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trystero

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Everything posted by trystero

  1. High-level overview: each profession has a list of eight skill bonuses, like +10% Insect Care or +05% any non-missile weapon. You get those bonuses for each full year of previous experience spent in that profession, with the limit that once your skill hits 50% or better you have to make an experience roll to get the bonus. The rules recommend allowing no more than five years' worth of previous experience using this system. This is somewhat like RQ3's previous-experience system, in that you gain a flat number of percentiles per year of experience in a profession-dictated set of skills, but the percentile values in Trollpak are higher (5 or 10 percentiles per year, where RQ3 had 1–5 percentiles per year) and the suggested five-year limit and addition of the experience-roll mechanism at 50% means that you can't just age your way into Rune Lord status.
  2. As a side note, The One Ring allows for exactly this sort of assistance; you can get one, two, or three successes if you make your Stealth skill test, but you only need one to be stealthy yourself, and the rules allow you to spend the extra successes to compensate for other party members who fail their own Stealth tests. It's one of my favourite things about that game.
  3. My immediate inclination would be to ask all PCs to roll the Augment, but then have only the one with the worst augmented Hide skill make the actual roll for sneaking, and to similarly have only the guard with the best augmented Scan or Search make the opposing roll (or, more accurately, make a single roll for all of the guards).
  4. p. 2, Credits section, Interior Art: Pat Loboyko's last name is misspelled as "Laboyko". Back cover, second column, ¶ 1: In the second sentence, "a perfect for setting for Call of Cthulhu" should be "a perfect setting for Call of Cthulhu", minus the superfluous "for".
  5. Investigator Weapons Volume 1: The 1920s and 1930s talks about tracer rounds, which do a small amount of burn damage in addition to their normal kinetic damage, on p. 103. The same approach seems to be used in Investigator Weapons Volume 2: Modern Day, though the burn damage is higher for some of these newer ammo types. See, for instance, the .50-inch APEI round described on p. 97. (And I'm specifically not giving exact details because these are great books and you should buy them.) 🙂
  6. It'd be great to see these uploaded for posterity. I wonder how many people are still playing the d20 version of Call of Cthulhu these days.
  7. Not very important, but or my nit-picking heart's sake please change the NPC Character Sheet's title to either Non-Player Character Sheet or NPC Sheet. (Insert your own "ATM machine", "PIN number" joke here.) 🙂
  8. p. 53, second column, Homeland Characteristic Modifiers table: There is no entry for the Pol-Joni; I assume they have no characteristic modifiers, but they should still appear in the table. p. 53, second column, Homeland Characteristic Modifiers table: The Old Tarsh and Lunar Tarsh entries are reversed (Lunar Tarsh appears first everywhere else in the book). p. 62, second column, High Llama Rider Cultural Weapons: Change "2H Dagger-Axe" to "2H Dagger-axe" (lowercase "a" in "axe") for consistency with predominant usage. p. 91, first column, Vishi Dunn Attacks table: Change "Dagger-Axe (2H)" to "Dagger-axe (2H)" (lowercase "a" in "axe") for consistency with predominant usage. p. 199, Attack & Parry Results table's Critical attack vs. Normal Parry entry: The text says, "Defender's parrying weapon HP reduced by the damage rolled", but the Parrying a Critical Hit section on p. 200 says that the parrying weapon takes twice normal damage or no damage, depending on the type of the attacking weapon. p. 199, Attack & Parry Results table's Special attack vs. Special Parry entry: Change "1HP damage" to "1 HP damage" for consistency with predominant usage. p. 199, Attack & Parry Results table's Normal attack vs. Normal Parry entry: Change "1HP damage" to "1 HP damage" for consistency with predominant usage. p. 200, first column, Subsequent Parries section's first and second paragraphs: "Any subsequent parry is at a cumulative –20% penalty for each additional parry" and "Subsequent parries are at a cumulative –20% penalty" are superfluous. Suggest dropping the second paragraph and recasting this portion of the first paragraph as "Each subsequent parry suffers a cumulative –20% penalty", omitting the redundant "for each additional parry". p. 415, second column, Making an Experience Roll section's third paragraph: Text "A modified roll over 100 is always a success" indicates that a roll of exactly 100 on an experience roll is a failure, but p. 416, first column, Exceeding 100% in an Ability section's first paragraph says that "A result of 100 or higher is always successful." Suggest changing "A modified roll over 100…" on p. 415 to "A modified roll of 100 or more…". p. 418, first column, Increasing POW Through Spell Use or Spirit Combat section's second paragraph: "If an adventurer obtains a success either attacking or parrying during spirit combat, POW can be increased or wth successful POW vs. POW resistance roll" is garbled and nonsensical; suggest changing to "An adventurer who obtains a success either attacking or parrying in spirit combat, or who makes a successful POW vs. POW resistance roll, receives a POW gain roll." Index (passim): Not all page-number entries are hyperlinked. In the Melee Weapon entry on p. 442, for instance, the references to pp. 61, 65, 300, 302, and 305 are not hyperlinked (but the other page references listed in the same entry are hyperlinked). Back cover, second column, fifth bullet point: There seems to be a word missing before "sorcery": "A guide to the Runes and other types of magic, from spirit magic, sorcery, to incredible Rune magic…". Suggest changing to "A guide to the Runes and other types of magic, from spirit magic, to sorcery, to incredible Rune magic…". (I also think it's a little weird to say "Runes and other types of magic" and then mention "Rune magic", but that's not an error per se.)
  9. p. 64, second column, Assistant Shaman occupation's Note entry: "see pages 73" should be either "see page 73" or "see pages 73–79". p. 65, second column, Crafter occupation's Homeland entry: This says "All (except Prax)", but we're told on p. 118 that Praxians "learned to use [their herd creatures'] flesh, bone, skin, and sinew efficiently that their beasts might not die unnecessarily", which suggests that they might at least have tanners and leatherworkers, if not other kinds of crafter. p. 66, first column, Entertainer occupation's Base Income entry: Add comma after "(instrument)" in "for Dance or Play (instrument) 80 L base income". p. 70, first column, Philosopher occupation's Favored Passions entry: Add period after "Love (Wisdom)". p. 71, first column, Thief occupation's Equipment entry: "secret thieves mark" should be "secret thieves' mark" (with possessive apostrophe). p. 73, second column, Cult section's second paragraph: "The player should select the cult of a deity that the adventurer has at least one Rune with a rating of at least 50% in common with the deity" is fragmentary and awkward ("at least…at least…with…with"). Suggest changing to "Choose the cult of a deity with at least one Rune in which your adventurer has an affinity rating of 50% or better." p. 79, first column, Personal Skill Bonuses section's first paragraph: "Adventurers have personal interests beyond that demanded by their occupation, cult, and culture." Change "that" to "those" to match plural "interests". p. 81, first column, Handedness section: "All adventurers are assumed to be right-handed unless the player choses for them to be left-handed." Change "choses" to "chooses". p. 83, Family Heirlooms table entry #18: The effects listed are only for iron, but the entry says, "An ingot of iron or some other pure Rune metal" (emphasis added). Perhaps provide a pointer to the appropriate section in the Gamemaster Screen Pack or Gamemaster Sourcebook?
  10. Or for those of us who're holding off on print in hopes of getting a corrected second printing (which is very RQ2, I have to say).
  11. Okay, I think I see what's going on. The free PDF file that's available from Chaosium.com has been updated to include borders and grey page backgrounds. My copy of the PDF is the file available from DriveThruRPG.com, which has no page backgrounds or borders (and is also free, though you still have to put it in your cart and check out). Try grabbing the DTRPG version? It seems print-friendlier. I'm not aware of any rules/content differences between the two versions.
  12. Which quickstart version did you download? The Seventh Edition Quick-Start Rules PDF (blue-and-white cover, with people in an ice-covered cavern inspecting an Elder Thing) doesn't have much of a page background, except in a few sidebars and handouts. (But it doesn't have layers, so there's no way to turn off those sidebar/handout backgrounds.) You can also purchase a print edition of the booklet for $9.95 from Chaosium or Lulu if you prefer.
  13. Can't speak for soltakss, but for my group, it's simple numbers; if you're fighting an opponent one-on-one, they're going to be able to face you, but two-on-one means one of the two attackers gets a flank (side) attack bonus and three-on-one means one attacker gets a flank-attack bonus and one a rear-attack bonus. I use this house rule in any game that doesn't include facing and have been happy with it. (And we do ignore it for cases where the defender is in a narrow tunnel or opening, preventing the attackers from spreading out all around them.)
  14. Get a D600 and divide the result by two. 🙂 Actual answer (or the way I'd do it, at least): roll 1D100 and 1D6. If the D6 result is 1–2, read the D100 result as-is; if it's 3–4, add 100 to the D100 result; if it's 5–6, add 200 to the D100 result. This gives you a perfectly flat 1–300 distribution. This was one of the ways for generating a 1–20 number back in the very early days of the hobby, when D20s were still numbered 0–9. You rolled a D20 and a D6 (or a Danything, really) and added 10 to the D20 result if the Danything result was in the upper half of its range.
  15. http://www.jonathantweet.com/jotgamerunequest.html is the link in case anyone wants to read Tweet's own words on the subject.
  16. I like it, but it's a lot of tables. For my old campaigns, I just had players roll 1D1000, divided by 1000, and multiplied by 294 to determine which day of the year their adventurers were born on. (This was before we had Elemental Rune affinity ratings, so I'll need to figure out how to modify that approach for RQ:G.)
  17. I've found a few sources online claiming that this is the abbreviation for Knight Commander of the Order of the British Empire, but that's bunk; the proper abbreviation for that honour would be KBE. So I'm guessing that it's a garbled mix of KCB (Knight Commander of the Order of the Bath, as you've noted) and GCB (Knight Grand Cross of the Order of the Bath). I agree that removing the "G" is the easiest fix.
  18. This makes me sad. I'm actually considering holding off on getting the print edition of the core rulebook because so many of the errata weren't caught in time. I appreciate the benefits to Chaosium of having a print book to sell at Gen Con, but as a player I'm not keen on getting a rulebook that (just to pick examples from other threads on this forum ) has two different answers for what happens when a critical attack meets a normal parry, or includes a Fireblade spell that can't be used in combat by the caster.
  19. One last not-truly-an-error-but-please-consider-anyway point before I head to bed: the cover art is much darker on the PDF than in the no-graphics preview image that was made available to pre-release list subscribers, making it harder to pick out details on the beautifully-drawn creatures. Any chance the art layer could be brightened a little? (Compare the RQ:G core rulebook cover, which has excellent contrast between background and figures.)
  20. p. 3, Contents section: the word spacing for some entries is quite tight, making "The Elder Races", "Chaos Monsters", and "Giant Arthropods" look like "TheElderRaces", "ChaosMonsters", and "GiantArthropods", respectively. There's plenty of room to open up the spacing in these entries. p. 8, first column, paragraph 3: the quoted phrase “incomplete creature” is misaligned, with the quotation mark hanging off into the left margin. (It looks as though the text has optical margin alignment enabled, which is great for paragraphs that start with a quotation mark but which looks ugly to my eyes when quoted material appears in mid-paragraph, as in this example. YMMV.)
  21. p. 167, Animal Spirits section: in the spells-by-spirit-type list, Arthropod, Other is the only arthropod listing. Perhaps change to just Arthropod? p. 168, same list, continued: again, Invertebrate, Other and Reptile, Other Carnivorous should just be Invertebrate and Reptile, Carnivorous, respectively; the "Other" entries don't seem to serve any purpose. p. 169, Healing Spirits section: no characteristics are given. If these are meant to have the same characteristics as the Disease Spirits, above, the entry should say so. p. 169, Nyctalopes section: the text uses "nyctalop" (no "e") as the singular form, but the tables at the bottom of this page and the top of the next use "nyctalope" (with an "e"). p. 169, Nyctalopes section, first paragraph: "a nyctalop would be described of having a SIZ of 3 cubic meters" should be "a nyctalop would be described as having a SIZ of 3 cubic meters". p. 169, Nyctalopes section, stat block: Under Attack, "Nyctalopes Attack % is 10% per meter³" should be "Nyctalopes' Attack % is 10% per meter³" (with possessive apostrophe). p. 172, Sprul-pa section, first paragraph: the quoted phrase “conjured thing” is misaligned, hanging out into the left margin. p. 177, Air Elementals (Umbroli) section, first paragraph: not an error per se, but please consider changing "Air elementals (commonly called umbroli)" to "Air elementals (commonly called umbroli or sylphs)" for consistency with the other elemental entries, which all include the common names from older editions (shades, gnomes, salamanders, lunes, selenes, and undines).
  22. p. 104, Scorpion Men entry: should there be a reference to the limb-loss rules from the Giant Arthropods section (p. 130) for the scorpion legs? p. 164, Disembodied Spirits section, second paragraph: "In contact with another entity, spirits can sense exact POW, INT, and CHA, of that entity" should be "In contact with another entity, spirits can sense the exact POW, INT, and CHA of that entity" (add "the", remove comma after "CHA").
  23. True Dragons entry, p. 117: in the second column's second paragraph, the quoted phrase “mind child” hangs out into the margin (aligning on the letter m instead of the quotation mark). There should also be whitespace before the sentence "The best-known Kralorelan True Dragons are:" to separate it from the bullet entry for The Brown Dragon immediately above. And I concur with the earlier poster who suggested changing the entry name (to Dragons or perhaps Dragons, True) so that it alphabetises properly.
  24. Triceratops entry, p. 115: "liveta in herds" should be "live in herds".
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