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soltakss

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Everything posted by soltakss

  1. For me, a stolen kiss should not mean leaving the Voria cult, so in my game, nothing would come of that event. However, if the kiss was part of an ongoing courtship then the logical outcome of a successful courtship would be to join the Ernalda cult, or to choose a different cult. If the relationship became sexual then Voria would not be an option. Even in that case, Babeester Gor would not be involved, as this is a natural progression of Voria members.
  2. Maybe the Storm Buller sees them as a foe and attacks them. Although, I like David's idea that the Healer enrages the Storm Buller even more, driving them into a frenzy.
  3. I suspect hiring broos as mercenaries is an extremely stupid thing to do unless they are extremely cheap to hire. Yet it happens
  4. They could, but they often hire out as mercenaries, so this is unlikely. They could, but as mercenaries they are unlikely to do that. That is more likely, especially if they are contracted for one battle, once the battle is over their contract is over and they can do whatever they like.
  5. soltakss

    Camels

    This is for Mythras, but it should be easy to convert back to RuneQuest.
  6. That could work. Let us know how it worked out in gameplay. The more powerful the Rune the closer you are to it, so if the Chaos Rune increases in value the more Chaotic you are. That really depends on the Player and the GM. In our old RQ2 Campaign, Pektok, a Duck Humakti, gained +2D6 STR via a Chaos Feature unknowingly gained, so he trained his CON up to his STR, then he found out that it was Chaotic and got rid of it, then trained his STR up to Species Maximum. As he was a no nonsense Humakti, being Chaotic made no difference to how he behaved or what he did. Other Adventurers may behave differently. They might meet with Chaos Creatures and get to understand their viewpoints and join them, One of my joys, as a GM, is to slowly corrupt Adventurers, giving them little steps along the way to corruption, so that each step seems a logical and reasonable thing to do, until it is too late twenty steps down the road.
  7. Some people's heads explode.
  8. It is more likely to be an in-joke regarding how awful people are at naming their PCs.
  9. It really does depend. Ideally, the deities should match the Companions, wherever possible. However, if they differ then nothing really matters unless the Companions use magic that the original deities don't have. Quite often that doesn't matter but sometimes it does. There are broadly two ways this could happen: The worshipper of the enemy deity can be doing this openly or in secret. If they worship openly then the HeroQuestors probably know about it and can cope with it, an example is of a worshipper of Zorak Zoran who plays a Storm Bull role, that is acceptable as Zorak Zoran and Storm Bull are both Berserking deities. The other way is if the worshipper keeps it secret and deliberately sabotages the HeroQuest, so a Zorak Zorani might be an initiate of Storm Bull as well, might go on a HeroQuest playing Storm Bull and, at a certain point, might attack the lead HeroQuestor. That would be bad and would affect the outcome of the HeroQuest. The HeroQuestor does not have to identify who they are. In the case of a Lunar going on a Lightbringer Quest, they could be playing Lhankor Mhy or Issaries, for example, using their Irrippi Ontor or Etyries knowledge. They could choose to betray the HeroQuest at some point, or do something unexpected. This probably won't end the HeroQuest but might open up new possibilities.
  10. Not my style really. However, there is a precedent. Some say the Dragonewts engineered the events leading to the Dragonkill in order to get enough people present for the Dragons to participate. So, getting enough people present to act as a huge sacrifice makes some sense.
  11. Here is a quick, and often accurate, trick: Take your skill and divide by ten, knocking off the last digit Double it for a Special Halve it for a Critical It works for most instances, unless you roll within 1 or 2 of the calculated result, but in that case I'd just use the calculation as it is easier. So, in your example of 50% skill, dividing it by ten gives you 5, knocking off the last digit of 0, doubling it gives a Special chance of 10 and halving it gives a Critical chance of 2.5 that rounds to 3. With the Difficult Drive, your skill is 25, so dividing by 10 gives you 2, doubled to 4 and halved to 1. If you want to be more exact, dividing by 10 gives you 2.5, doubled to 5 and halved to 1..25 that becomes 1.
  12. Thed: Revered ancestress, or the cause of all Broo problems
  13. Given that pretty much every Praxian major deity hates chaos passionately, I don't see how their followers can ever justify allying with broos, or scorpionmen, or any chaos creatures. I strongly doubt there are enough illuminated Chieftains to make this even remotely plausible, plus how likely is it that they will be overthrown on the spot, murdered by Stormbulls and then the whole clan goes on an anti-chaos rampage against their new "allie"? I think such Praxian/Chaotic alliances would need to be highly covert at best. It is simple, really. You ally with Broos and send them against your enemies. In the battle many Broos die and many of your enemies die. That is a win-win situation, as broos die and your enemies die.
  14. The players discounted that immediately, as they didn't want to give Genert a Chaos Taint. Yes there was. It was something that the Adventurers justified very quickly, as being for the Greater Good. Whatever works at your gaming table.
  15. The easiest reply is Are cows (or other herd animals) able to be taught to play simple musical interments? 🙂 They can ring bells. They could bang drums and shake things, if trained, I suppose. It probably wouldn't sound great though.
  16. The way I do it is: If you want to buy something that is available at your Wealth Level or below then you can always buy it without a roll. If you want to buy something that is available at your Wealth Level or below then you can buy it if you make a Status roll (You might get a penalty to the roll if the object being bought is way over your Wealth Level). If you want credit, or want to extend credit, then make a Status roll And that's about it, really. Some people try to abuse it by buying lost of things, I'd either allow it or make a Status roll to see if their funds have dried up.
  17. I am not sure about RQ1, but RQ2 definitely had Lay Members in Cults of Prax.
  18. For me, broadly the same rites are used to become Clan Chieftain as Tribal King. Each tribe or clan would have its own version of the crown test, in my opinion. Remember the sorry tale of the contender for Clan Chieftain who had to swim across a river, climb to a cave, wrestle the bear within, climb down and make love to the previous clan chieftain's daughter, after swimming the river and climbing to the cave, he went in and all everyone heard was snarling, growling and the sounds of a great struggle, then he emerged from the cave, climbed down and asked "So where is this woman I need to wrestle?"
  19. I had it in a Short World in the Wastes, in an Oasis that was hidden by a permanent sandstorm.
  20. Is there a source for this? Would like to read up... That was all part of the Arganauts/River Voices/Earth Children Campaign. It's a nice "everyone gets along" scenario but I bet Orlanth Mr. fighting is always an option, doesn't like it and if Genert wants a bit more what happens? We didn't reach that point, as the Adventurers brokered an agreement. Obviously, as Genert flexed his muscles he might have broken that agreement but the campaign stopped before then. Also a source would be nice here. Will check Well and Wiki... so much new material for me. Again, part of my Campaign, but I based the Growing Ground on various mentions here and there. To be disagreeable for discussion, why would she do that, maybe she actually wants to get rid of Orlanth, bored with him, smelly, bad breath, obnoxious, crude and always lecherous whereas Genert is the gentleman, loving, kind, a creator not a destroyer? I bet she'd dump him after centuries of his nonsense? Because she is the Earth Queen and has no desire to be replaced by the Earth King. Don't forget that Genert is only distantly related to Ernalda, a Great Uncle, so she is not invested in him at all, and neither are her worshippers. Don't forget that this was entirely a creation in our campaign. Most of the people were not volunteers, but some of the elderly Oasis Folk did volunteer. The unwilling had no idea what was happening until they were slaughtered and sacrificed. It fitted nicely into the idea of the Dark Earth. Human sacrifice exists in Glorantha, in several cultures. Sure, it could have ramifications, but it was necessary at the time. It is, perhaps, one of the reasons that nobody managed to bring back Genert, if they balked at the idea of sacrificing a thousand people. In the campaign they had to be sentient sacrifices.
  21. A Chalana Arroy cultist would not hurt the wolf, if they followed the cult ideals. Instead they could put themselves in the way of the wolf, to allow the child to escape, or they could make a lot of noise to scare away the wolf, or call for help against the wolf. However, attacking the wolf in physical combat is not the way of the Chalana Arroy cult. Seven Mothers or Xiola Umbar cultists would happily attack the wolf, as they are different types of Healer.
  22. I had the chief snake as a wyter and a part of Genert that could be recovered as part of the process of resurrecting him. In my Glorantha, the Oasis Folk do not know of Genert. They do know of Earth King, Allfather, Snake Lord and so on, with each Oasis having their own version of a long-lost king of the earth.
  23. In that particular example, Orlanth, as a force of change, challenged the Evil Emperor, who represented stifling stasis, and killed him, thus rebelling against him and overthrowing him. Yelm cultists see this as foul murder that broke the Divine Harmony of the Golden Age. Orlanth cultists see it as a valid act of rebellion. Which is right? They both are, when looked at through the lens of each side. A completely impartial observer might say that Orlanth murdered Yelm using the new power of Death and thus broke the world, so that is bad. The Orlanthi might say that not killing the Emperor might have been worse. Who can say? In my opinion, absolute moralities don't work in Glorantha.
  24. All I can say is what happened in our campaign. Yes he did, as he was the Earth King. They didn't like it at all. They were pushed out of the Oasis Folk completely, and were given a vastly reduced position in the Paps. Pavis allowed both Genert and Ernaldan worship and they competed against each other. We reconciled it so that Ernalda was Queen of the Earth Deities and Genert was King of the Earth Deities, and they sort-of got on, thanks to the intervention of the Adventurers. Orlanth was fine, as he was still King of the Gods and Ernalda was still Queen of the Gods, just that Genert was Earth King in the same way that Yelm was Emperor. It definitely caused some problems and shifting allegiances. For example, the primal Land Goddesses are all daughters of Genert but were pretty much subservient to the Grain Goddesses and to Ernalda, that changed and most of them came back under Genert's sway. Because it is really difficult. The people at the Growing Ground have been trying for centuries. The difference was that the Adventurers brought in new ideas and techniques. I am sure that the Ernalda cult actively sabotaged attempts to resurrect Genert.
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