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soltakss

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Everything posted by soltakss

  1. The Sun County Militia Squads perform a similar function to Police, as do the watches in Pavis.
  2. Effectively yes. The remains of long-dead Aldryami from the Gods War.
  3. There are not many priestesses of Dorasta, so it is an elite. In modern Glorantha it may well be an elite thing, but has not always been. There are accounts of Nysaloran mobs running around and making demands, these were thousands of illuminated peasants. In my Dorastor, several of the rulers were around when Nysalor was alive, so they are highly Illuminated and teach their followers.
  4. For what it is worth, I have always seen Cragspider's castle as being a Mongolian-style Pagoda-Fortress, nestled between the two peaks of Firewitch Mountain. Vast webs go from peak to peak and in between, covering the whole area and hosting hundreds of giant and lesser spiders. Cragspider's castle itself forms part of Firewitch Mountain and has its roots in Hell and its peak in the Sky. https://lh3.ggpht.com/9VBqd11NJwmz5bLLXHFlkSjRAZhEy_3v1pgrw2zPwkYgED5hs84P1cz4pBRa
  5. One of the most memorable duels I can remember in any of my RQ2/3 games was when the party had been sent in to reconnoitre a group of Vampires, led by a very powerful Mistress Race Troll Vampire. One Player missed the first session, so his PC joined in part way through and he was not aware of the Mistress Race Troll Vampire. They found a lead coffin and he slid the lid open, only to see Uzarl, a Mistress Race troll Vampire. As Derak the Dark Troll was a good troll, this appalled him, so he cast his Sever Spirit at her at exactly the same time that she used her Basilisk Glance at him. They both succeeded, both died, both returned with Divine Intervention and then slugged it out for about a dozen rounds. The other PCs were terrified, as they had specifically been told not to engage with Uzarl, as she was too dangerous, but the cults would send some heroes in to defeat her. Derak was victorious, but Uzarl managed to turn to smoke and disappear down a small tube in her coffin. But, it was the only duel that I have seen where both participants were dead on SR 1.
  6. This is Dorastor, you know! Hur, hur, hur! I didn't include them in Secrets of Dorastor, as i didn't want loads of grognards complaining that "Humakti can't become undead", but some of the Broos of the Undead Legion become Vampires and take advantage that Vivamnort helped Humakt steal the power of Death from Hell and s, so, Humakt and Vivamort are friendly. The Undying Death is a very small, elite group of Humakti Broo Vampires. Of course. The Vampire Priestess of Dorasta do not steal life, the Initiates and lay Members give their life freely to serve the Priestesses.
  7. Here is the rationale: Neverdead has vast fields and zombie farmers working them. The Cult of Dorastor has a monopoly on grain in Dorastor, so must be collecting the grain. There is a Necropolis in Neverdead and I had a Granary, both are earth-based, so you need an Earth Cult to control them. Dorasta is a ready-made earth goddess who suits the area When an Earth priestess gets old and is about to die, she can pass to the Halls of Asrelia or can become a vampire and continue serving the cult of Dorasta
  8. Are you in the right Site?
  9. We are all us! There are more than 50 titles in the Jonstown Compendium listing. I do not think that Chaosium has brought out 50 supplements for RQ2/3/G, although I am probably wrong.
  10. Hope you can tell us more - there seems to be more of them around than one’d think! Yes, I am always interested in how other people see Dorastor.
  11. Of course they can ignore the Lightbringer Summons. Cowards and despicable folk ignore it all the while. It is the mark of a dishonorable person to refuse the Lightbringer Summons. All that happens is that the various Spirits of Retribution will visit them, as they have singularly failed to answer the most basic tenet of being a Lightbringer: Come to the aid of other Ligthbringers. I see what you did there!
  12. Osentalka was inherently both good and evil. he was split into Nysalor and Gbaji. Nysalor was inherently good, Gbaji was inherently evil. Nysalor tried to bright illumination and light to the world, in an Empire full of harmony and peace. Gbaji tried to bring evil to the world. When people attacked the empire, Nysalor tried to defend it the best that he could, but Gbaji whispered into people's ears and they turned to darker powers to strengthen the Empire. Gbaji was the Darkness Within and Nysalor was the Light Within. Unfortunately, they were both within each other.
  13. I swear my first thought was "post-modernist ritual, huh?". I read the "m" as "rn", which gave a very different meaning to the ritual.
  14. I think of a situation, put it in a location, flesh it out with NPCs and let the Players loose on it. There is nothing about RuneQuest or Glorantha that makes this any different from D&D or any other game, as regards scenario writing. I have played in monster-bashing dungeons in RuneQuest and they have been great fun. I have also played in scenarios where we have wiped out a temple full of chaotic initiates and Rune Levels, they were fun as well. RuneQuest works as well as anything for combat-based scenarios. It also works for investigative scenarios. It can be good as social scenarios as well. so, whetevr the type of scenario you want, RuneQuest should be OK with it.
  15. That is in Rashnoranic, Nysaloran, Arkati and Lunar Illumination. I thought you meant that is was specific to Rashoran.
  16. A dryad happens when a sacred grove awakens. This means that a grove matures enough until a dryad awakens. some groves never mature and are always without a dryad. I am sure that the gardeners have a way of forcing a Dryad to appear in a young sacred grove, but there are dangers to that. In my Glorantha, anything born from a Dryad actually appears among the roots of the sacred tree or beneath a bush in the Sacred Grove. Elves might be different and it may be that the female elf carries a soft seed within her that grows and expands. Or we could go down the official route, which is just as good.
  17. Nothing. No. No. No. never, not ever. If they want to guess then they can try. Yes. Hah! I got one right! If the Players really want to know and it was a one-off then i'll tell them. But, if it is part of a campaign then I'm not going to tell them anything. Let them find out next time.
  18. I am not the reviewer, just the passer-on of the review. However, fortunately, I am the author, so I can say what is in the section on High Level Gaming. Campaigns: Staying Alive, In-Game, Ransom, Run Away!, Healing and Resurrection, Magic Items, Out-of-Game, Dead and Back Again, Surprise Ally, Relaxed Rules Interpretation, Games Master Mistakes Campaign Ideas: Low Level Campaigns, Medium Level Campaigns, High Level Campaigns, Campaign Plots, Chaos is Nasty, Find the Lost …, Bring Back My …, Politics, Guards, Ducks, Ducks and More Ducks, Dragon Pass Games Masters: New/Amended Rules, Levels of Success, Failure Chance, Fumble Chance, Combat Resolution Chart, Dodge Resolution Chart, Tactics, In Combat, Multiple Attacks, Mob Attacks, Anti-Parry, Special Attacks, Chaos Features, Natural Defense, Demoralize, Multispell, Magic Point Stores, Allied Spirits, What is this "Dead" you speak of?, Healing is not just the Heal spell, Out of Combat, The Great Game, What an Opportunity I have for You, I am the Chosen One, Playing the Rulers Many of these have tactics used by higher-level NPCs and extra rules for higher-level gaming. Partly an essay but very rules-oriented. Almost everything after Tactics is a discussion about various rules tactics that can be used by High-Level PCs and NPCs.
  19. We would have if he could. Arkat is the Shadow of Nysalor - he would have achieved Nysaloran Illumination as it was understood at the end of the First Age. I agree. Does it? Rashoran Illuminated both Yelm and Humakt, neither of which is necessarily Chaotic. Now, you could argue that they are neutral to Chaos, due to Rashoran, I suppose. All the deities involved in the Compromise accepted Chaos, even Storm Bull and Zorak Zoran.
  20. Officially, this is "the fourth Chaosium edition" of RuneQuest. Oh, please, no, don't open that can of worms again!
  21. Don't think of all of Glorantha at once. That is like saying "I want to love Earth history" and then looking at every culture and time in earth. Do it in chunks. Start is one area and then build on that. In that area, focus on one clan/village/town/city/culture. Start very small. Don't have an hour session where you describe how all the clans link together,l what cults they worship and whose grandfather insulted who back in the day. Instead, have a few scenarios around the area you have chosen and introduce people, monsters and cults gradually. Tell by Showing, so don't give a history of Orlanth and Stormbull, instead have some Orlanthi Warriors turn up and some Stormbullers and show how they are different. I have been playing in Glorantha for nearly 40 years (Sob) and I know very little about the West, Kralorela and Pamaltela, as I am not that interested in them. So, not everyone knows about the whole of Glorantha. Pick an area and look at that. The beauty, strength and danger of Glorantha is that it has many layers and depths. You can look at an area and say that it has tribes of animal-riding humans, then you look deeper and deeper, uncovering more and more layers of myths, stories, locations and people. However, you can choose how deep you want to go. It can be. Many of the earlier scenarios are along the lines of Solve a mystery, Uncover the Bad Guys, Kill Monsters, avange our Folk and similar. They all fit in well with a Swords and Sorcery style. A lot of the later scenarios are along the lines of "You belong to a clan and do various things to protect and serve the clan", something that I call Farmer Giles Runequest. It can be good, but I prefer more adventurous scenarios when I am playing. Having said that, you can run whatever style of scenario you want using RuneQuest and Glorantha, Our RQ2 and RQ3 Campaigns were glorious, full-on, no holds barred romps through Glorantha, for example. Learn by playing. Choose an area and start there. I have a soft spot for Pavis/Prax and there used to be lots of scenarios for that, but Sartar is probably a good place to start nowadays. As for swords and Sorcery, as an example, I have fond memories of Soltak Stormspear going berserk with two Bastard Swords and cutting his way through a Thed Temple, or similar. We even climbed over the pile of corpses to get over a wall in a temple once and you can't get more S&S than that. Yes, RuneQuest does Swords & Sorcery really well. Yes, talking to the tribe really helps. some of us are helpful, have been around for a long time and still learn new things from talking to people who are encountering RuneQuest/Glorantha for the first time. These Forums are very helpful and very few people bite. Ask away and you won't be disappointed. And Rick is Mr Chausium in the same way that Jeff is Mr RuneQuest, or Mr Glorantha. Rick liked it so much that he bought the company.
  22. Have a look at http://www.soltakss.com/alternateearthrq/AESupplements.html for a list of the Alternate/Mythic Earth supplements that I am aware of. Although I don't think I have read the books, looking at Wikipedia, RQ3 Vikings and Mongoose's Vikings of Legend would be a good fit for The Broken Sword . Merrie England or Stupor Mundi might be a good fit for Merman's Children. A mix of the Vikings and Mythic Britain supplements might work for Three Hearts and Three Lions. What I would do is to use various sources as a general base of the campaign. They seem to be set earlier than many of those supplements, between Mythic Britain and Vikings, but they are similar enough that you should be able to use them as source material without any problems.
  23. Another review for Secrets of Dorastor. Don't forget that it is part of the DTRPG Sale. [5 Stars] I bought this book because I had discovered the authors website for Glorantha and because I was fascinated by his view of high power, no holds barred RuneQuest, I was not dissappointed! Secrets of Dorastor is deeply bonkers and shot through with pure gold! There is just so much great stuff in here with each baddie more deranged than the last but all making complete sense within the context of the living hell that is Dorastor! If you want to challenge (or just punish ;)) your players send them into Dorastor, they won't know what hit them, honorable broo Humakiti?! 150m tall giants! Evil Demi Gods! Micro Broo! (Not the drink) The magic items are great the organisations are excellent, there are really nice scenario hooks, on average 3 or 4 PER PAGE and there is even stuff for loads of areas surrounding Dorastor! Buy it ! [WARNING CONTAINS ADULT THEMES ;)]
  24. Another review for Secrets of Dorastor. Don't forget that it is part of the DTRPG Sale. [5 Stars] I bought this book because I had discovered the authors website for Glorantha and because I was fascinated by his view of high power, no holds barred RuneQuest, I was not dissappointed! Secrets of Dorastor is deeply bonkers and shot through with pure gold! There is just so much great stuff in here with each baddie more deranged than the last but all making complete sense within the context of the living hell that is Dorastor! If you want to challenge (or just punish ;)) your players send them into Dorastor, they won't know what hit them, honorable broo Humakiti?! 150m tall giants! Evil Demi Gods! Micro Broo! (Not the drink) The magic items are great the organisations are excellent, there are really nice scenario hooks, on average 3 or 4 PER PAGE and there is even stuff for loads of areas surrounding Dorastor! Buy it ! [WARNING CONTAINS ADULT THEMES ;)]
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