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soltakss

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Everything posted by soltakss

  1. So, if I roll an 01 then that's a Catastrophic Failure/Marginal Success and if I roll 100, That's an Extraordinary Success/Marginal Failure? That's completely against all the D100 systems that I use (RQ/BRP/Legend). Two opponents, A and B, with skills of 60% and 65%, the first rolls 10, the second 70, what would be the result under your table?
  2. I prefer using Characteristics (Legend/RQ6). It is easier to use and is very generic. You don;t need to have lots of different categories and starting skills, either.
  3. Legend and RuneQuest 6 use this mechanic.
  4. Working in IT, have you tried turning it off and back on again? It fixes 90% of issues. Either coming out of the browser and going back in, or rebooting the computer normally works wonders.
  5. I would think it is better to have the Legend system. The special has always been a nice to have, doing a bit more than a normal but less than a critical, but what does it really achieve? It allows thrusting weapons to impale. If you lose the Special then you get a few benefits: Maths gets easier to work out criticals The roll-high mechanic makes sense It ties in with HeroQuest, allowing you to use the HeroQuest results table So, rather than introducing specials to Legend, remove them from BRP.
  6. I've used "Knock of the digit and double/halve" in the past and it is quick and dirty. So, with a skill of 65, remove the digit (5), leaves 6, double it for a special (12), halve for a critical (03), the special is not alway exactly right, but it close enough for most purposes. Recently, I have also used "Double roll and and a 0 to the end" or "Halve the roll and add a 0 on the end" to check the skill, which is about as quick. Rolling an 04 means I double and add a 0 to get 80, which is too high for a critical, but halve and add a 0 gives me 20, which is below 65 and means it's a special. Again, not especially accurate, but gives a good ball-park figure.
  7. Three metre wide stairs? They must have had to move a lot of pianos.
  8. Getting there faster now ... On the "View New Content" page, to the left of every thread, there is a button that is either a star or a circle. Clicking on that takes you to the First Unread Thread. It isn't obvious, but it is there. It might be worth posting similar tricks to a FAQ Thread.
  9. Ok, slowly getting there ... The "Recently Updated" button on each forum shows those unread threads, as they are highlighted. The "View New Content" can be configured on the left hand side to show new threads since my last visit. The "View First Unread Post" button appears if the thread is more than 1 page long, but only goes to the start of the first unread page, not the first unread post. This means you still have to scroll down to find the last post that you read.
  10. Sure there are elf and half-elf vampires in Glorantha - Elves are descended from Grandfather Mortal and are, thus, vampire-fodder. Elves and other Aldryami are affected by metallic iron, iron chemistry doesn't come into it.
  11. Not bugs, but ... 1. I can't find a "View First Unread" in a thread, so I can't tell what I have read/not read 2. Is there a Next Thread button anywhere? It is better than clicking on the View New Content button all the while 3. A View All Unread button would be nice as well - allowing me to focus on the threads I want to read rather than visiting each forum in turn
  12. Thanks - I have just had a look - they look horrible!
  13. Sounds interesting. What about malfunctions? The difference between gadgeteering and manufacturing is that gadgeteering is notoriously unreliable. You need some kind of malfunction table/chance. You probably need something to show how long something takes to design/make. Then there is a game balance issue. If a gadgeteer makes a Death Ray, what is stopping him from making 100 Death Rays? Is that a problem or just a natural consequence?
  14. Drivethru sent me the list a couple of days ago. I am not sure why Chaosium are not advertising this - I would have preferred to hear about it first from Chaosium.
  15. I'm on Virgin, so if it isn't on Sky 1/2/Living then I wouldn't have seen it. I'll have to search for it, then.
  16. You might want to get the Gloranthan Classics on PDF - all the RQ2 gloranthan cults and many of the packs, combined into 4 volumes of fun. Vikings/Land of Samurai are good in MRQ2/Legend, the Legend has some rules tidying up, I think, but nothing drastic, so if you already have them then they are probably not worth rebuying.
  17. I don't think it is available in the UK, which is good as it would be another one to record and find the time to watch.
  18. Characteristics are not that important - what is more important is skill level. If you allow characteristic training, then even mediocre PCs can become useful. Having said that, most of the PCs in my RQ campaign have not increased DEX or STR, they have concentrated on INT and POW.
  19. Ah, thanks, I don't often go onto Google+, perhaps I should
  20. He was in Germany on Monday, but not sure when he traveled back to norway
  21. Is anyone else getting nothing when logging onto the Gloranthan Forums over at Moon Design? All I get is the the Banner/Title/Menu across the top, the side-bar on the right hand side and then the following on the left: [h=1]Forums[/h] [mingleforum] Forum Feed
  22. That sounds like a good list. Have a look at the Alternate Earth look in my signature, as that lists what I think is available for BRP/RQ/Legend/D100 Alternate Earth supplements.
  23. It makes sense to do that, if you have all combat information grouped together, including spells. I prefer 2 pages, front and back, so one sheet of paper with printing on both sides. Characteristics, Attributes, Skills, Spells, Hit Locations (where used), Name/Background, combat information It makes sense, otherwise you flip the page over when working things out. Constant erasing is a problem if you wear holes in the sheet. We tend to print sheets our every so often and change skills a little bit. It means updating the online sheet to match the paper sheet, but that is normally quick and easy. It makes sense, especially for allocating skills. I have a sheet with skills on the left and amounts on the top, so you can allocate points to each skill and have a running total for each skill and each points pool. Which is good. Most people prefer their own character sheets, anyway.
  24. An occupation a month would be OK, so one every 1.5 days is very good indeed.
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