Jump to content

soltakss

Member
  • Posts

    8,339
  • Joined

  • Last visited

  • Days Won

    208

Everything posted by soltakss

  1. I make 2000 generations of humans approximately 60,000 years! If the Second Age is between the end of Gbaji and the Dragonkill, that is about 600 years, or roughly 20 generations, at 30 years per generation. From the Dragonkill to current Glorantha is 500 years, or around 17 generations. That is still a long time, plenty of time to forget things.
  2. Yes, originally, the God Learners took the Malkioni Scriptures and went through them, almost line by line, working out which were true scriptures and which had non-Malkioni influence. They produced the Abiding Book as a result, unless that was the one that write itself out of thin air. The tricky bit was when they tried to find new ways to differentiate between true Malkioni and non-Malkioni influences, as some of it looked very similar. So, they used non-Malkioni techniques, probably reasoning that if they could do something using non-Malkioni techniques then it wasn't true Malkioni and could be removed. The deeper they looked, the more they got sucked in, until they mostly concentrated on the non-Malkioni stuff. Eventually, they categorised the non-Malkioni material in the same way as they did Malkioni material. I like the description of the first God Learner HeroQuestors. They found a way into the Storm Realm and sent experimental HeroQuestors there, but none came back. So, they sent a small party of HeroQuestors and none came back. Then they sent a dozen HeroQuestors and none came back, then twenty, then fifty, then a hundred HeroQuestors and one came back, barely alive, to tell their tale. Success!
  3. I'm coming round to the idea that the Clay Mostali were made using the Man Rune, so they are "descended" from Grandfather Mortal.
  4. Dwarves don't have gender so this one is a question. They're chipped out of mineral. Not according to the hilarious section about Dwarf Reproduction in Elder Secrets. There is a lot more written about Glorantha than is in HeroQuest or RQG. I tend to use all the sources I have.
  5. In case you haven't seen it, Merrie England: Robyn Hode has Golems. Golem Created by Holy Men, a golem is an animated clay shape, normally in humanoid form, either inscribed with magical words or with words inscribed on parchment in the creator's blood. Golems are mindless servants, capable of following simple verbal instructions, or more detailed instructions written on the parchment that animated them. Golems cannot speak and this is one way of determining if a creature is a golem. Characteristic Attribute d6/d8 Location AP/Cov AP/Cov Toughness STR 17 5d6 Size Class L 1 R Leg –/– 5/0+ 8 CON - - Might +4 2 L Leg –/– 5/0+ 8 DEX 7 2d6 Strike Rank 12 3,7,8 Torso –/– 5/0+ 9 INT 6 6 Encumbrance – 4 R Arm –/– 5/0+ 7 WIL 7 2d6 Life Points n/a 5 L Arm –/– 5/0+ 7 CHA Move 6 6 Head –/– 5/0+ 8 Weapon SR SR to ATT/Def Damage Parry Special Fist 12 3/– 1d4+4d2 – crush Trample 12 3/– 4d2 – crush Skills: Agility [Brawn] 37%, Perception [Track] 43%, Stealth [Appear as Statue, Hide] 47% Armour: Stone skin (5/0+) Powers: Immunity to Disease, Pain, Poison and Bleeding Notes: As an automaton, the golem has no Life Points and does not suffer from incapacitation if a limb is destroyed. Only complete demolition of the head or torso will stop it. Any Medium-sized opponent is at -2 to Strike Rank when fighting a Golem. The creature’s Brawn Trait increases its Might as though its average STR was 1 point higher. A golem has a magical word written on part of its body, normally its head. If that word is removed, the golem becomes deactivated. Some golems have a magical inscription written on calf parchment placed in their mouths that contains the golem's instructions.
  6. AFAIK they just... married. You might know more than I do. I thought that Pavis himself was the result of HeroQuesting to create a human-elf hybrid. However, Pavis had 7 Daughters, one was a Half-Dwarf, the others being mainly Humahn and a but Elfy. As far as I know, those were the result of normal breeding, not HeroQuesting. The Half-Dwarf might have been the result of HeroQuesting, where Pavis got to ground his mortar in someone's pestle.
  7. Nor do we! Such things tend to generate pages of minutiae, where many people offer their opinions but nobody is any clearer at the end.
  8. Round Houses would be good for Solar types, or Darkness types. maybe the style of the roof decoration indicates whether they follow Fire/Sky, Light, Heat or Darkness.
  9. On a HeroQuest. One of our PCs had a BattleCat, which was basically a tiger that he could ride. It was an allied spirit as well, which was handy.
  10. I imagine it to be in the mountains, just because I imagine all winged humanoids, who are not angels or demons, to live in mountains. All the better to swoop down on their enemies.
  11. They are actually trollkin, by the multiple birth definition of trollkin. However, they should be able to go through the Rebirth Ritual, to become full trolls, fairly easily.
  12. At those ages, an extra year makes little difference. i'm still almost as rubbish as when I first started.
  13. I just have it that Eurmal turned the blood of the slain healers in Healer Valley to beer and she drank it until she passed out. So, really, Eurmal could be a Brewer deity. one of his spells might have been Blood Beer, that turns blood into beer, but I can't remember.
  14. In previous versions of RQ (RQ2/3), a big Shield wasn't a game changer, as you could just set a Spirit to attack them. Also, Specials and Criticals can get through Shield quite nicely, as can Adamantine weapons.
  15. If they did, it would be useful to have them as a single Enchantment that you could customise to get different effects. So, rather than having Strengthening Enchantment 3 and Armouring Enchantment 4, you could cast an Enchantment 7 and split it between strengthening and Armouring Enchantment effects. That's how I'd do it.
  16. Yeah, I read that earlier today, it was really interesting.
  17. Although previously answered, I believe that St Alban had more than one finger.
  18. Nah, he wasn't banned for that, as far as I know. Triff found it funny when I mentioned it to him at a convention just afterwards. It was mildly irritating and I probably deserved it. He's been a good boy for absolutely ages, as far as I can remember.
  19. Try sending a PM to @MOB, that's what I did and he very kindly sent me a password.
  20. There is nothing intrinsically wrong with learning God Learner magic. In fact, a lot of modern Malkioni magic is the same as God Learner Magic. After all, Magic is just a tool, in the hands of sane, sensible people, it does no harm. That is why new Malkioni have Magic Schools that train people in the proper use of magic. You can learn God Leaner Magic without a problem. Doom Guardians are fairy stories, designed to stop people experimenting with magic, told by those too scared to learn real magic. They have no real power and are just ways of controlling you, by limiting your choices. Learn some God Learner magic, it won't be a problem. look, here's a grimoire, it's just magic.
  21. Nomad camps just pack up and move their whole village, packing tents and yurts on riding beasts and moving to the next set of pastures. Non-nomadic groups might use tents, as they are the most useful temporary shelter. Groups with wagons might pack larger tents, such as marquees, or might just shelter in the wagons, like the covered wagons of the Wild West. Hunter groups might make shelters from whatever they have available, rather than taking them with them, but they generally don't travel in large groups, even on the Great Hunt.
  22. Depending on how strong the HeroQuest was, the PC who survived a Scorpionman sting could get +4 CON against Scorpionman Poison, +4 CON against Poisons, double CON against Scorpionman Poison, double CON against Poisons, immunity to Scoprpionman Poison or immunity to all Poisons. some GMs fall into the trap of limiting HeroQuest gifts all the time, when a more powerful gift can be appropriate. A Unity Bonus could be relevant, as could an Adversity bonus. After all, the central premise of I Fought We Won is that the participants all fight alone, but win together.
  23. I have enough trouble getting into the passenger seat of a car, nowadays. Airlocks and ladders should be fine, though. As said in Red Dwarf, "The trouble is, space is black and Black Holes are black and grit, well, grit is black, it's an easy mistake to make!" Likewise, unfortunately. I realised this when I found out that I was older than most, if not all, of the Old Men Who Play RuneQuest. I have been playing RQ for nearly 40 years (40 years in 2022), which sounds like it's a long time. I remember, as a teenager with a 30 inch waist, trying some jeans on with a 38 inch waist and laughing at the Clown Trousers. Not so funny now, mind, as I spill over the top of 38 inch waist jeans and refuse to buy 40 inch jeans. What gets me is that I am older than most Action Heroes' Dads in films, you know, the ones where the Action hero comes on with a geriatric parent to save and that parent is in their early 50s. People younger than me are grandparents, which is a very odd thought. What was it that Susan Ivanova said on Babylon 5, that she didn't sleep well when it was dark, "But it's space, it's dark all the time", "Yes, i know ..."
  24. I can't see them using the tusks of the Tusker they have defeated. Instead, the defeated Tusker could become the new mount and the temple could use stored tusks as replacement teeth, knocking the human ones out and putting the new ones in.
  25. Waha and Eiritha have the same Peaceful Cut, as the souls of the slain animals go back to Eiritha for rebirth. I think that Foundchild used Peaceful cut, to send the souls of slain game animals back to Mother Earth, Grandmother Deer, Grandfather Boar or whomever. They know who is the patron deity of which animal and the peaceful cut ritual sends them back to the right place.
×
×
  • Create New...