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USAFguy

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Everything posted by USAFguy

  1. I suppose you could include the "Red Bull" that bestows flying or haste to the characters!
  2. Clearly religion (and the lack of it) are a sore subject...Hey, it's just like real life. As a flawed Christian, I suggest dealing with it in a way that fits into 'the story' and in a way that the players and GM enjoy. What are the consequences of putting religion into the setting...badly? Just unimaginable horror! http://en.wikipedia.org/wiki/The_Star_Wars_Holiday_Special Do you REALLY want to see the Middle Earth Christmas special where the Fellowship of the Ring has to track down and give him the REAL 'naughty and nice' list that Gollum snatched, to prove to Santa that Sauron's Christmas wish should NOT be fulfilled. (Yes, he wants "The One Ring"). Orcs, Trolls and reindeer....hilarity ensues. Or "A little night in Jerusalem", where hero of this plane, "Elric of Nazareth" teams with the legendarily cursed 4th Wiseman in an attempt to rescue Elric's 3rd cousin on his mother's side from the Sanhedran (sp) and a backwoods Roman provincal Governor. Mistaken identity, prophecy and a brief appearance by the Knight of Swords. Hilarity ensues. Ok...so if it fits, use it. If it doesn't fit....do it in a way that the players and GM enjoy. My best,
  3. One 'nice' thing about the Force being a psuedo-religion is that it took training (and indoctrination) to develop the powers; whereas 'wild' talent would probably (human nature being what it is) cause them to give into darker/baser instincts. At the same time, it would also encourage 'govt' and 'criminal' types a LOT of incentive to recruit them...willingly or not. Hey, I'm just using my pragmatic life-experience here when it comes to 'talented' people...who's to say human nature in the future would resemble the past!
  4. "communist utopia"....poppycock! Utter poppycock! It was a setting where men would bravely go where no man has gone before! Oh, and score w/ multi-colored alien women...can't forget that last part! )
  5. Run one that makes sense to you and make it fun for the players; it doesn't have to incorporate everything THEY want. Sorry the advice is so curt, but I think it's practical for all involved and will eventually lead to a better campaign.
  6. Thanks for the great work and time you spent on this project. My best, Mark
  7. I was/am toying with something like that for an Ancient Greece campaign. I think the Allegiance rules can be modified to be satisfactory. One style allows heroes to 'shunt' hit points. I was going to allow that AND have characteristices and such improve so that the characters could progress to the 'demi-god stage' (similar to the demi-god character in the BRP book). "Magic" could be left to the realm of key NPCs, the Gods, aid from Allegiance and the 'demi-god score' and a host of other machinations.
  8. Even the current sheets would be great. Are the magic items fairly straightforward? You know, we're expecting even bigger things with your next supplement! My best, Mark
  9. Rod, Would really appreciate if you could scan and post their original character sheets AND their current character sheets (along w/ magic items, etc) to give us an idea on how YOU run the campaign. My best, Mark
  10. Guy and rust, The campaign I have in mind has patrons, but not organized worship. Thus, worship/affiliation of gods/goddesses is not part of the world. None of the ancient heros 'worshipped' a god/goddess...indeed, it was more of a 'plague' by them.... no real RQ-style worship occurred. gods/goddesses had their favorites, the others seemed to favor them to a degree....yet some were offended by some deeds and temporarily set obstructions. Thus, Atgxtg's comments apply the most as Asklepios and family are not likely to be factors for the heroes/demi-gods. (BUT a later campaign were cults are established, along w/ gifts and geas of the patrons would be relatively straightforward...just not the world of the early heros where formal worship didn't occur) My best, Mark
  11. Greece has always been a favorite setting for me. I've spent a lot of time toying with the idea of a Greek Campaign set well before the Trojan War, before or at the same time of Herakles, Bellerophon...before the Golden Fleece. I think I found a way that I like to represent the characters who choose to be demi-gods, I can't wrap my head around relatively effective healing w/out priests and healers...they really didn't appear in the myth and I'd like to avoid that NPC/character class. My idea for demigods would be as follows: Divinity (essentially the same as allegiance): For every 10 pts, +4 to be distributed to strength, dex, con, int, app....and siz and pow as long as those last 2 top out at 21. It's a bit wild, granted, but it should result in a character resembling the stats of the demi-god in the BRP book when they approach Divinity (100%). At various levels, probably 20 or 30, they'd gain a legendary ability or the equivalent to a rune spell to simulate the patronage of a god/godess they most closely align (for example, those devoted to Apollo would gain some of the arrow spirit magic/rune magic spells as they progress; Zeus oriented ones would gain rulership skills/power and/or lightning based powers). They'd probably also gain levels in 'armor(kinetic)' at various points of divinity skill. (Toying with the idea of side-kick option for characters...they'd still have some benefits; but the big advantage for them would be that they'd rarely, if ever, gain the wrath of gods....something that the demi-gods are prone to incur). Which goes back to the main request...any suggestions on how to handle periodic miraculous healing w/out formal healers/priests AND still keep a Greek myth feel? Thanks! Mark
  12. Interesting postings, thanks. I need some time to look both over and think on them.
  13. This may sound mundane...but I'd include taverns/meeting-places (w/ their political bent) and universities....and churches/cathedrals...along w/ their NPCs. Don't forget the merchants and guilds. It was a time of turmoil, thus great adventuring. But religious and political strife was common. If it was in a 'hot-bed' area, even moreso. If in one of the tamer areas, certainly ex-pats met and conspired.
  14. if the scores involved are equal, the aggressor has a 50% chance of success. For every pt stronger (or weaker) the agressor has a +5% better (or -5% worse chance if they are the lower score). 18 vs 18 ... 50% 18 vs 17... 55 % 50+((18-17)*5) 18 vs 16... 60% 50+((18-16)*5) 18 vs 10... 90% 50+((18-10)*5) 17 vs 18... 45% 50+((17-18)*5) 10 vs 18... 10% 50+((10-18)*5) 10 vs 10....50% 50+((10-10)*5) Pretty much the same principle as the OCV vs DCV of Hero Games combat resolution....except it's *5% and you roll percentiles.
  15. I'd recommend a HUGE amount of caution on this 'invention' idea. How long was gunpowder around before it was used in cannon? A LONG time. The counter-measure game of offense vs defense had reached a point where catapults just weren't practical. Necessity IS the mother of invention. What drove the 'need' for the crossbow? Without the 'need', there would not be a crossbow. And indeed, without the infrastructure, the understanding of practical engineering (levers, pulleys, etc) the items to fabricate a crossbow wouldn't exist either. Just my opinion
  16. BTW, your personal email message box is full. But thanks for the answer!
  17. Rodney, regarding fate point regeneration... during the dungeon crawl, there may be 'hostile encounters' in each room. Does that mean they regenerated after each hostile encounter, even in a dungeon? My best, Mark
  18. Rolemaster had some spectacular (or cumbersome) critical hit tables. The 'lifekept' body might need MAJOR repairs, reattachments or other super medical treatments (from burns, ice, weapons, plasma, nether, water, force, etc), that 'in the field' skills cannot handle.
  19. Without the ruleset in front of me...the concept was that after hitting the death threshold, that various species' souls departed at a certain number of turns after 'death'. Lifekeeping kept the soul there, presumably the body was in a state surpassing a coma but less than total death. Reviving dead body whose soul has not departed was easier than the near impossible reviving after the soul had gone onto where souls go.
  20. I suspect the terms you seek are heavily dependent upon locale. For example, I doubt 'bamboozle' applies to London. 'Fallen Flower', harlotry, 'woman of easy virtue' or some other nonsense would work for a certain profession of the Old West.
  21. The issue that bugs me with non-adventuring herbalists is that local variety is nice, but is unlikely to have the ALL of the extremely powerful herbs. Adventuring (or hired adventurers) is required to get the full variety of herbs/plants/roots for life-saving/giving. Sure, there may be a nice local plant or two, but no area will have EVERYTHING. Therefore, and unfortunately, I feel the herbalists should be relegated to NPC status and tied to a local area in general...and the storage/care/processing issues make being a super-level herbalist is (virtually) impossible for PCs. It's much easier to just shrug as the GM and implement a bit of 'deus machina' and just decide what is possible/available. My best,
  22. This isn't going to be of direct help re: BRP, but I always liked the Rolemaster (ICE) products' list of herbs. It wasn't so much what they did, but the locations they could be found....they provided the characters many reasons to go (or be tasked) to gather these roots. While I don't find the mechanics of herbology to be to central to gaming and I doubt most (any) PCs would actually be able to adventure AND be legendary-level herbalists given the lab/storage/etc issues; I suspect that it does provide a reason for adventures. Classic Fantasy has very nice potion rules, and I doubt the adventures really need more more than that. But as a GM-inspired adventure, the quest for ingredients does work as motivation for many (be it for money or to save a colleague). My best,
  23. I thought it was a pretty linear progression... It starts at 50% for equal point levels and for every point difference, it's an additional 5% in favor of the higher point total. Of course, I could be a bit fuzzy on that as the chart is not in front of me... My best,
  24. Sounds like an Agatha Christie 'who dunnit' would be great. Include a sense of urgency as the mystery must be solved by the time the vehicle arrives. I recommend that the butler did it.
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