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Greville

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Everything posted by Greville

  1. I love this, it also helps explain the differences in RoL. "Today I only feel like gummies, let's leave the chocolate and hard lollies alone." RoL is where someone has looked at BRP with a laser focus and jettisoned anything they felt didn't fit the game. I posted a read through of RoL on RPG.net where I list the differences (some of those choices are why RoL has pride of place in my collection).
  2. I really enjoyed reading this. I think it'll be fun to run. Thanks for sharing it.
  3. I like both of those ideas. I do think killing Chorley like that does show how far over the moral event horizon Lesley has traveled, and how she is no longer anything like the person she was before. Your players may end up with some broken pedestals by the end of the campaign. Lesley is a fantastic antagonist, you could do almost anything with her. I think there's also a lot about Lesley we don't know. Why did Punch choose her? Is her current rage a byproduct of being possessed by Punch, or did Punch posses her because it was already there? We always see Lesley through Peter's eyes first as an amazing Police Officer destined for greatness, then as someone who was forced to join the bad guys to get her face back. The revelation that it was revenge that Lesley was after, rather than just a new face, shows there is more under the surface than Peter realised.
  4. I was looking for some weird stories from 2016 and came upon the Hull Werewolf. I thought these might be a good option for sending people further afield. The first two stories report sightings of a strange creature, an eight foot tall wolf with a man-like face: Townspeople gather to hunt werewolf in Hull known as ‘Old Stinker’ - Metro, 15/05/2016 8ft Tall Werewolf ‘Old Stinker’ Prowling In Hull Industrial Estate - Huffington Post (UK), 16/05/2016 Both articles state there are local legends and folk tales referring to 'Old Stinker'. However here is a column from 2021 that says they couldn't find any actual legends about a werewolf near Hull before 2015. Unmasking the Old Stinker: The Hull Werewolf - Skeptoid, 02/11/2021 I still haven't decided if, in my game, there really will be a werewolf or if it's a hoax trying to drum up a new tourism 'monster spotting' venture. Of course the werewolf could be real, but the old legends also be fake tourist bait.
  5. I've had a quick try out and made a character. Creating Ol' Testie McPrototype was pretty straight forward. There are a few calculations that seem to be missing, but I'm chalking that up to the disclaimer and it being a work in progress. It feels very polished for such an early build and I think it has a lot of promise. Thank you this is fantastic.
  6. Thank you! I had a lot of fun making it.
  7. I've made the GM screen available in the downloads section, and also posted the file with the tables. I'm not sure about the font used for the headings, I wanted a 1920s kind of feel and I don't think it's quite there yet.
  8. Version 1.0.0

    24 downloads

    Here is my first crack at a GM Screen for Rivers of London. It has a three panel layout (each panel is a A4 size) and prints out on 6 sheets of A4. Containing the following tables: Panel 1 The 4 E's Stages of a Criminal Investigation Which Characteristic Should I Use Skill / Attack Results Fumble/ Impairment Table Panel 2 Melee Weapon Chart Firearms Weapon Chart Ranged Attack Modifiers Cover Protection Table Panel 3 Other Forms of Damage Table (This takes up most of an A4 even using Calibri 10pnt) Mastered Versus Unmastered Spells This Game Moderator Screen uses trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This Game Moderator Screen is not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com.
  9. Version 1.0.0

    16 downloads

    Here are the tables I used for my home made GM Screen for Rivers of London. I thought they may be useful if you want to make your own player aids. The file is in the OpenOffice format and should be opened by any modern spreadsheet. It's a jumbled mess, they're just packed in there higgledy piggledy to be copied into something else. Needless to say this is a reproduction of material from the rulebook and used under the Chaosium Inc’s Fan Material Policy (see disclaimer below). This tables document uses trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This tables document is not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com.
  10. I've been pottering away on a GM screen for our group. I've got a three panel layout (each panel is a A4 size) and after typing out the tables I managed to fit the following in: Panel 1 The 4 E's Stages of a Criminal Investigation Which Characteristic Should I Use Skill / Attack Results Fumble/ Impairment Table Panel 2 Melee Weapon Chart Firearms Weapon Chart Ranged Attack Modifiers Cover Protection Table Panel 3 Other Forms of Damage Table (This takes up most of an A4 even using Calibri 10pnt) Mastered Versus Unmastered Spells There are no tables on the player side as none of us would be able to read them from where we sit. The only thing I couldn't fit, from the list above, was the vehicle table. Here's a snippet of what the tables look like: (I am having a lot of difficultly getting them to line up nicely.) I'm waiting on some answers to a couple of questions and once it's ok'd I'll share the GM Screen and the LibreOffice file with the tables to the downloads section. Most of my gaming is online, using Dangermouse's excellent Foundry module, so I'll put the chase rules and the vehicle table on a one page and throw it in a journal for the players to access. As an aside I meant to ask which parts of appendix B you think the players should not see? I had a look and must be missing something that you are not. Maybe the last page on Demi-Monde magic?
  11. This looks fantastic. Could a mod merge this with the Useful Resources thread and maybe pin it/make it sticky so we can keep it visible and have all the neat things like this in one place?
  12. So the problem isn't really with how you can make her character work, but that she wants to play something different. That's tough because it sounds like no matter what accommodations you make the character will still not fit. I've had my fair share of session zero discussions that have then been ignored by players once character generation has started. Less so now, but I've been playing with the same small group for a long time. One thing I've taken to doing when introducing people to a new system is to run a few sessions with some characters I've generated. It gives them a good introduction to the rules and provides more context when they make their characters, they have a better idea of what their choices mean. It also allows me to set the tone more effectively, which can help when the player has a different idea about the campaign than you do.
  13. Yes and no, the Folly is officially in charge of British magic. Prior to WII they were basically the magical part of the old boys network, with some members assisting the government as and when they saw fit. After the war Nightingale believed magic was on the decline and lived in semi-retirement, helping the police on the odd case here and there. He's a police officer and is part of the police hierarchy, but still follows a lot of his own rules. There is scope for investigators that are completely outside the police altogether. Peter notes that they get away with a lot because all of their operating budget is provided privately by the Folly, not the Met. This is a big yes. In terms of mundane forensics they have to rely on normal police departments, and in the novels Peter is careful to follow the rules. They get flak from normal officers of Chief Inspector or higher, but that's as much because magic related crimes have a terrible clear up rate. In one book they wipe out a nest of vampires with the aid of friendly ex-paratroopers that Nightingale has on hand for such occasions. Peter notes there was no way that could go on the books so the missing persons files were kept open/marked unsolved. Peter is often troubled by how much the Folly is a law unto itself and that the various arrangements that hold it all together are very fragile.
  14. Thanks, that worked perfectly this time. I had been opening the skills and the changes wouldn't stick, but now they are. Generically named skills here: Perfectly renamed on the sheet: It works fine. I even closed and reopened Foundry several times and the changes have remained. Again really loving this implementation of Rivers of London it has everything I need. The kind of modules I'm going to try out: Monks Action HUD (and others like it) to give the players an easily accessibly skill menu. Shopkeeper mods, I plan on creating a number of weird and wonderful recurring locations for the players to visit (I haven't had good luck with these outside of DND so not holding my breath). Maybe some better drawing tools for whipping up quick diagrams.
  15. You could make them junior forensic techs. Guess who gets sent out for all the fieldwork? Or you could have a contrived evidence related snafu and have the higher ups decide the teams needs some support from forensics team to make sure it doesn't happen again.
  16. I haven't used it to run a game yet, but I've made up a bunch of characters, and I really like this module so far. Using the built in item system to create skills etc made character creation easy. I just stuck them all in coloured folders to help with grouping. The instructions are straight forward, the rolls look like they're handled well and the rest is up to the GM and the players. There was only one 'gotcha' for me, and this could be operator error, I had trouble fixing mistakes I made during character creation if I dragged the wrong skill of advantage onto their sheet. I also couldn't rename skills once they were on the sheet. I had made some generic art, language, and science skills thinking I could rename them once they were on the sheet. The way around this is to set up your generic skills, duplicate and rename them in the item list as needed and then copy the desired skills to the sheet. This is a fantastic piece of work and already has all that I'd need to run a game. Thank you for all your hard work. Are there any specific modules you'd recommend as a good fit? I found one that lets you have a whiteboard in your journals.
  17. I wonder if it's because in other Chaosium games you resist spells with both magic point vs magic point rolls and POW vs POW rolls on the resistance table, depending on the spell. So even characters without magic needed to track their magic points. In Rivers of London it doesn't matter because POW rolls are used to resist spells and magical effects. I had some big feelings when I saw the resistance table wasn't present in the game. I'll probably not write down the magic points for non-practitioners and only record them if they save their development points and buy the Magical advantage (as per jp1885).
  18. My plan was to print out Appendix B from the Core Rules section onward (8 pages) and put that in a clear file with the tables and also give a copy to my players. How often did you end up using the combat tables? I'm not planning on having a lot of combat, but I guess you need the range modifiers for any spells?
  19. Which are the tables and charts you find yourself using the most? I'm getting ready to run this for my family and might throw something together. I had planned to just print out the relevant pages from the PDF and put them in a folder until Chaosium put something out.
  20. I saw the Tube Smell Map on the RoL Facebook group and thought it would be a good addition for here. Might help with building case files from vestigia on the line and in the stations.
  21. I'm very sure the sorcery spells come from Elric, they look like they've just had some name changes e.g Hell's Armor (Elric) = Sorcerer's Armor (BRP). I'm not sure about the magic rules - they seem like a very streamlined and cleaned up list of some of the spirit magic spells from Runequest, but there are enough like Blast that seem different as well.
  22. Both PCs in my game were Durulz, including one very skilled Humakti who takes insults to his honour very seriously. After a few adventures their (positive) reputation outshone any anti-Durulz baggage people had, it also helped that we started off playing in a very small area and then branched out. We found the same.
  23. Or a dedicated space in the Downloads section? Although that might be a little out of the way.
  24. I've used Allegiance rules to determine magical corruption before. This could easily be tweaked to show Dark Side influence, especially as you say 'There is The Force and the Dark Side. https://grevsspace.wordpress.com/2021/07/28/when-they-turn-bad/ The TL/DR version is that you get corruption points for doing bad stuff/using evil powers, and the more corruption points you have the harder it is to resist the corruption. There are benefits as well, but if you use those abilities you get more corruption points. It becomes a vicious cycle as someone descends more and more into evil. There are also examples of how to reduce the allegiance to the dark side and ways back to the light. This would need to be included as Star Wars has plenty of examples of people who fell and then returned from the Dark Side.
  25. There are some excellent scenarios by John Price in the Case Files thread. I also plan on mining the tabloid press for ideas as well.
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