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Posts posted by Belgath
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My initial thoughts as the stone is Tied to life death moon and chaos runes. The Moon effigies allow Three Individuals souls to be bound to the stone. Providing Pow and Life force to the holder of the stone. But the powers provided her immediately addictive Starting at a passion 30%. Any time the player uses a stone He must make a will power roll against the passion To prevent himself from trying to draw to strongly on the stone and Resist becoming more strongly addicted to it. Any failure on a roll Causes a 5% increase a fumble roll causes 15% of the Addiction. The stone is not very efficient To heal one point of damage Causes one point of damage to each of the three individuals bound to the stone. Drawing on Pow is 1 for three as well. Anytime A willpower roll is failed the three individuals Who are sole bound Stone Must make an endurance role A failed roll Results in the sole bound fainting for 1d6 rounds And a 20% chance of getting a chaos effect. A fumbled roll Results in the individual Dying and coming back as a cat scratcher in1d6 hours. If this happens the owner of the stone was make a will power roll To gain control over The new Chaos creature.
I thought this would be a bit fun And dangerous objects to have in the game. So what are your thoughts and what adjustments you think I should make. I would still love to hear Different ideas on it’s magical properties.
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Unfortunately I was unable to go to GEN con this year due to severe back injury. And my kids were more bummed then I was. I definitely plan to be there next year. I was wondering if there’s any West Coast conventions coming up as I now live in Idaho?
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So I live in Idaho now, as I am Fairly close to Canada. I was wondering if there was any conventions on the west side of Canada or the west side of the United States that any of the Mythras Writers are going to be at? And this would be including any of the add-ons or modules.
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Hello everybody it’s been a while. Life has been a bit crazy busy. But Finally found time to start working on a new campaign. Ruin Seeps Through Shallow Wounds. In this world the two major oceans are completely separated by a narrow volcanically active land mass. That runs along one of the tectonic plates. There’s two major port cities that allow trade between The two major bodies of water. And of course because there Location there is direct competition and a lot of intrigue between the two cities. The player characters Get thrown right into the mix keeping it very open world. It will be interesting to see what direction the players decide to go in. Small rural towns sit outside of the main cities have them spaced out about every 4 to 6 miles stretching along the volcanic islands. There is plenty of room as the cities are being re-inhabited yes after a long span of just abandon being abandoned. People are being paid to move in and Homestead what a fortunate time to be alive.
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18 minutes ago, Raleel said:
Just the rules straight from RQG on the PCs and Affinities?
Yes. I had played with the full RQG but my kids did not like the combat rules and felt to restricted in what they could do. I do use the RQG spells but with the Mythras rules. Now if I had a group that wanted The combat more crunchy and dangerous I would use the RQG rules.
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I use the 95% Mithras rules and Add in the RQG rules for rolling up PC and the rules for the rune Affinities. I also use some of the rules from RQG6 and RQG4 but as there is only 50 copy’s of each of Those books and maybe really hard to get your hands on them.
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I think I might need a change my Campaign idea as I’ve been having a hard time feeling the game slots. Any ideas on capture the interest of Moore people, My write ups I’ve always sort of sucked, I’m not as boring verbally. I am thinking My description maybe too convoluted.
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I use the Luther Arkwright rules for all my CoC adventures as the Tenacity Rules map vary well to the CoC sanity. I use EDU as advanced skill that helps augment any skill that Lerned in a library, if they have Access to the library or books. Luck I use as stated in the Mythras rules.
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So I’m starting a new parallel worlds campaign, using primarily Mythras, Luther Arkwright and After the Vampire wars. The main Primes will be Loosely based on the Night Lord series by Garon Whited. In these books you have Parallel Earth worlds. That differs from each other like in Luther Arkwright but But each parallel have different levels of magic some high magic earths worlds and low or no magic earths. Also Time runs At different speeds in each parallel and is not consistent so you can enter into a parallel earth where it still 200 BC leave for a day and come back a week later and 30 days or a hour could’ve gone by. Also in some parallels there’s wizards and magicians and others There’s no magic whatsoever. On top of this there are some unique high magic worlds that fall none of Typical rules so you can have a flat earth world, Thennia, or Glorathan exc exc. Now the unique worlds Don’t have parallels of them. Vampires tend to be fairly prevalent on all the Parallel and unique worlds. Yeah I think this is going to be Fun, as it’s going to allow me to use all the supplements Constantinople, Rome, Britten vampire wars Luther Arkwright. Now Entrance into the different parallel earths and Unique Worlds Happens primarily with magic. But I’m going to add in the Psionic method and Scientific ones from Luther Arkwright. Now the space between worlds is filled with chaos the earth parallels tend to be realms of order. High Magic world’s Quickly typically border chaos in a more physical way converting chaotic energy into Magic This Sometimes Let’s creatures of chaos breakthrough into that world. I will be starting this campaign on Roll20 Thursday Evenings at 6pm EST Staring on the 29th of Nov. If any of you are interested. I’ll try to do a better job this keeping up with posts on how the campaign progress.
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Greg has had a great influence in my life. He was a friend of are family. Had given me my first copy of RuneQuest back in 1981when I was 10 years old. That started me on many RPG adventures and forever ruined D&D for me. My kids got to know him a bit from the GenCons and my storys, they where always excited to see him. He was always happy and energetic, Greg helped Ignite my kids Imagination. He will be greatly mist.
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Now a lizard would have been epic. I want to go find one now. Or maybe photo shop one in.
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Nice review
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WeAreAllUs: download 'The Rattling Wind' for RuneQuest, released in memory of Greg Stafford
in RuneQuest
Posted
I’ll be running this on Saturday. Great new adventure.