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soltakss

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Everything posted by soltakss

  1. Mallia as a Darkness Spirit doesn't mean that she came to the surface after Yelm's Death. Sure, a lot of Darkness Spirits came to the surface with the trolls after yelm invaded Wonderhome, but Mallia could well have come to the surface before that.
  2. I have just re-read the Daka Fal entry that refers to Seshneg and it is interesting. We know that the early Seshnegi definitely worshipped their ancestors. The Serpent Kings, with the snake legs, had an ancestor cult due to their descent from Seshnela, as far as I am ware, but cannot remember the references. In fact, I see ancestor worship as taking many different forms: The honouring of heroes as Ancestors Individual Ancestors as Household Gods, important to the clan but not to anyone else Worship of the Clan as a whole and of individual ancestors Fitting cults/worship/whatever to whatever rules system is in use at the moment is a backwards way of doing things, in my opinion. The rules should cope with various forms of worship. So, having Man or Spirit as the core of Ancestor Worship is fine, but what effects this has should depend on how the cults work.
  3. I have seen enough martial arts films to know that a long spear can be deadly in the right hands. They are even useful for poking in tunnels, but not great for squeezing round very tight bends.
  4. We are in serious danger of getting silly here. I have had a beard, moustache and been clean shaven at various points of my life, all such representations of me are correct and different. There was a spoof Glorantha Digest discussion about "What colour are Uleria's Panties?" and "What colour are Zoran Zoran's eyes?" back in the day, showing that Glorantha fans will argue passionately about anything, even inconsequential things. Nice to see that things haven't changed at all.
  5. Or are by different artists, or depict different aspects of a deity, or are from different cultures, or are from different clans. I don't like the idea that all depictions of Orlanth should be the same, otherwise why have different depictions? Orlanthi depict Orlanth as the Ultimate Chief, or Ultimate Warrior. Yelmites depict Orlanth as a barbarian upstart. Trolls depict Orlanth as a Thief. Westerners depict Orlanth as a Traveller. Which is right? Orlanth wearing Woad will be different to Orlanth the King. Orlanth the Husband of Ernalda will be different to Orlanth the abductor of Nymphs.
  6. This is where it is fun to make up your own Spirit Societies. I normally play that Thieves often have their own Spirit Societies, with each Thief Clan having access to one or more Societies, some common to several local clans but some being unique. This gives each clan an edge in certain situations. You can make up these Spirit Societies, giving minor magic, without impacting on Glorantha as a whole.
  7. With two evenly matched, discplined and equipped armies, the artrival of a True Dragon, True Giant or Chaos Demon such as the Crimson Bat will throw all the wargaming out of the window. Mundane Gloranthan combat is about armies, true Gloranthan combat is about Heroes and Mega-Creatures. There is a passage in King of Sartar that describes how someone brought an army and, more importantly, a Hero. Too right, armies are a dime a dozen, Heroes are worth their weight in gold.
  8. And they are all really good, thoroughly enjoyable with some surprises. Best read in order, though, otherwise some of the surprises won't be ...
  9. Bear in mind, this is for a horror game set in the 1920s. People looked a lot older back then, by and large. My grandparents looked a lot older than my parents do at the same age, the further back you go, the older people looked when they got older. While the Grey Fox is not recent, Old Crones wrre far more common, I think. But, that is one of the rules that I would either enforce, ignore or house rule, depending on how I felt on the day. In any case, how manty CoC PCs/Investigators reach a grand old age?
  10. Kickstarter backers could download the 13th Age Rules. I have done and they look interetsing.
  11. 50/50 chance of hitting the opponent, or yourself, I like those odds ...
  12. In RuneQuest, you can replenish Magic points by putting your hands on a dragonewt plinth, but dragonewts aren't very keen in the idea.
  13. It's Glorantha. I haven't seen any RW chainmail made of Lead or Gold or Aluminium either, but they are definitely in Glorantha.
  14. I read about the Miskatonic repository in the Ab Chaos newsletter. This provides a way of publishing Call of Cthulhu scenarios etc through Drive Thru RPG. Are there any plans to do something similar for Glorantha?
  15. Unfortunately for us Gloranthaphiles, that's always going to be the case.
  16. I've played a couple of games at a convention and enjoyed them. They are a bit restrictive, when compared to HeroQuest, but I can see something like 13th Age in Glorantha as being easy to convert, with each Class being an Apocalypse Archetype, or whatever they call them.
  17. Geo definitely had Geo's Bouncer, in Different Worlds. The illustration in ToTRM describes him perfectly, in my opinion.
  18. As for not having all the powers, I would simply allow Psions to have a limited number of abilities, each with sub-powers. So, you could have Telepathy (Mind Speech, Mind Reading, Far Speech), Empathy (Read Emotions, Affect Emotions, Block Emotions) and so on, so a psion with Telepathy, Empathy and Coercion would be different to one with Telepahy, Telekinesis and Jaunting.
  19. Scanners is probably my favourite Psionic film, Tomorrow People is probably my favourite Psionic TV series (and the remake was pretty good as well) and Many Coloured Land is my favourite Psionic series of novels, all would work with BRP Psionics, but would work better with HeroQuest. In fact, HeroQuest works well with generic Psionics, if you have broad abilities as Keywords and specific ones as breakouts. The only thing it doesn't handle well is the "Great Power but little Control" scenario, where a Psion suddenly breaks out from being Latent and has a lot of raw power but little idea of how to use it. BRP works better with that, as the POW rating represents the raw power and the skills represent ability to use it.
  20. That looks like a proper character sheet to me. Reminds me of the John Sapienza ones in RQ2.
  21. Wind Voics used to have to own a cart pulled by oxen, I think, so maybe connected to Orlanth. Geo's Bouncer is the only person the Lunars are afraid of, apparently, but I think that is hogwash, personally. He may well have become the wyter of Geo's.
  22. That is something that people tend to forget, Ostrich Mother is a daughter of the Earth. Her children do not fly, as they are bound to the earth. So, she is probably as much a natural part of the Praxian culture as the Herd Beasts, rather than being an adopted interloper.
  23. As mentioned, Sheng Seleris was a SuperHero, along with the likes of Arkat. I doubt he has active worshippers now, as he is locked up so tight in a Lunar Hell beyond Hell that nobody can reach him. In my Glorantha, a lot of Pentian Nomads are performing the Yelm Seeks Justice HeroQuest, where Yelm calls out for Justice and brings someone to him in Hell to atone and release him, who knows, perhaps someone will answer the call and attempt to free Sheng Seleris from imprisonment ...
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