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soltakss

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Everything posted by soltakss

  1. No, I cannot find them either. Perhaps they were not moved across from other systems when BRP was revised.
  2. Sounds like Henry VIII and Anne of Cleves, or the old joke with the punchline "Right, where is the chief's daughter that I have to wrestle?"
  3. It looks as though you have already started that ...
  4. Hmmm, remind me to look for German videos. Makes the Unicorn Riders look even more interesting.
  5. Real world steppe nomads were like this, born in the saddle, raised in the saddle, could ride before they could walk, had an instinctive relationship with horses and so on. All would be good for the Beast riders of Prax and the Pentian Horse Riders.
  6. Oh, in that case, can we talk about which bows are best, or, even better, which are better, bows or slings?
  7. The Sartar tribes came from Heortland, or Tarsh, as exiles, runing either from the Pharoah or from the Red Goddess. They are ultra-conservative and have really big chips on their shoulders about the clans they left. Some of the Sartarits clans left on good terms with their original clans, but I think most did not. So, some of the marriage links between Sartar and Heortland are broken and marriages between the clans might be limited. When the Pharoah died, one of the reaons for the Sartarites to be hostile to the Heortlanders went away and they could re-establish old links. Nochet is, of course, different, as it is part of Esrolia, but it is a very big metropolis all by itself and has its own culture, laws and ways of doing things. Some new clans could have come in after the Opening, as traders from Pavis County, or from Sartar looking to travel the seas and rivers. Some older clans might have settled there when the Lunars came, having run back from Sartar. Some might be founded by exiles, or wanderers, or just opportunists breaking away from other clans.
  8. The unit strengths in the Nomad Gods and Dragon pass games are comparable. If you can get hold of them, get the units from Nomad Gods. They have all the Major and Minor Nations. The Bison and Sable Riders are described with a number of different units. My view is that the units in both Dragon pass and Nomad Gods are clans, so one unit represents the fighting force of one clan. Having 1d3 units isn't that much, it makes them a very small force in the game. Each of the Nations in Nomad Gods has around 20 units, if memory serves, so they are very roughly the equivalent of the Dragonewts ir Grazers in strength. I have used the Praxian Nations in Dragon Pass using Dipplomacy Points, I think I used something in between the Grazers and Dragonewts and allowed one Nation to be allied. It worked reasonably well and did not overpower the game. Each of the Nomad nations have their own specialities: Bison Riders are big and tough Impala Riders are weak in combat but have missiles, lots of missiles Sable Riders are fairly tough and have some missiles High Llama Riders are quite tough Morokanth are tough but slow You could have the Minor Nations as units, so hire out one of the units, this is roughly the equivalent of one unit of Sun Dome Templars. If you wanted a bit of magic, then use the Magical units as well, Golden Bow would be useful, especially if you also allied the Grazers.
  9. I always assumed that these were the Shaker Twins. The fact that the unit originates in Esrolia not Tarsh doesn't mean that it isn't them. It would be interesting to find out who they are, if not the Shaker Twins.
  10. I am sure that Red Moon Rising will deliver. Alephtar Games is a small enterprise and is working with the artist, so that can cause delays. I agree with Zit that RosenMcStern, Paolo, concentrates far more on game design and production than customer lubrication, but he is working very hard on this.
  11. And I always thought that bareback riding meant not having a saddle, rather than not having any pants. Sounds really uncomfortable to me.
  12. It must be just a young one. In any case, it's head is higher than any of the others.
  13. Except for the ones where there are more than one. The Eternal Champion meets another version several times, I believe. Oswald Bastable nuked Hiroshima three times, I believe. Hitler was a pissed off postman in some of the Jerry Cornelius stories, but I think the Nazis were as we see them in the Colonel Pyat storeies, but I am not sure of that.
  14. So, barrels are non- canonical, but we have a god of barrels, pictured with a barrel, described as having barrels and art direction by the current Mr Glorantha as having barrels. Reducto ad absurdam would indicate that barrels are not non-canonical.
  15. You still can. Buy the Legend PDF and run it through a PDF to text converter, that gives you a workable SRD.
  16. I would concur. Legend is much better than RQ1 in all ways, except that it vastly reduces the number of Legendary Abilities, but I would just adapt the ones from MRQI.
  17. The writeup of Lodril in White Wolf magazine said that he reincarnated in an ancestral line, but that is slightly different.
  18. And then we'll all house rule it in different ways to make it even more perfect ...
  19. I am reminded of Terry Pratchett's Small Gods, where sausages are the best offering to the gods, especially when used as a burnt offering, especially in the morning, when the smell fills the air and moves towards the heavens, of course, what can the priests do with the offering once it is made, but consume it as a religious duty.
  20. Excellent news. Should be a reasonable fit with Mythic Britain, with some crossovers.
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