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Sean_RDP

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Everything posted by Sean_RDP

  1. Hrmm, well there will be a whole continent / region that will be forever a blank slate for the GMs to put their own area in the world. Of course there will be plenty of well stocked lands of adventure as well.
  2. Good! That is what we are hoping for.
  3. Now everyone knows why I was asking such leading questions on the forums the past few months. And they will be in PDF format first, exploring POD or small print runs as well. And all support is appreciated. And who knows, this setting may surprise you.
  4. In MW Culture terms, there will be several Bands / Clans that will be mono-species (and one or two that won't be limited), many Tribes with more multi-species than mono-species characteristics, and several chiefdoms that have several species sharing the space. There will not be many States and those that are will be exclusively multi-species as they are relatively new and were formed in the crucible of conflict.
  5. So let's talk species and cultures for a moment. For the moment we will have the the three species as playable: humans, giants (frost n fire), and gek. So four playable species or sub-species int total. That number may go up as we work, as the various cultures unfold. For example, there will be at least two more kinds of giants, but they are destined for the bestiary portion of the book. There will likely be either a sub-species of gek or a related species. Humans are humans and they can just sod off. However, when it comes to culture there will be a greater variety of those, several of which will be home to at least two maybe all of the playable species / sub-species. There will be very little mono-culture, though the gek culture will be the most alien. There will be some mono-species cultures, at least one for each giant and the gek of course. Humans don't have a specific cultural template, though as is mentioned in Babylon 5, humans do build communities. Those communities, the "hive" (working term) cities and hill fort cultures being the most prevalent. The world may have once held a full spectrum of "playable" (its a scientific term) species, but when civilization collapsed, many did not survive the aftermath. Again though, as we work through the setting we may add more playable species. Right now the four are, at least in our heads, balanced for what our setting needs.
  6. So I will use this thread to update with official design information and such. I may have something tomorrow, depending on if I get any sleep.
  7. Actually it goes further. The Reign is a homonym of Rayne, my lil one's middle name.
  8. This is very important to me in many of the designs I am working on. Plenty of other games and settings do dwarves and elves great.
  9. Great question. There will not be machines as we understand them. More akin to something Davinci might have come up with. The apocalypse hit during a Renaissance / Golden Age of the world in terms of technology. So no guns or machines. No printing press. We will draw not just from European renaissance, but equivalent periods and golden ages from around the world. It took place 1000 to 2000 years in the past? It has become almost a legend, like the Flood mythology of our world: many cultures mention a great flood.
  10. I don't know that I have seen (or don't remember) the Rune system. However, the person working on it is a language nerd and she is creating base characters, proper syntax, and good "Words". It will be symbols that represent ideas. and a few characteristics that I do not want to spoil :). My job will be to make sure it works with the system. Suffice to say if players and GMs want to deep dive into it, you will be able too or if you don't you won't have to.
  11. Well with the support of the community, who knows what can happen? I certainly will not complain if ABaB leads to more interest in MW. How that translates into the future, no one knows.
  12. Thanks. I am too when it is all said and done.
  13. Official updates will be down in the Q21 forum (and I may see if I can get a sub-forum for it) and I built a page for it on my website. Nothing is there yet. However, for the foreseeable future I imagine I will be spending time here, answering and asking questions. I want the MW community to feel a part of this. Here are five things about ABaB thus far. Intentionally Multi-cultural. There will certainly be Welsh and Finnish influences, however we are drawing inspiration and ideas from across the full spectrum of human experience and myth. It will not be typical sword n sorcery or typical high fantasy even though certainly those tropes will be covered. Four main Species. For now we are using species and this may stick throughout. I suspect we will find an in-universe term for it. The four are: Humans, Frost Giants, Fire Giants, and Gek. The giants are not huge, they are about 7' tall. The gek are not humanoid at all, but a lizard folk who are powerful magicians. Vast and Dangerous Inland Seas. Without a doubt this may be one of the most important aspects players talk about. So we are embracing that. A wide ocean and at least two inland seas. Plus wide rivers and other things. Social Tension. The class of people (player characters) who still seek adventure are a dying breed. There is still work of course and dangerous sorcerers and greedy alchemists to battle, but people are tired of them as traditionally societies become tired of mercenaries and soldiers when there is no looming threat. This will isolate characters in some ways from the every day folk. The Gods are Unknowable. The divine beings who made the world are long gone and were never really knowable in the first place. There is no divine magic. The gods do not have proper names, but descriptions "He who lay beneath the seas" or "She who is the air you breathe" and stuff like that. Cults will exist of course, because cults are more social constructs than anything. They are built around either people of great power, others (demons and elementals), "beasts" The Beaver of Dark Rive!, or items that may or may not be powerful in some way. No one gets actual powers from cults, but they can be sources of information and obviously, conflict.
  14. I hope folks will like it, we are taking a deep dive into creating an actual magical language that is easy to use mechanically, works with the existing sorcery spells and any new spells we create, and of course works with Alchemy or "The New Magic".
  15. Thank you for the kind words. I have plenty of ideas but now bringing them home is the challenge.
  16. It has been something we have been working on for a while and the time was right. It was difficult being in forum discussions and not being able to say anything over the last few days.
  17. Well the team has already taken some basic concepts, like for art, and made it better than I had anticipated.
  18. Thanks. Over the next few weeks I will introduce the team and share some of the bits we have so far. If there is enough interest I may throw up an AMA or FAQ for folks to ask questions.
  19. I said someone will take a chance on a Magic World license, turns out that someone is me. https://reigndragonpress.weebly.com/news/sean-hillman-of-reign-dragon-press-signs-limited-license-to-publish-a-setting-for-use-with-chaosiums-magic-world-rpg I am happy and nervous as heck. I realize I did not specify in the announcement, but it is a single setting book for use with MW.
  20. ... but some Reign Dragon Press news. https://reigndragonpress.weebly.com/news/sean-hillman-of-reign-dragon-press-signs-limited-license-to-publish-a-setting-for-use-with-chaosiums-magic-world-rpg
  21. Of late I have been listening to some podcasts discussing some characters from GRRM's Fire & Blood. Their sea adventures sound pretty exciting and did indeed include Krakens. So the sailing has been on my mind of late.
  22. How would you incorporate sorcery into your Houserule? I would think that there would be some magic, both sorcery and shamanic that could help with sea voyages.
  23. Just to keep folks updated. Quest21 System I am done with all the tweaks I want to tweak. I am breaking the bits down and turning it into a play test document. When I am done, I think February, I will upload it here and on my website for folks to look over and play with. Skae' Almost done with the map and the first city descriptions. I will post these as well as let folks know when Salt Mine Blues has been updated to the newest version of Q21. Runed Worlds Not much work on it right now. I predict this will change by summer. The Weird Near Future Superhero Noir. A bit posthuman more than transhuman. And a secret project not related to Q21. Cannot speak of it now, but very soon.
  24. I think new players are the key. MW is positioned in a place where renewed interest might give it a second life, IF a new group of players can be convinced to try it based on products and settings. These days that means some kind of streaming too, not just a decent product. Can it play on Twitch? I think so, but AFAIK it is untried. But the potential is there.
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