might end up as dragon-lunch or run away screaming, but why not try?

    Encountering a Dream Dragon isn't always about combat, but sometimes it is. If you think it's too big and powerful to fight directly, you think of inventive ways to kill it. Hiding in a put and gutting it, wearing spike armour that impales it as it constricts you, feeding it poisoned sheep, jumping on its back and stabbing it in the head, wearing special armour and letting it swallow you then tearing your way out from its gut, there are many ways to kill a dragon.

    • Like 3

  14. 19 hours ago, HreshtIronBorne said:

    I agree 1000% because of one thing in Glorantha that terrifies me above all others... ACID!

    In our RQ2/RQ3 campaigns, we had GMs who threw acid around like confetti, ruining out nice iron armour. We loved it when the throw, spit or projectile vomit scored a critical as it missed the armour completely! Result!

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