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Sean_RDP

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Sean_RDP last won the day on February 1 2016

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About Sean_RDP

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    Senior Member
  • Birthday 12/05/1971

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  • Website URL
    http://reigndragonpress.weebly.com/

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  • Location
    Atlanta, GA USA

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  • RPG Biography
    I began playing RPGs in 1981 with BASIC D&D. Since then I have rarely met a game I would not at least roll up a character for. I prefer to play or run a variety of games and systems. I am also a (atm) amateur designer and have written modules for the RPGA Living Greyhawk and Living Dragonstar campaigns. (Both are now defunct).
  • Current games
    D&D 5E; Edge of Empire; Designing several new systems of my own.
  • Location
    Atlanta, GA
  • Blurb
    Writer, storyteller, gamer, lover, and slayer...

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  1. This post cannot be displayed because it is in a password protected forum. Enter Password
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  3. Where: A mountain village; western edge of Prax. When: Fire Season, 1626 Stakes: The village of Seven Idols will be consumed by the mountain god Cielcath (pr. Keel-cath) or the people will perish from the poisoned well. Hook: Crossing into Prax the adventurers are attacked at a crossing by crazed shepherds leading a young woman on a mule. The young woman will tell them she must be returned to the village of Seven Idols now that her rescuers are dead. She promises her mother will explain more. Choices: The characters must make choices from the very start. Do they kill or capture the shepherds? Do they return Drordel to Seven Idols? Do they accept the offer from Vrardel to help her daughter seek the chamber of Cielcath? Will they help her on her tasks or will they allow Drordel to suffer all of the consequences? In the end do they try and destroy Cielcath the Undying, letting Seven Idols die, or allow Drordel to finish the Hero Quest? Motivations: Though the people of Seven Idols are Lunars, they seem peaceful and fair. They are dying from the poisoned well and Cielcath will devour them all if it awakens. Vrardel promises to allow the younger members of the village to seek out other, non-Lunar gods if they wish, assuming the PCs finish the hero quest. Cielcath is a being of chaos. Tone: Focus on the ideas of sacrifice and what it means to be a hero. Seven Idols is doomed, even if the PCs succeed, as the world is changing and the younger members will eventually leave or change their allegiances. Every scene is back-lit by eternal sunset. Success means another season of life.
  4. Sean_RDP

    Suggested Scenarios and Supplements?

    Definitely get Rogue Mistress, even if it costs you a finger or something.
  5. Sean_RDP

    OpenQuest what would you change?

    As someone who is using the OQ OGL and making my own changes, I feel a little weird even commenting. I am however, firmly in the OpenQuest 3 camp. I do not think OQ needs a tone of changes, but I am eager to see what an updated set of rules would look like. Certainly it could also be open to an entirely new audience. Now I will get back to work
  6. Is the full longer version of the Tower of Yrkath Florn out there? I was reading my 1st ed SB this morning and reading over the scenario to maybe use for a Conan game I might be running. It mentioned there was a more extensive version. I suspect I just have failed to notice it somewhere along the line.
  7. Sean_RDP

    What is a Demon?

    I know what the book says and I know what some literature and other games say, but I am curious how others think of or describe demons in their campaigns. What role do they play, if any, outside the specific uses for magic?
  8. Sean_RDP

    The City That Thieves 2.0

    I am making revisions to this campaign, though the basic premise remains basically the same: The city of Hwnburg is a taker. Born under its banner your own fate is wrapped up in its story and that of the world around it as both fall into a new age. Cultures / Races Sea People Horse Folks Red Elves Laandfolk Raiders Characters Characters are minor (or middling) "princes" (any gender) of a House (Merchant, Noble, Councillor, Dueling, or Outsider Band) who spend their days fighting duels and settling feuds for their sponsors. Sponsors are not the same as their own house (necessarily), so this will create some politics. As the houses and the fortunes of the city grow more dim, the once proud princes also learn skills (Occupations) aside from killing one another. There will be rules for House and Sponsor creation and more room for having adventures outside of the city itself. Hwnburg itself will still play a significant role in the characters lives.
  9. Sean_RDP

    Greg Stafford Condolence Thread

    My sincerest sympathies to his loved ones, family, friends, and colleagues. Greg Stafford has gone onto the next great adventure and left behind many gifts and inspirations, not just in role playing games but in life. And as long as those whose lives he touched, however briefly, carry on making the most of those gifts, his memory will live on and the inspiration will touch new lives.
  10. Sean_RDP

    Lunar Marines

    Right, that is the way I read it to. I am also researching "marines" from other cultures in human history that might (or might not) offer some ideas. This group was basically chosen because they had some skill with water, swimming, or boating already.
  11. Sean_RDP

    Lunar Marines

    I think that is the general idea, though IF they get there and how will be up to them. As for how they get off the island, there will be a few options once things go south. For instance perhaps the island is a landmark for fishermen who have their boats out. The characters could bribe, threaten, or just steal one of those. The island might be accessible (ish) at low tide? That could make for an exciting escape. If the outpost is attacked, the attackers might have boats of their own. I do not intend to make it easy, but options will exist.
  12. Sean_RDP

    Lunar Marines

    So I am working on the background for the Red Sky at Night campaign I am going to run. I have determined that I want to make the characters Lunar marines. The Lunar navy (as I understand it) is relatively new and not that big. The basic premise of the campaign's start is that these are 3 to 7 (number to be determined) Lunar soldiers / sorcerers or what have you that were part of a far outpost and when everything goes to hell, they have to make it back home without any help. Across a world that is pretty damn hostile to them right now. After puttering around a bit, I thought that a group of marines, part of a group set to look out on a small island near Corflu (or somewhere else) would find themselves in need of getting home without their ship and their unit (company). To make a Lunar Marine, really just a soldier roped into naval service because they can swim, I decided to modify the Light Infantry Warrior a bit. I am sticking with the book material mostly to make it easier for new players. But may expand a bit as needed. Unit Weapons: Javelin, 1H Weapon, Medium Shield ( but might a small shield be more appropriate?) Homeland: Lunar Tarsh (I thought they would have all been recruited there, but Other Suggestions?) Occupational Skills: add Boat +10%, Swim +10%, Shiphandling +15% (Should I drop any skills?) Cults: Seven Mothers (Other suggestions?) I do not see any other changes that would be needed; I can always have rope lying around should they need it. Unit Ship: Red Scar of Corflu; CO: (rank?) Dajath Skymarked Marine ship's company of 35 + 1 officer. Unit name: Scorpion (company / cohort / something) - Divided into seven bands of five (ish); CO Ahreza Pripas Squad: Dark Moon Band - 1 (npc) leader Hegesh Oromod TL:DR Backstory. The ship was laid up for repairs and this whole unit (The Scorpions) were assigned to an island look out post. Then the stuff happened. So any thoughts are appreciated.
  13. Sean_RDP

    Chronicles of Future Earth

    Here is the Kickstarter: I have no particular horse in the race but I know some folks are fans. I backed it.
  14. Sean_RDP

    Summoning RuneQuest Gamemasters

    There's no sharing.
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