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Dr_Zarnak

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  • RPG Biography
    I've been playing roleplaying games since 1980, starting with D&D and then progressing to other TSR games. Where I live, there weren't any alternatives back then. My introduction to the BRP came in the pages of Dragon and White Dwarf magazines (via reviews and advertisements), but it would not be until 1986 that I played my first Chaosium game - Stormbringer. I got Call of Cthulhu soon afterwards, and haven't stopped since.
  • Current games
    RuneQuest/Mythras, Dungeon Crawl Classics
  • Location
    Philippines
  • Blurb
    Always in the mood for a good game.

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  1. The Blasphemous Tome
  2. My bad, they are indeed in the new edition. I was thinking of the psychic Gerrhardt Wvinch, a useful ally in our campaign who had been made a member of the order by our then Keeper. His residence in 111 Terrace Building is now occupied by one Minerva Coleman. I like the new character but have a sentimental attachment to herr Wvinch, who helped our intrepid bands through some harrowing times.
  3. To answer the question about how the the new Arkham sourcebook compares to the older editions, you get more than a graphic update and the 7e stats. Some people and places have been replaced: Dr. Laban Shrewsbury and his residence are no more, for example. Ditto The Eye of Amara occult society and its eccentric guru. Pin Liou is now Jin-Pin Liou a.k.a Louis Pinelli. Arkham Sanitarium has been replaced by the Pickering Psycopathic Hospital. And so on. Personally, I plan to keep some of the older NPC’s, perhaps move them to a different neighbourhood if I happen to also like their replacement (the case with Shrewsbury). The absence of adventures is disappointing but understandable given the size of the book. One or two scenarios making use of the people and places of the new Arkham would have been nice, like “The Condemned” did in Arkham Unveiled, and perhaps even serve to kickstart a new campaign. Now we can only hope that the promised adventure collection isn’t too far off.
  4. “The King of Shreds and Patches” by Justin Tynes (from Strange Aeons) is set in Elizabethan London, and involves historical personages John Dee and William Shakespeare. It’s an excellent spooky mystery.
  5. Ordered it. The original monograph was a favorite of mine, one of the best of that line.
  6. William Barton wrote some rules for seances, spirits (dybukka), and possession, as part of the occult chapter in Cthulhu by Gaslight 2e, but they were left out of the final product because of space limitations. The material eventually appeared in Dragon magazine #139, in an article titled, “Speaking with the Spirits”.
  7. The monograph had two scenarios, “Morituri Te Salutamus” (16 pages) and “Chuma Invictus!” (11 pages), that were reprinted in the Cthulhu Invictus Companion (for Cthulhu Invictus 2E) but as far as I know have not been updated to 7th edition.
  8. Is there a chance we’ll see some Pendragon titles added to the list? I’d love to get another copy of Savage Mountains.
  9. The physical book is available now. If you order it, you will get the pdf as well.
  10. I had read that Kevin Ross was working on a book of adventures for Down Darker Trails. Is there any truth to this, and how far away is it from publication?
  11. It would be nice to have miniature sets connected to some of the campaigns; a Masks of Nyarlathotep or Horror on the Orient Express set, with figures for the major NPC’s and monsters, might actually be used in play.
  12. I've used the scenario that came with the Elric! Gamemaster Screen ("The Curse of Chardros") more times than any other. I would love to credit the writer who came up with it, but I can't find the credits anywhere in the booklet. My guess is that it was by Richard Watts.
  13. Hello, how about sending this campaign to Marcus Bone, I’m sure he would be glad to host it at his site - www.stormbringerrpg.com
  14. Looks good. Alas, the description of the game on RPG.net by one of the translators suggests it has little semblance to our beloved BRP game. Still. I plan to give it a shot. The publisher has produced a number of interesting modules for the game.
  15. "He was in the changeless, legend-haunted city of Arkham, with its clustering gambrel roofs that sway and sag over attics where witches hid from the King's men in the dark, olden days of the province." I just ran "Spare the Rod", from More Adventures in Arkham Country, and heartily recommend it. It involves one of the town's legendary witches.
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