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soltakss

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Everything posted by soltakss

  1. I think that is because this assumes another point stacking. In RQ2, Multispell 3 allowed you to do 4D3 damage. I assume the same is true for this version of Multispell. It would have been nicer if the rule had said "Each point of Multispell allows a Disruption spell to be combined with itself doing an extra D3 damage to one hit location", with an example of Multispell 2 doing 3D3, or whatever.
  2. For me, countdowns are a complete waste of space and I never use them. I prefer a box, maybe a wide one, that I can write in the HPs and rub them out or cross them out as they go down and come back up. Similarly, countdowns in Hit Locations drive me mad as a waste of space. Revolution has Life Points along the side of the sheet, again a waste of time, but at least it doesn't take up much space.
  3. I always think of there being several types of people in Darra Happa: Traditional dyed-in-the-wool Sun worshippers, who belong to the Old families and stick rigidly to their ways. They have accepted The Red Emperor as thei Emperor because he is and because he has proven himself to be the Emperor depite any moves against him. They don't adhere to the Lunar Way but are not particularly opposed to it. Lodrili Peasants - As peasants everywhere, they don't fundamentally care about who is in charge or what beliefs they bring, but carry on being oppressed and taxed until they call on Monster Man to help them. Pelandans - Always a bit of a mystery to me, they probably continue with their deities, who live on a mountain, paying lip service to the Lunars. Provincials - A mix of people sticking to their old ways, people accepting the new ways but keeping many of the old ways and people gleefully accepting the new ways with open arms. Lunars - People who have accepted the new ways, or whose ancestors have accepted the new ways. They find the new ways liberating, as they can break caste, gender and social taboos and restrictions, improving themselves in new ways. I am sure there are many other groups who behave in many different ways. What is clear to me is that not everyone in Peloria is a Lunar, in fact, true Lunars may well be in a minority.
  4. For normal marshes, yes. However, the Upland Marsh is filled with undead, who are not affected by the cold, and ducks, who are. Neither would be particularly happy with hunter-gatherers coming in and pinching stuff. They would simply add to the ranks of undead guarding the marsh. The Pale Daughters could probably expand the Marsh, by using their magical staves, but would they want to? Sure, they could take advantage of the problems caused by the Windstop, but they are normally opposed when expanding the marsh.
  5. Dragonewt rebirth and evolution takes a long time, centuries even. How many Inhuman Kings have there been? A Handful, I think. Most Priests have always been priests, or at least to human eyes. Some immortals might have been able to track a single dragonewt through the various stages, but that would mean keeping a relationship with a dragonewt that was capable of progressing over many centuries. Back in our RQ2 days, we faced a necromancer who was guarded by hundreds of dragonewt zombies, some Crested, some beaked and some Tailed Priests. It turned out that he had slain and skinned a dragonewt and it kept coming back, only to be made into a zombie each time it died. We helped it return again and kill the zombies and get its skin back. OK, it was RQ2 and perhaps the GM didn't have the nuances that we now know, but it was a good idea at the time.
  6. Mt RQ2 box fell apart years ago. Although I still have the battered RQ2 rulesbook and Apple Lane book, I don't think I bothered keeping the BRP Booklet. Would anyone have scanned it? I am not sure. When I read it, I thought "This is just a watered down version of RuneQuest, why would anyone bother playing it?".
  7. Does it? I know that Humakti cannot come back as Undead, but wasn't aware that they cannot be Resurrected.
  8. This is one of the very, very few occasions where I wouldn't bother with Hit Locations, except as a general indicator where someone was hurt. Nor would I bother with combat rules. Some skills would be low, others would be high. Kids would be good at stealth, being small and dextrous and having played Hide and Seek (Hide and go Seek for Americans). I'd actually have a completely different set of skills, not like the BRP ones, to reflect what kids know and can do.
  9. Sure, they are incompatible with their beliefs, but that does not stop them being able to do it. Someone with a religious aversion to blood transfusions is not physically incapable of having a blood transfusion. Similarly, someone in a theistic cult that bans sorcery is not incapable of learning sorcery, it is just forbidden. The fact that it is forbidden means that it must be possible, otherwise why go to the trouble of forbidding it?
  10. HQ1. I have read HQ2 but don't see much in it that I would like. I like fixed mastery levels and really don't see the point of having relative difficulty ratings for narrative purposes. I am sure that it works, but it isn't for me.
  11. soltakss

    Seafaring

    Something similar was used for Vikings of Legend and Pirates of Legend. If not exactly the same, they are very similar.
  12. Agreed. Hope you are feeling better, by the way.
  13. Spirit Magic is something you have - If you can get it you have it, so this is easy for anyone to gain, assuming they have access to whoever teaches Spirit Magic. Rune Magic is something you are - So, you can become, changing what you are. A Sorcerer could join a theistic cult and learn runemagic, if that cult accept sorcerers, or people who know sorcery. Sorcery is something you know - So, if you can learn it then you can know it. The trick is getting someone to teach you it, not being unable to learn it. Again, these are cultural and philospohical arguments as why people don't learn these types of magic, rather than why it should be impossible to learn them.
  14. This is the closest I have. It is from 2006, though, so is 12 years old. Having read it, I think that my views have changed and that I would have simplified it even further. For instance, in that, I say "What he couldn't do is say "I am a warrior, so that will scare people away", as Warrior is a keyword and can only be used to augment.", but now I would just allow it, as my new principles include that All Skills are the Same. I think it was a staging point, to make HeroQuest lighter and faster. Now, I have simplified it even further. SuperHeroQuest is a bit closer to how I would do things, but even that gets bogged down with Gadgets and Bases. I suppose I should write up how I play HeroQuest Lite now. So much to do, so little time.
  15. Our PCs used the Summons of Evil in a HeroQuest game, effectively to lance a boil, but Granny Keeneye possessed the effigy and went apeshit on them. It can be a useful tool, but can also summon very nasty foes directly into the clan hearth. It is one way that Chaos HeroQuestors can get inside an Orlanth Clan, they simply hijack a Summons of Evil and insert themselves in, so the clan members are expecting Gnorri Badgut, the local Broo thug, but instead get Ralzakark King of the Broos, oops!
  16. Long Live the Thread.
  17. We had trolls, elves and dwarves adventuring together in our RQ2 days. The elf was a Yelornan Unicorn Rider with an obscene Elf Bow skill and Power Arrows that bumped up her shots by one level (Normal to Special, Special to critical and so on) and a huge INT and DEX. The trolls included Derak the Dark troll, Rune Lord Priest of Zroak Zoran, Masher, Rune Lord priest of Zoran Zoran and head of Derak's complaints Department, and Spidertroll, a Priest of Aranea who was overshadwoed by the other two. The dwarf was a Humakti, with a small H, who was attuned to a Godling Bone, so when he died, he wasn;t really dead for a number of days, so he could be brought back without breaking any Humakti taboos, once he "died" and left standing orders that he be carried back and Resurrected, so one of the trolls in the party, Derak the Dark Troll, offered to carry him back, every so often we could hear munching noises that would suddenly stop, it turned out that he was taking "little" bites out of the Mostali as "He's dead anyway and darves are really tasty". Sure, they challenged each other, distrusted each other and had differing objectives and cultural.cult oppositions, but they found a way to work together.
  18. A friend of mine calls it the Brasso Movie, as they were all in dull armour until Lancelot shows up, then they are in shiny armour, as though Lancelot brought a case of Brasso.
  19. We found that she was actually quite hard to kill. She regenerates, from memory, with a good chunk of skin armour and a fair number of hit points. The ghosts certainly don't help, as Spirit Combat in RQ2 could kill you. The Rock Lizard Mother is actually a Demigoddess, or an Avatar of Mother Rock Lizard. She is definitely in a Sacred Place and would count as the equivalent of a Wyter in the RQG rules, except that she has no worshippers. Her Spirit has been broken, hence the Ghosts, so she is effectively the unintelligent Beast Aspect of Mother Rock Lizard, trapped in a GodTime Bubble, or Short World. So, that is why I wouldn;t give her Rune Points, as such, but would probably give her Temple Defences instead.
  20. Oh, absolutely. I would definitely allow that. We have used Distracting Puppies in HeroQuest, an ability of a well-endowed female PC to distract opponents with her charms. Mello Yello has Harmonius Dance, in our current campaign, which he uses to devastating effect as a distraction and also to seal Harmony Rune stuff.
  21. Also, Ducks used to live in Ganderland, a great and powerful Empire. Now, they live in hovels along the edges of rivers and in marshes. They have such an inferiority complex, it is hard to understand. Orlanth/Yelm cursed them to be Flightless (Probably both, in my opinion), they were used as scapegoats for the Starbrow Rebellion and their Bills were removed to collect the rewards. They are a vicious, spiteful, vindictive and petty people, with the biggest short-person syndrome ever. Everyone laughs at them and they can't do anything about it. This makes them great to roleplay.
  22. In our RQ Game, we had a Humakti Rune Lord Priest, Pektok, who was a typical dour, humourless, "cut you if you laugh at me" Humakti Duck. He was vicious. Once, the players of Pektok and Derak the Dark troll went to someone else's game and played each other's PC for half the game, then switched and played their own PCs for the rest of the game. In that game, a PC Centaur, who hadn't met Pektok before, laughed and saod something like "Oh, a Humakti Duck, isn't he funny/cute?", to which pektok simply walked between his legs and gutted him with his Greatsword. Ducks can be humorous or deadly serious. I like them being deadly serious, as that makes them even funnier. In my game, they took shelter with Delecti in the Upland Marsh after the Dragonkill. Delecti saved the Ducks and even likes them. If it wasn;t for Delecti, the Ducks would all have been killed by the Dragons. He knows it, the Ducks know it, but the Ducks don't like it and don't talk about it. They even embraced the worship of Humakt and went against Delecti, knowing full well that they are going against their saviour. Delecti doesn't mind this at all, as Ducks will be Ducks. So, treat them seriously and all will be well. Duck bandits are good in water and can be found along the Zola Fel. Duck Humakti bear a grudge and should never be crossed. Duck entertainers have a natural advantage that they are entertaining. Duck Lovers are funny because I cannot imagine how a Duck can be a famous lover.
  23. Well, yes and no. It is true that Arkat gave his Malkioni Relics to Orlanth when he joined the cult of Orlanth and that was in Time. I'd say that gave some Orlanthi the ability to learn Sorcery. However, Lhankor Mhy was always from the West and was probably always some kind of Sorcerer, although it was never given much prominence before. RQ2 didn't have Sorcery, RQ3 basically said "Divine Magicians can't be Sorcerers", then tied itself in knots explaining those that were. Lhankor Mhy only really explicitly gained Sorcery in HeroQuest. I haven't got a problem with it. In fact, I can think of no good reason, not a single one, why a Theist cannot learn Sorcery. Your god might frown on it and there might be cultural reasons why you don't, but no reason why you can't. A spell is a spell is a spell, it's just a different type of magic to me.
  24. Anthropowanking will do that.
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