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Sean_RDP

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Everything posted by Sean_RDP

  1. All the discussions for Mournblade I see are in French, but there might be some compatible Roll20 resources in the direction. (I do not read French, so I cannot say how good or how useful)
  2. I Do not know how much I am allowed to say, but I can say After Thought is not Runed Worlds. Its something much different. Runed Worlds is still on my project list though.
  3. The vibe I get is one of trying to create what the game name changed to: a magic world. Not desperate and dark and doomed the way the Young Kingdoms were, but something that had a sinister fairy tail to it. A world that can go places. There is a lot of potential in the Southern Reaches. If I were to give it a vibe, I would say Loreena McKennitt metal.
  4. This is my answer as well. There was something... I dunno if decadent is the right word, but raw and unconcerned in the design that I liked. I would play any version, but SB 1 is my preferred.
  5. Time for an update. I apologize for it being so much time passing. We are still at work on the manuscript itself. My writing on it had to slow way down, though to be fair a year may have been ambitious on getting this done. Regardless, I hate making a promise and not delivering. Let me list some things we have accomplished. Finalized the visual aspects of the magical language Finalized character creation, in terms of the changes needed. Finalized the look we want for the book. Almost done the free First Look. It will reveal all the folk and their in game stats and how
  6. Straight to PDF. If it is super successful other related KS projects down the line, but this one will be PDF and maybe a POD option.
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  8. December 2019 Update I realize I have been working on this system and these games for a long time now. With so many life changes and other projects coming up, the systems have had their own changes. And the worlds too. But none of them are being abandoned. I have actually managed to get quite a bit done on Q21 this year, even if that meant scrapping a lot of work I had done. As it stands Q21 looks almost nothing like OpenQuest2 at this point. And that has been part of the problem. I had this idea originally and each time I revise it, it moves away from the original OQ framework. Tha
  9. December 2019 Update This is just a quick update. A longer one will be coming near the end of the month. I want to have our next team meeting before revealing any more information. We are still looking at February as a release month. But the long promised preview will be available soon. It will have info on the playable races, some lore, a preview of the locations, speak about magic, etc... I know I have given hints before about the magic, but I am very excited about how we are using the existing Sorcery rules in Magic World to create this deep and immersive feel. I am excited
  10. So this is from page 105, sub header- SORCERY SPELL LIST Unless it states it somewhere else (that I have not found) the character's MP are not bolstered by the MP of any magic item, unless that item specifically says it does. The Staff doesn't, it just has MP available for use. However, a spell that is MP:MP uses the MP regardless of whether it is the same as the POW score. So if you sacrifice a point of POW (say 18 down to 17) until you use them, your MP are still 18 and the sorcerer would use 18 for the Resistance Table.
  11. That looks good. I will give better feedback later. But I liked what I saw.
  12. Moon Heart A moon heart is a blue or pearl colored crystal copy of a human heart, though some non-humans can use them as well. It feels much heavier than an actual heart and is slightly larger in size than one might expect. Cults Associated: Lhankor Mhy Friendly: The Invisible God; (Red Goddess?) Enemy: Kyger Litor & all the other Gods of the Uz Hostile: Orlanth; Cults that hate or forbid sorcery Knowledge Among sorcerers and the Uz, the hearts are well known. Currently there are two blue and two pearl hearts in the possession of individuals. It is r
  13. It is a very good interview. Lots of us are trying to get more non-D&D/PF content on the site, with some success I might add. I was happy to see this got posted.
  14. It seemed like an important part of the early versions of SB and in the 80s may have been a more popular style of play. I am curious if anyone took that road and how it differed from the novels, as you mention.
  15. I thought this was a topic here but maybe not. Did anyone ever run SB using the characters from the books for the PCs? I am curious how that went for you. Were they ever used in playtest?
  16. The look has to be right; you can't turn Jason Momoa into a frail albino it just won't work. The actor also needs to be able to sell evil, to brood and not look like Batman, and to keep folks interest even when Elric makes bad choices. A lot of variables to go into it. And it is a very physical role. Next BIG question, if you are doing Stormbringer, run the series in Publication order or Chronological order.
  17. Who is your ideal Elric? (and other eternal champions as well) in terms of actor. The idea of Tilder Swinton playing Elric is getting a lot of play on my friends' list. I think that she could do it but that might be a bit controversial for some folks.
  18. In terms of licensing the games, this may make getting it harder or easier, depending. When a company grabs the rights, they typically grab associated media rights, like game tie-ins and such. This could put them up for grabs to anyone. And a lot of companies have been grabbing IP lately. Still, it would be a good time to examine the possibilities.
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  20. Actually going into space would reduce the aging process. Something gravity / space time or something.
  21. XMas 2019 or February 2020 likely pushing towards the latter. I am hoping to have some a brief intro thing here soon
  22. Actually, that is exactly what a tie is: a complication or an opportunity. Story is derived from what happens and how we as GM's let the world react to the outcomes. Ties are valid results. An example: Jurok and Ren jump in a river one night to see who can swim better. Best of three opposed swim rolls wins. Well each swimmer takes one of the first two 'legs' and the final one is a tie. The GM can Declare a tie OR (Complication) tell the players that three trolkin who had been moon bathing near the river notice the frenzy of their fight to the finish OR (Opportunity) des
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