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Everything posted by soltakss

  1. Nice or nasty, nice or nasty, nice or nasty, which type of GM should I be? Hur, hur, hur ...
  2. Previous Experience in RQ2 was dire. That is why you get things like Chalana Arroy Cultists in Runemasters who had Heavy Cavalry experience, or whatever. RQ3 was better and RQG is better still.
  3. Trolls are big, so Darkness is big, hence SIZ. It makes as much sense as anything else. With the Runic associations, you have 5 elements, or 6 with Moon, and 7 Characteristics, so mapping them is always going to be an issue. I have gleefully accepted "Because it is" as a valid Gloranthan reason for years and am happier as a result.
  4. In the old days it would have been Communication, but as that is no longer a rune, a lot of runes would work. Mastery for a strong presence, Magic to be magically charismatic, Fertility for health, Death for the mean moody luck and so on.
  5. Having looked at some plans of Bronze Age citadels, I am surprised at how small they are. Similarly, buildings in medieval Europe were generally a lot smaller than they are nowadays. So, we draw buildings that suit our current tastes, but these are probably a lot larger than they would have been in the past. For me, a 20m long building is huge, that would have been a longhouse or main building.
  6. That's how I play it. And Duck Golf! Whack! Quack! Fore!
  7. Look at the spoiler. Oh, yes they can and did!
  8. Two Questions, Martin: Q1: Do you work for Chaosium? Q2: Is Arms and Enemies published by Chaosium? If the answer to either of those is yes, then they might have a point. However, if the answer to both those is No and Chaosium have not bankrolled you to source art from other people then their comments are not relevant. By the way, even if you did bankroll other artists, I doubt if they would come up with better artwork.
  9. Ultra-High Technology!
  10. Plasma weapons fire a bolt of super-hot plasma held together by a degrading plasma field. Shock weapons work by either pushing high-voltage electricity through you or by inducing nerve endings to feel very unpleasant sensations. Stun weapons overload the central nervous system, which temporarily shuts it down, causing temporary unconsciousness. I'm guessing it overstimulates all the nerve endings so the brain shuts down to protect itself. Blaster weapons fire a pulse of energy, something like the plasma weapons, but with a lower payload. I also like sonic weapons that fire a blast of sonic energy. Also, there was the ultra-low frequency weapon developed for crowd control that pulses at 4Hz, which causes bowels to vibrate and makes rioters loose control of them, stopping riots very quickly. Apparently, that was a real thing, but was stopped as it was considered inhumane.
  11. Yeah, I grew up watching Wonder Woman, Six Million Dollar man, The Incredible Hulk and Man from Atlantis. I did like Forever Knight, featuring Nick Knight, a vampire cop who worked the night shift. Also, more modern day, Misfits was really good, I especially laughed hard at one character who had gained the ability to remove superpowers by having sex with the owners, he was referred to in one scenario as The Raper I have liked most of the recent super hero TV shows.
  12. RQ Classic Trollpak has the following: Spider Bite does 1D6 base damage, Transform Head from Gorakiki Beetle and Gorakiki Locust does 2D6 base damage. Midget Slashers: Bite of 3D6 Sea Trolls: Bite of 1D6 + DB RQ2 Rulebook doesn't have a Bite attack for Trollkin, Dark Trolls, Cave Trolls, Great Trolls or Mistress Race Trolls and does not have a generic Bite damage. I seem to remember it being written down as 1D3, somewhere, but can't remember where. RQ3 Glorantha Bestiary has Sea Trolls with a Bite of 1D10 + DB. The Gloranthan Bestiary has Sea Trolls with a Bite of 2D8+DB, which I think is a misprint, 1D8 sounds more reasonable.
  13. soltakss

    Gods of stone

    The Spike has been named the linchpin of the World Machine earlier. I suppose "central shaft" is yet another term describing the Cosmic Mountain. To me, this reads as a single event. The Spike is shattered at its base, Stone dies. Zzabur sends the Great Blast, the Spike shatters. Chaos invades the Cosmic Mountain, which implodes, and most of it gets swallowed by the Void. At the very least a congruence of events. That would imply that High King Elf was in the Spike when it was destroyed, but he is seen elsewhere afterwards. For me, his attack on the Mostali and the Spike being destroyed are probably two distinct events.
  14. I am not sure why you would discount this, as HeroQuests are used to do exactly what you are asking. A Sub Cult or Cult, in my opinion, always needs a Myth. B, for me. Conveniently finding a myth means HeroQuesting to prove that they have that myth. This does happen fairly often. You simply "remember" a "forgotten" aspect of the cult. So, everyone says "Oh yeah, we forgot about that myth, but now it totally makes sense". Yes, this happens through HeroQuesting. You go off and create the Myth of Chalana Arroy helping orphans, or rather you create a Myth of the Organisation's Founder helping orphans and then "give" that ability to Chalana Arroy. There are a lot of "forgotten" myths that are just waiting to be rediscovered. Don't forget that Glorantha was broken in the Gods War and had to be stitched up again. Many myths were forgotten or broken, so they are no longer available. All you need to do is to find a myth fragment and remember it, then you have the myth and can teach it. Yes and No. There is really no difference between a rediscovered forgotten Myth and a newly invented Myth. They are effectively the same. It is very difficult to tell what is an original Myth and what has been amended through HeroQuesting. That is what the Back to Righteousness Movement of the God Learners tried to do. They stripped back Myths and Beliefs to try to work out what was an original Myth and what had been added. Nothing whatsoever. That is what HeroQuesting does, it bends Myths to create new ones. It can work both ways. A Myth can snap into place due to the actions of others, or a new Myth can be created through HeroQuesting. I think that by discounting HeroQuesting and changes caused by HeroQuesting nonsense, you are making it very difficult for yourself. HeroQuesting is the method to create new Myths and to rediscover old ones.
  15. Nice. I like the yellow ribbons in their hair, that is very Yelmalian. 😀
  16. I think I watched that when I worked in Ireland. It was released in 1997, so fits me being there in 1998. I remember it as being fun and had some basis in fact, due to the archaeological discoveries of the time.
  17. It is definitely not a beginner's guide to HeroQuesting. It does, however, have a lot of interesting ideas. Yes, some rules are for RQ, some for HW/HQ and some for pretend systems that don't exist. However, if you ignore all that, there are lots that are really useful. For example. the section that compares the strengths of deities could be adapted to HQ or RQ very easily. The HeroQuests are generally workable as well.
  18. Or, at the very least, a Humakti and a Vingan
  19. Sheng is the mirror of the Red Emperor Arkat is the mirror of Gbaji/Nysalor Argrath is the Mirror of the Moon It is quite reasonable to equate the Red Goddess/Emperor and Gbaji, making Arkat, Sheng Seleris and Argrath as essentially enemies of the same being.
  20. And here we see Gonn Orta taking advantage of his huge STR and associated Manipulation Bonus to use his Throw 800% skill to throw a Moon Boat far, far away.
  21. Arcane Lore is very good, for both HeroQuesting and as a way of comparing deities. However, it is a bewildering mishmash of different rules and approaches. So, if you are interested in HeroQuesting then it is a must, but if you want a set of workable HeroQuesting Rules then you might be disappointed.
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