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The Scarecrow

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Everything posted by The Scarecrow

  1. No! :,( God damn! I've just accept Superworld as standard or decide to play other superheroes' system Why this decision? I remember that in the last year there was someone that spoke about a fan-made monograph about supers...
  2. Hi guys, any news about BRP'S superheroes project? How is it possible that all the super themes has been stopped to the old and obsolete Box Superworld?
  3. Hi Fergo, I've tried to search your BRP character generator but the link refer to a deutch site of merchandising!!!
  4. Thanks for you answer, Rleduc But, I don't understand how you calculate, for example, the values 5/0 AV of synthaweave trasforming them in 2+5 points of melee damage. And, also, what is the A/V Risk of the armor? How shall I read this value when I study an armor on R&R?
  5. Hi guys, can I post here a question about a houserules find at pag. 115 and 45 of Rubble & Ruins manual? I haven't undestand the rule of "AV/Risk" about the armors: how does it function? Thanks
  6. The Scarecrow

    Rubble and Ruin

    Hi guys, can I post here one question about new Rubble & Ruins' armor rules? I've not understand the rule about the AV/Risk (pag.115) and its explanation at page 45 of the manual.
  7. Then where can I find these rules? In RQ2? frogspawner, are you sure that in BRP I can attack and dodge (or parry) in the same round?
  8. That's the problem, Rosen. With BRP if you Dodge an attack, you miss the possibility to do your attack in the same round. With concepts like Armor Class (D&D) or Offensive Combat Value (Hero System), just to do two examples, you can offer to the enemy a level of difficulty based on your ability (in partially dodging, evading, experience in combat) and at the same time, you can attack in the same round without loosing an action (and you can also only dodge, if you want). With the system of active defense, all targets aren't similar because they offer different degree of difficulty based on its own ability in combat; without a defensive (intrinsic) abilty (like in BRP), everyone can hit also, for example, Flash (the superhero) if he don't want to dodge. I know that in BRP there are the passive defenses after being hit (armor) but I hoped in an alternate rule in order to let choose to the players if using active defense (above mentioned defensive skill or similar) or passive defense (armor, like in the official rules of BRP): this because everyone is able to wear an armor but not all are so skillful in evading/dodging attacks while in active combat.
  9. Hi guys, is there someone that has never thought about a house rule for making active the defense in BRP? Actually if I have a 50% in Use Handgun and check, i.e., 23%, I hit the target even if he has an high Agility. It's true that the target may try to dodge but if he decides to hit me instead of dodge my attack, he is automatically hit on my 23%. In other game systems like D&D or Hero System and so on, the target always offers a difficulty level to the attacker and this level is often based on his/her/its abilities (Agility, Dexterity, Martial Arts skill, or a mix of them...). Why this isn't possible in BRP? I know that this concept is intrinsically tied to Basic rules but, according to us, it could be possible to work out a sort of "defensive skill" derived, i.e., from the values of Size/Agility/Dodge or similars? And, then, check on this "defensive skill" in order to avoid the otherwise successful enemy's attack? Or better, subtract the % of the target's "defense skill" from the chance to hit of the attacker and check on this difference in order to hit or not?
  10. From your description, it seems to be a fantasy-oriented manual, Triflexator. Coult it be used also for a modern setting?
  11. Uhm, I'm a fan of Dark Champions-oriented campaigns but a refresh of BRP rules in favor of a superhero game is always welcome Good luck, Leon :thumb:
  12. But why Chaosium don't write an update of Superworld, with all the rules for boosting the heroe's characteristics over superhuman potential and power updated to the 21st century flavor?
  13. I suggest a petition! :cool: "Who wants a Superworld's update?"
  14. Either do I've played Dark Champions campaign as master but I've abandoned this system because of its complexity in ruling more villains at the same time against few players (superpowers' management and description too long!). I think Basic Roleplaying System can give us the answer for ruling fast skirmishes between players and villains without spending a lot of time in "deciphering" the superpowers listed on the character (or villain/NPC/ally) sheet. Only clearly and simple percentages!
  15. Ok, I'm agree with you. Then have you programmed a future reprint of Superworld, updated to 21st century? (in this monograph, as I've seen, advantages/disadvantages are permitted and, with the rules' support of BRP, is a very successful superheroic settings )
  16. It seems very interesting. I'll wait for november
  17. It's true in part because if we use BRP in a superhero setting (a modern one, not Superworld dated 1984!) how we explain, for example, the weakness of Kal' El to kryptonite or the pain that Venom suffer when he comes in contact with ultrasonics? These are disadvantages, these don't exist in the new edition of BRP and, at the same time, this system is very suitable for the superheroic genre due to its simplicity.
  18. Why Chaosium designers haven't thought to introduce the "disadvantages" concept in the character's creation chapter? In all universal roleplaying games is the norm by now and enrich still more the character history. For the rest is a great system and the absence of the disadvantages' rule doesn't make it complete :ohwell:
  19. Where can I find the downloadable version of CoH?
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