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soltakss

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Everything posted by soltakss

  1. There aren't spells for creating undead that I could find. Of course, it would be easy to use the old Create Zombie/Skeleton/Vampire/Ghoul spells and adapt them to Legend.
  2. I am sure the Greydog Clan and Geo's use barrels. They could use amphorae or similar for storing beer, but barrels feel better to me.
  3. Blood Magic contains the following: Blood Magic Sorcery Rules Summoning Rules, including designing demons Bloody Campaigns - How to do them Arms of Legend is the equipment supplement and contains: Adventuring Gear and Basics Trading and Quality Armour Weaponry Transport Beasts and Cohorts Enchantments Alchemy The Beasts and Cohorts section includes henchmen, but mainly as people you can hire.
  4. I think that City Gods and Wyters share many attributes. A City God of a small town may well be less powerful than a Wyter of a large tribe. Both are local deities, both support a restricted population and both supply localised and focussed magic. Pavis is definitely worshipped as a deity by many of the people of Pavis. However, his cult also provides Grimoires and various other stuff, so he crosses a lot of boundaries. I think he is a City God, but has wider powers than most, due to his knowledge of sorcery and mysticism. Don't forget that most of the inhabitants of Pavis are not Malkioni, so would not normally venerate Pavis. It is entirely possible to invent a new way of worship specifically for Pavis, but I think that is overkill.
  5. Paolo normally posts here, so he might be able to answer this.
  6. The open licence is still valid, I believe. There is an OGL in the Legend Rulebook that covers Legend material. I would love to see more Legend material, but would be very surprised if it came from Mongoose. At the moment, I am leaning towards Revolution rather than Legend for writing new material. Yes, I would purchase Legend PDFs and try to pick up any Legend material out there.
  7. I thought that everyone knew who Stewart was - You must have seen his excellent duck drawings and articles.
  8. My RQ campaigns have always been larger than life and heroic, so I welcome this. I am so tired of the "You are cattle herders and someone is stealing your cattle" or "Some of your flock have been killed and eaten", or "One of your cows is found with its guts torn out and a trail of small bloody footprints leading to a nearby marsh". Give me the Hero Wars, HeroQuesting, PCs making a difference to the big picture. That is what I have been waiting for now for over 30 years.
  9. As tiresome as it is inevitible, unfortunately. Generally, not just Chaosium/Moon Design, if a designer makes a new version of a game, or publishes something that has previously been covered, the designer must state why people should buy the new material, otherwise why not stick with the old stuff? One way to do it is to say that the new material is more complete, covers a wider area, has new stuff and so on, this is what happened with the Guide to Glorantha. Another way is to say "All the other stuff that came before, except what we wrote, is rubbish", which is what Chaosium is now doing with RuneQuest, Mongoose material is all rubbush, RQ6 has a lot of flaws, ILH is of poor quality and so on. Strange that, when those supplements came out, nobody from Issaries or Moon Design said they were rubbish at the time. And very good ducks they are, too. Please dont!
  10. It's a logo. Once I look at the cover and see that this is a RuneQuest supplement, I then forget about the logo completely.
  11. Players in my old RQ group had a Call of Cthulhu campaign where they treated it more as a Pulp campaign. Some of them were veterans of the Great War and knew where to get hold of ex-army ordinance. They used flamethrowers, grenades, tommy guns and depth-charged the Deep Ones. There is no right or wrong way to play Call of Cthulhu.
  12. Except where they can. Trolls visit the Cursing of Kyger Litor on a regular basis. The Nights of Horror happened within Time and had HeroQuestors from other periods interacting with the event. I think that when an event is powerful enough to make a mark on God Time, it can be visited on a HeroQuest, as it is now part of God Time. Even a minor Hero can make a slight mark and his/her followers can HeroQuest to that point, as can enemies.
  13. Probably Shadows on the Borderlands, as it links into several other supplements and has the excellent Dyksund cave-crawl. Strangers in Prax is good because it has different people and links with Pavis. Big Rubble and the Coders. Sun County is good because it details the area very well. But Shadows on the Borderlands has better scenarios.
  14. The RQ3 Praxian supplements are excellent and can be used with Borderlands and Pavis & Big Rubble very easily. For a massive Praxian campaign, have a look at http://www.soltakss.com/pavis01.html as a guide to what Praxian scenarios are out there.
  15. Sun Daughter? Is that why Light Sons are forbidden to disguise themselves as women?
  16. But for trollkin, it is quite normal.
  17. I don't necessarily agree that Ancestor Worship is always shamanic in nature. In Prax and among Trolls, it is, perhaps also amongst Pentians. Dara Happan Yelmites who trace their ancestors back to Yelm or other Solar Deities don't worship in shamanic terms, I would see them as having an established Family Tree that they give worship to, or they worship individual ancestors or heroes. The Clan would provide the structure of the cult and together the Ancestral clan would provide magic. Orlanthi have a very strong Clan background and identify with their Clan. It is not too great a stretch to have Orlanthi worshipping the Clan Ancestors as a whole, or as a collective, in a theistic way rather than shamanically.
  18. Mallia as a Darkness Spirit doesn't mean that she came to the surface after Yelm's Death. Sure, a lot of Darkness Spirits came to the surface with the trolls after yelm invaded Wonderhome, but Mallia could well have come to the surface before that.
  19. I have just re-read the Daka Fal entry that refers to Seshneg and it is interesting. We know that the early Seshnegi definitely worshipped their ancestors. The Serpent Kings, with the snake legs, had an ancestor cult due to their descent from Seshnela, as far as I am ware, but cannot remember the references. In fact, I see ancestor worship as taking many different forms: The honouring of heroes as Ancestors Individual Ancestors as Household Gods, important to the clan but not to anyone else Worship of the Clan as a whole and of individual ancestors Fitting cults/worship/whatever to whatever rules system is in use at the moment is a backwards way of doing things, in my opinion. The rules should cope with various forms of worship. So, having Man or Spirit as the core of Ancestor Worship is fine, but what effects this has should depend on how the cults work.
  20. I have seen enough martial arts films to know that a long spear can be deadly in the right hands. They are even useful for poking in tunnels, but not great for squeezing round very tight bends.
  21. We are in serious danger of getting silly here. I have had a beard, moustache and been clean shaven at various points of my life, all such representations of me are correct and different. There was a spoof Glorantha Digest discussion about "What colour are Uleria's Panties?" and "What colour are Zoran Zoran's eyes?" back in the day, showing that Glorantha fans will argue passionately about anything, even inconsequential things. Nice to see that things haven't changed at all.
  22. Or are by different artists, or depict different aspects of a deity, or are from different cultures, or are from different clans. I don't like the idea that all depictions of Orlanth should be the same, otherwise why have different depictions? Orlanthi depict Orlanth as the Ultimate Chief, or Ultimate Warrior. Yelmites depict Orlanth as a barbarian upstart. Trolls depict Orlanth as a Thief. Westerners depict Orlanth as a Traveller. Which is right? Orlanth wearing Woad will be different to Orlanth the King. Orlanth the Husband of Ernalda will be different to Orlanth the abductor of Nymphs.
  23. This is where it is fun to make up your own Spirit Societies. I normally play that Thieves often have their own Spirit Societies, with each Thief Clan having access to one or more Societies, some common to several local clans but some being unique. This gives each clan an edge in certain situations. You can make up these Spirit Societies, giving minor magic, without impacting on Glorantha as a whole.
  24. With two evenly matched, discplined and equipped armies, the artrival of a True Dragon, True Giant or Chaos Demon such as the Crimson Bat will throw all the wargaming out of the window. Mundane Gloranthan combat is about armies, true Gloranthan combat is about Heroes and Mega-Creatures. There is a passage in King of Sartar that describes how someone brought an army and, more importantly, a Hero. Too right, armies are a dime a dozen, Heroes are worth their weight in gold.
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