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LivingTriskele

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Everything posted by LivingTriskele

  1. I'm working on a chart to tighten up the lifting/SIZ rules. The project was originally intended for a superhero game I'd like to run. I'll share the results when it's finished. I appreciate constructive criticism.
  2. I just remembered that this is a roll done to determine if a PC can lift a certain amount of weight and carry it (not throw it). If the roll if failed, does that mean the PC can't lift the item at all, or that they are fatigued by lifting it?
  3. Thanks, that clarifies that quite a bit. I understand the idea behind this rule, but have similar (opposite) misgivings about it. If I have STR 15 and want to throw an object SIZ 2, I think it might be unrealistic that I have a chance of failing at that... Maybe instead of having a chance of failing it would make more sense to have the SIZ of the item effect the possible distance it can be thrown.
  4. One point of ENC equals a range between 1/6th of a kilo and one full kilo One point of ENC equals a range between one full SIZ point and 1/6th a SIZ point When one point of ENC equals 1 kilo, then when one point of ENC equals 1/6th a SIZ point, one full point of SIZ equals 6 kilos Therefore one point of SIZ = 1 to 6 ENC points or 1/6th a kilo to 6 kilos Therefore one kilo = 1 ENC or 1/6th a SIZ point to 1 full SIZ point ...yeah, I know I'm obsessive ...
  5. That's what I thought. I've been working on clarifying/understanding some of the rules regarding encumbrance/lifting/throwing. So far as I can tell STR 10 can pick up SIZ 10 and throw it without a roll on the Resistance table (however, SIZ 10 can be a weight between 1.66 to 60 kilos or up to 132 pounds).
  6. I'm finding the wording in the book a little unclear. The book says that if the object you're trying to throw is within 10 SIZ points of your STR a successful roll on the Resistance Table is needed to pick it and throw it properly. I'm taking this to mean if the object's SIZ is equal your STR + 1 to 10 you need to roll on the Resistance Table (but not if its SIZ is equal or lower to you STR). Is that correct? For example: If a character with a STR 100 picked up an object with SIZ of 105he/she would need to roll on the Resistance Table, but not if the object had a SIZ 100? If so, does this mean that you can't throw objects with a SIZ score 11 or higher than your STR?
  7. Thanks! I have the feeling I'm going to have to define Speed Rates to make this work. I'm actually considering transcribing the characters we used in a one-shot Mutants & Masterminds game to BRP... We'll see how that goes...
  8. Thanks, I appreciate the responses. Yes, any advice would be welcome. I don't have SuperWorld or WoW. Actually, I wouldn't mind doing both (building a formula for speed and creating a consistent method for a smash attack). And the idea of this super suffering damage from his own attack is perfect as far as I'm concerned (I like the superhero genre but I prefer a gritty more realistic RPGs). Thanks again.
  9. I’m creating a superhero with Flight. I want him to be able to body slam his foes. According to the vehicular chase rules on page 216 a car does 1d6 points per level of speed, but I’m not sure what a level of speed is. Can anyone clarify? Thanks.
  10. Thanks, I appreciate it. What happened with Chaosium? They were compromised? I'm a little out of the loop...
  11. For those of you who have expressed an interest in the Merchant’s Scale, I just wanted to let you know that I’m back on board with it. The trials of starting a family in a suffering economy (while attempting to keep alive a withering musical project I’ve been apart of for nearly ten years) demanded that I focus my attention elsewhere. But now, hopefully, things have settled (or have been weeded out) enough for me to finish my monograph. It’s been refreshing to finally begin work on it again. On a completely unrelated note, if you like Boards of Canada, Cocteau Twins, Dead Can Dance, and The Cure, you might want to check this out http://dropblacksky.bandcamp.com/ (some of the music from that withering musical project). Heru Ka Pet is my personal favorite so far. Cheers.
  12. It's true. All the harder because I'm so divided these days (I won't bore you with unsolicited details But I tend to be pretty obsessive when it comes to unfinished projects. I have the feeling it will be completed some day.
  13. I like to think so. The thought crossed my mind the other week. I really appreciate your interest, and I hate the idea of wasting all the work I've put into it so far. Life (job/parenthood) just seems to get in the way. I will do my best to finish it eventually. Do me a favor Conrad--keep asking me, lest I slip into the forgetful haze of a working stiff
  14. I have the vague recollection that that shields confer a chance of automatic defense against missile weapons (the percentage chance depending upon the size of the shield in question). I could be mistaken.
  15. To be honest (and this may seem counter intuitive) I've postponed work on The Merchants Scale in favor of another monograph Dustin has agreed to publish first-- I haven't posted any info on this new monograph yet because I've been waiting to complete the first draft-- which I have been working diligently on (I already feel like my creditability is pretty low, considering I announced The Merchant's Scale so long ago, and it's still hanging in incompletion). The reason why I've decided to complete this second monograph first, is because it's the actual campaign setting in which The Merchant's Scale is set (as well as the setting of a novel I've been working on). In short, it's my baby. Once I get it out of the way, I know The Merchant's Scale will follow quickly on its heels.
  16. Lucky you guys weren't founded by Puritans Kult is another ambiance-filled game I appreciate. There are quite a few gamers in this area that aren't so attracted to the more militant styles of gaming, but I personally know more who'd rather kill things. It can be frustrating. CoC is very popular in this area, but then Chaosium used to be literally five minutes away.
  17. I think this is a really good point. It's interesting that there are (generally speaking) differences in game style between the U.S. and Europe. I've always been under the impression that BRP is a little more popular in Europe than here. The idea is particularly relevant when discussing ideas to make BRP more popular globally. I confess that I'm probably injecting a more, ehem, American approach to the goal of making BRP more popular. My thoughts in providing an Advantage/Disadvantage component would probably be in lieu of the superpowers already available (though I still need to check out that supers PDF mentioned earlier). But as I said, this would be an optional component. BRP to me is like an old BMW motorcycle, not a lot of frills but its engine is pretty much bulletproof. I wouldn't want to change that.
  18. I'll see what I can come up with and keep you posted!
  19. I've seen that problem before too. I think the point-buy system requires a degree of 'role-player maturity' (oxymoron?) when used without guidelines and restrictions. My thought is to provide it as an option. Fundamentally I don't think BRP needs to be changed much (if any) at all. It would be nice to have some optional components to play with though.
  20. This might actually be in the realm of the possible!
  21. I hate to say this, but at this point the quickest/easiest way for me to do conversion of GURPS Advantages/Disadvantages would be to copy the whole section from a PDF and transcribe the rules information from GURPS to BRP-- leave the wording the same. The obvious problem is that I wouldn't be able to distribute it in good conscience until I changed the wording, which could take a lot longer. Still, I guess it could be used as a play-testing prototype.
  22. It's more comprehensive than what was included in the BRP core rulebook? If so, I'll check it out. Thanks.
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