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Judas

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Everything posted by Judas

  1. Rod asked me to make some reference sheets for Classic Fantasy, so I've begun: Character Generation As I get more done I'll post them. As with the generic ones you can also check here to see whatever stuff I make.
  2. Rod asked me to make some reference sheets for Classic Fantasy, so I've begun: Character Generation As I get more done I'll post them. You can also check here to see whatever stuff I make.
  3. Oops. Should be OK now. EDIT: Also, I am currently doing some Classic Fantasy work for threedeesix, so it will be a bit before I get going on refining and adding to my reference sheets.
  4. Sorry, I updated the first post – As requested I whipped up a page and the sheets are now here: BRP Materials Refer to this page in the future.
  5. I'll make a proper page for it if I get a chance tonight. I'm still working on these... as i said, I will eventually make up some portrait pages/combinations, add optional rules, etc.
  6. OK, I'm a bit further. Next when I get the chance I'll see if I can do different orientations and start adding optional stuff (although the reason I like BRP is it's simple... why add add all that stuff?! ) You can always print the reference bits you want as "fit width", cut them out, and photocopy together portrait pages. I've also done some character sheets, nothing special, but more to my liking. http://members.cox.net/judas66/Ref_Attacks.pdf http://members.cox.net/judas66/Ref_CharGen.pdf http://members.cox.net/judas66/Ref_Combat.pdf http://members.cox.net/judas66/Ref_Fumbles.pdf http://members.cox.net/judas66/Ref_Magic.pdf http://members.cox.net/judas66/Ref_MajorWounds.pdf http://members.cox.net/judas66/Ref_Psychic.pdf http://members.cox.net/judas66/Ref_Resistance.pdf http://members.cox.net/judas66/Ref_Sorcery.pdf http://members.cox.net/judas66/Ref_Specials.pdf http://members.cox.net/judas66/CharSheet_Front.pdf http://members.cox.net/judas66/CharSheet_Back_Sorcery.pdf http://members.cox.net/judas66/CharSheet_Back_Magic.pdf http://members.cox.net/judas66/CharSheet_Back_Mutation.pdf http://members.cox.net/judas66/CharSheet_Back_Psychic.pdf http://members.cox.net/judas66/Rule_Checklist.pdf
  7. I'll see about it hopefully soon, maybe starting next week. I actually have a plan to make a comprehensive, clean, reorganized set of pages (similar to the ones above) for BRP reference. BRP is great, but the tables and reference materials tend to be terribly unclear with poor readability and comprehensibility. It makes the system seem more complicated than it actually is (and a bit intimidating to newbies) and I'm trying to come up with a simple package I can hand to a new player and say "Here, this is it. Anything else ask me in play." This is a long term project though, so forgive me if I slowly come out with this stuff over the next weeks/months. It may not even be possible, as so much of the rules (like the Spot Rules) are nuanced longform text... I will need to condense/simplify stuff which is easy to mess up.
  8. I plan on doing some more as I continue to build up my GM resources. As I get stuff done I'll post it. Thanks!
  9. I was wondering if folks could check out my reference sheets, and make sure I haven't messed anything up. If there are no errors people are welcome to use them, and if errors are found I'll address them. Thanks! EDIT: As requested I whipped up a page and the sheets are now here: http://members.cox.net/judas66/brp.html Refer to this page in the future.
  10. It isn't about the actual weapon tables, but in the Spot Rules for firearms the rule about keeping an empty chamber under the hammer hasn't been true for years. Modern revolvers use a transfer bar system. I suppose the rule is there because it would apply to a 1920s CoC game, but you migth want to mention that.
  11. In my PDF the descenders in all of the subtitles are chopped off. For example, a lowercare "p" does not show the bottom of the verticle line. Is everyone else seeing this?
  12. Outstanding cover, lovely news! Jason, your name will be praised as long as I draw breath!
  13. Judas

    BRP PDF?

    Chaosium could make more dough from a guy like me who would likely buy the hardcopy and the PDF. Hell, I bought two copies of Stormbringer 5, then cut one up and scanned it so I could have both a book and file.
  14. Sorry if this has been asked before, but the search won't allow such short terms as "PDF". Has anyone heard if Chaosium will release a PDF version of the new BRP? Because I would buy a BRP PDF PDQ!
  15. I think there are some things that are pretty good at dropping a living target besides CNS hits, if not instant than out of the fight pretty quick. Things that stop breathing (like multiple lung punctures coupled with an artery spewing into the lungs or a bad diaphram hit), cause extreme pain or panic (groin hits, thigh hits that cause a friggin fountain of blood from the femoral) and the like. Sure a CNS is the only guaranteed instant drop, but being shot through the heart will really sap the ability to fight pretty quick.
  16. True enough, and as Atgxtg said we already have crits and impales. I was just musing.
  17. IIRC I saw a collection of stats on "one shot stops" that had the .357 with a better stopping percentage than any other round. Not sure why that would be, but hey.
  18. All this talk is fun but in the long run kind of irrelevant. Are we talking a 158 grain +P hollowpoint round through a 6" barrel, or a 110 grain standard loading FMJ round from a 2" barrel? There are so many thousands of combinations of bullet types, bullet weights, powder charges, barrel lengths, etc. that the variation requires either very long weapon lists, or a few basic categories (light, medium, heavy, very heavy) with enough variation in the damage. I've seen tests of .38 Special rounds with velocities from 6-700 FPS to over 1100 FPS with bullets of the same diameter and almost identical weights from the same gun. What's the damage from a .38? Don't get me wrong though, it would be cool to have a gigantic weapon list with tons of weapons with various barrel lengths and ammo choices! Anyway, the undisputed number one factor in "stopping power" is shot placement. Skill means more than bullet size, weight, magazine capacity, how cool it looks, what "special forces" guys use, or what some guy told you. Maybe +1 point of damage per 10 or 20 points in the skill? That would be cool in my book! Of course psychology is next in importance. Assuming you don't get a CNS, major organ, or major artery hit the mindset of the target is key. Big bangs from the gun seem to affect this as well (target hears a roar then is hit and unconsciously figures "damn, better fall down"). I'm not sure how you would model this...
  19. Judas here. Love CoC and Stormbringer, but haven't played any other BRP... I've seen read things like Ringworld and Worlds of Wonder, but never really played them. Started with Basic DnD back in the old days, like most I suppose. Loved playing Star Frontiers, got into a few other games, and wrote my own little game. Played some DnD3 for a while when it came out. These days I'm pretty much just a BRP person, simply because it's the only system I can run easily and comfortably. The upcoming Deluxe BRP will be the bombdiggity. I have considered adapting a sci-fi setting I started years ago, or looking for a sci-fi published setting for BRP. I'm a cup of tentacles. I am also brilliant and devastatingly handsome. I once dated a girl from Yuggoth, but her family was psychotic fungi so it didn't work out.
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