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soltakss

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Everything posted by soltakss

  1. The Lunars are fine with that. They can hire the Sun Domers out, as they accept Lunar gold. At the end of the day, they can send some Yelm Imperator nobles to the Sun Domers and make them kneel, if they need to. In my last Gloranthan Campaign, the Red Emperor visited the Praxian sun County and made a big show of displaying his "I am Emperor! I am Yelm" credentials to bully them into submission. That split them from Elmal, where Elmal was strong. They have always been pro-Solar, because they are part of the Solar Pantheon. Dara Happa is at the top of that structure and sun Domers know this, accept it and also, to a certain extent resent it. Count Solanthos has a habit of duelling Dara Happan Nobles, i.e. Yelm Cultists, to the death, probably for the same reason.
  2. soltakss

    Pavis!

    None of those is really allied with the Lunars, with the possible exception of the Zebra riders, but they could be replaced by the Pavis Royal Guard. I would think that many of the organisations of Pavis are loyal to Pavis and tolerated the Lunars. When the Lunars leave, they are still under the control of Pavis and serve whoever is in charge, in this case Argrath.
  3. I would say the opposite. it is for beginners, as it approaches a lot of topics in a very straightforward, easy way. It is big, so maybe that is off-putting. I skipped through it at Dragonmeet and posted a short video of me doing so, on Facebook. Have a look at the Glorantha fans or RuneQuest pages for a copy. I have copied and pasted the Table of Contents, in case that is useful. Basically, it goes into detail about the Armies of Dragon Pass, with descriptions and illustrations of each Army Unit. That could be invaluable for GMs and those who want to get to grips with the forces of the area. It has a Unit Card for many of the Units, which is good for using them in battles. So, if you want to know the relative strength of the Colymar to the Carmanian Queen's Regiment, you just need to compare the Unit Cards. It goes into armour and weapons in a ridiculous amount of detail that is fascinating to read. It even goes into Magical Warfare and the effects of runes on the battlefield, something which, to my knowledge, has never been covered before. Overall, it is an easy to read, clean and beautiful book. I have only skipped through it, as for me it isn't the "sit down and read it from cover to cover" kind of book, instead it's something you can dip into time and time again. Introduction........................................................5 Fundamentals of Warfare ..................................6 Troop Types....................................................6 Unit Organization ...........................................9 Arms and Armor ...............................................26 Materials and Manufacture .........................26 Armor ...........................................................36 Weapons.......................................................48 Other Equipment..........................................62 Non-Human Arms and Armor ......................70 Regional Warfare..............................................72 Pelorian Warfare ..........................................73 The Holy Country..........................................88 The Horse Nations........................................90 Hsunchen Warfare .......................................93 Orlanthi Warfare ..........................................93 Praxian Warfare..........................................100 Other Facets of Warfare.............................104 The Battlefield ................................................121 The Battleground........................................121 Infantry.......................................................125 Cavalry........................................................139 Fliers ...........................................................150 Chariots ......................................................152 Vexillae .......................................................157 Artillery.......................................................157 Magical .......................................................159 War Dogs ....................................................159 Warships.....................................................160 Heroes ........................................................164 Bodyguards.................................................165 Transport and Mobility...................................166 The Campaign Year.................................... 166 Roads and Warfare .................................... 170 Water and Warfare.................................... 176 Terrain........................................................ 178 Fortifications and Siege Warfare ................... 183 Siege Weapons .......................................... 183 History of Fortification............................... 186 Fortifications.............................................. 188 Arcane Warfare.............................................. 203 Religion and Warfare................................. 206 Magical Warfare ........................................ 206 Gods of War................................................... 224 War Gods of the Lunar Empire .................. 227 War Gods of Sartar and Heortland ............ 237 War Gods of Esrolia ................................... 241 War Gods and Spirits of Prax ..................... 242 War Gods of the Horse Nations................. 243 Gods of the Wolf Pirates............................ 244 Armies of Central Genertela.......................... 245 Lunar Army ................................................ 245 Sartar Free Army........................................ 264 Independents............................................. 269 Hero Wars Army Lists .................................... 281 Lunar Army List.......................................... 282 Sartar Free Army List ................................. 316 Independents List ...................................... 331 Appendices .................................................... 351 Sun Dome Temples.................................... 351 Fazzur Wideread........................................ 356 Terminology............................................... 361 Index .............................................................. 367 Sources .......................................................... 380
  4. soltakss

    Pavis!

    You're at it again! You're at it again!
  5. soltakss

    Pavis!

    Wasn't there another one set in the Soviet Union? I think she got around a bit.
  6. soltakss

    Pavis!

    Or the dentist scene from the Marathon Man ...
  7. soltakss

    Pavis!

    So, the stereotypical film SS Colonel is fine then? "I have to say, it gives me no pleasure to do this, but I must".
  8. Yes, thanks, that was new news on Wednesday, but I saw them on Thursday, so now they are old news.
  9. Not really. Non-stackable just means that the spell doesn't stack with itself. Shield is stackable as you can get shield 2, Shield 8 or whatever. Berserker is non-stackable, because casting Berserker 2 on yourself has no effect whatsoever. However, Berserker can be used with Extension to make it last longer.
  10. What I do is to have a box beside the Hit Location and keep track of the Current Hit Points. So, the box might have 6 HP and i keep track by writing 4, 2, -3, 1, 6, crossing out, or erasing, the previous value. Some people have a hit Point Tracker, so they have 10 09 08 07 06 05 04 03 02 01 and 00, then mark off where they are. this has several disadvantages for me: It takes up far too much space It doesn't cope with PC with more than 10 HPs It doesn't handle negative values very well Generally, you use either Location Hit Points or Major Wounds. I can't see much point using both together, unless you use a system such as Legend, Mythras or Revolution D100. Personally, I never really liked the idea of rolling where a wound happened only if it's a Major Wound, it just feels wrong to me.
  11. For me, adding the Mythos to anything has never improved that thing.
  12. I think a lot of the RPG material for Call of Cthulhu, although loosely based on Lovecraft's works, is very much a Chaosium IP and not in the public domain. The stories may well be and they can be used, but i'd be careful about the creatures, Mythos and so on.
  13. Having her blood-red would be spectacular. Ehilm was the Malkioni sun power, not a god as such, more of a concept. Yelm seems to have taken on much of this, from what I read years ago.
  14. soltakss

    Vinga

    Yelm the Youth, Yelm the Rider, Yelm the Emperor or Yelm the Elder? It matters not. But, they weren't, they are clearly the children of Yelm. Now, some might say that Yamsur is a sun God and, therefore, just another version of Yelm, But I don't think that kind of thing really works. Yamsur was the sun god of Genert's Garden, the Warming Sun, the Growing Sun, the Sun as Genert's Brother. Yelm was the high sun, the Lofty Sun, the Emperor and looked down on the likes of Genert.
  15. I can proofread and write, but finding time to write anything but my own stuff is a struggle. I am happy to collaborate with more creative types.
  16. I thought the Pegasus being in the Gateway Bestiary, but it isn't. Hippogrif stats would work, with hoof rather than claw. In the Real World, of course, they are the Tulpari, or Winged Horses, of Turkic/Mongol/Steppe Nomad Lore, of which Pegasus is but a single example.
  17. soltakss

    Vinga

    That was funny, but was it 5x Funny?
  18. Looks great and has a lot of stuff on the Kickstarter Page. However, from reading it, I still have absolutely no idea what it actually does. I seem to be able to sign up for a certain period, what does that give me? What happens after that period expires? Do I have to pay further? What does signing up give me? What tools does it have that I can't do in excel or Google Sheets? I am confused.
  19. soltakss

    Vinga

    Weren't they both children of Yelm?
  20. A friend of a friend had a baby without knowing she was pregnant. She was having a bath, go these terrible cramps and ended giving birth within a few minutes. She didn;t know she was pregnant, her family didn't know she was pregnant and nobody else knew. A couple of years later, she did much the same again. She didn't know she was pregnant the second time, either. I told a couple of pregnant friends about the friend of a friend and they looked at me as though I was insane. So, pregnancy can affect different people in different ways.
  21. Yes, of course, why wouldn't he? We are not talking about the standard 10% or 90% tithe here, we are talking about making an extra donation. Don't forget that Gloranthan Temples are not part of some Glorantha-wide umbrella organisation, instead each and every Temple is independent. The high priest holds the money for the Temple and funds the Temple. One Orlanth temple might be poor, but the High priest couldn't just go to the next Orlanth temple and ask for a handout. If I give a big donation to a particular Temple, then I am backing that particular Temple, those Priests and, in particular, that High Priest. It's both. You are making a financial contribution to their loyalty, so you are investing into that bond.
  22. We had some Never-Empty Bottles in a RQ Glorantha game. They produced piss-poor, weak, bad-tasting beer and took a Magic Point to refill. They kept us going through several deserts, to the GM's annoyance.
  23. I've never liked that. Your fetch is yourself on the Spirit Plane, your Spirit-Self. Why shouldn't the Fetch be the one gallivanting on the Spirit Plane while you are sitting down, banging drums, shaking rattles and mumbling incoherently to yourself? That makes a lot more sense to me.
  24. soltakss

    Vinga

    Yelorna is a very different cult to Yelamlio, in my opinion. She is the goddess of the Unicorn Riders and of the Shield Maidens, of individual warriors, of cavalrywomen and infantry. Yelmalio is the god of mercenaries, of phalaxes, of spearmen and of farmers. They overlap because Yelona is a warrior goddess and sometimes fights alongside Yelmalio, but I think they are very different. Women can join Orlanth or Vinga, or even both. at least, I'd like to think they could. Men can become Lay Members of Ernalda, but not become Initiates. as far as I know, men cannot join the Eiritha cult, as that is female only. Oh, please don't. No thread on why there are/aren't female warriors ends well. As far as I am concerned, females were warriors, have been warriors and female PCs can be warriors if they want to be. For me, Vingans are women. They are women who fight, who take revenge and who usually return to their previous roles. They differ from Babeester Gori in that babeester gori tend to make permanent vows, rather than temporary ones. And bearing children is not the definition of womanhood, otherwise infertile females are not women.
  25. soltakss

    Vinga

    In cultures such as the Turkic or Mongol peoples, women warriors often defended the nomad camps while the men were at war. Some women joined the men, as there are accounts of women archers and warriors, but many female warriors were defensive. After all, who better to defend than someone who passionately cares about their home and family? The men who clear off all the time, or the women who stay around?
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