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tilford_kage1985

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  • RPG Biography
    Some D&D (3rd) Coc, not much else (sadly)
  • Current games
    CoC
  • Location
    Iowa

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  1. I have been toying around with a fantasy setting for my group and I have recently come up with an idea for a new skill called Arcane Lore (not that original, I know.) Here's how it works: The skill roll would be used to determine things such as: Determining if your character knew what spell they just saw cast Guessing the properties of a never before seen magical item Understanding the workings of magic itself Etc. Also, the max levels of a spell you character can cast is determined by this skill. Every 10% your character has in the skill allows for another level of spell to be cast. Obviously this works easiest with Magic, but it could probably be tweeked to fit Sorcery. I am also working on a way to use the skill in conjunction with learning new spells. For that aspect I am thinking maybe listing spells in order of power and/or difficulty and requiring a certain amount in the skill to learn spells of different difficulties. Any way, I thought I would post this to get some feedback, maybe some fresh ideas. Any thoughts are greatly appreciated. Thanks!
  2. Just an update: Just got done with a nice little handful of spells, including a few that I thought should have been in the core book. Here is my list so far: Animate Dead-Animates a nearby dead creature (1 lvl. = 10 SIZ points) by giving the creature a point of the caster's POW. When spell is done (death of creature of a number of days = to the caster's POW before spell) rool against Luck to determine if POW returns. Make Brittle- Every level adds a 3% chance that a target item will break. Fear-Chance target will run in fear from the caster. Doesn't work on undead. Dark Drain- Drains 1 HP per turn as long as target is in sight of caster. Summon Animal-Causes an animal to naturally come to the caster. Conjure Animal-Creatures an animal from energy. Animal must be instructed for any actions. *Inspire-Every level adds 3% to targets Idea roll. *=Spell added.
  3. Just was wondering if anyone had any ideas for spells that weren't included in the rules book? For example, I am working on a system to incorporate Necromancy, Summoning, and Conjuring into my games. Already got an "Animate Dead" spell done. Any others want to weigh in on this and add their 2 cents?
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