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RosenMcStern

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Everything posted by RosenMcStern

  1. RosenMcStern

    BRP and BRP Adjacent Power Systems?

    We are working on some streamlining. On the other hand, the system is designed to mix well only with OpenQuest and Legend / Mythras. Using it with classic BRP may require more tweaking.
  2. RosenMcStern

    BRP and BRP Adjacent Power Systems?

    Rd100 arcane magic is specifically designed to allow spellcasters to function like D&D or Diablo wizards, if you wish. A powerful PC mage can fire blasts of 8d6 elemental energy within a reasonable range. And long-duration spells are easy to manage. You can find a sample magician who can use effective lightning blasts in the Conspiracy Theory free scenario. https://www.drivethrurpg.com/product/224824/The-Conspiracy-Theory
  3. RosenMcStern

    BRP and BRP Adjacent Power Systems?

    Maybe you can tell the others what you want ? What specific aspects of sorcery would you like to see changed / highlighted / improved ?
  4. RosenMcStern

    House Rule: Attack Penalty in exchange for reduced SR

    Bladesharp 10 is cast between SR 9 and 12, depending on DEX. More likely, an anti-Befuddle manoeuvre.
  5. RosenMcStern

    House Rule: Attack Penalty in exchange for reduced SR

    The big problem is that, with RQG, this option is less convenient than it seems. Yes, striking first is useful, but once you are above 100%, that amount you subtract from the parry tends to be more useful. And when you are not above 100%, a potential miss means your weapon takes damage. In most tactical situation, skill trumps speed.
  6. RosenMcStern

    RuneQuest 6 vs BRP for Base System

    In my experience, switching from RQ3 to the BGB we found that everything became simpler. But we also ditched SR in favour of DEX ranks, while keeping locations and using the RQ3 Gloranthan magic.
  7. RosenMcStern

    Pres Release: Ken St.Andre to Write Mythic Aztecs for Mythras

    It's on the lower right corner of the post, nclarke. If I could find it, so can you. Question: will the game contain a "Take That, You Quetzalcoatl" spell ?
  8. RosenMcStern

    Capping Battle Magic like RQ2

    It is true that the cap is an artificial limit, but very high level spirit magic can easily overshadow non-stacking rune magic, and give some players the temptation to go for the one-trick-pony character. For instance, Bladesharp 10 is just too good a spell to have now (you do more extra damage than you would with Truesword on average, you are almost sure to subtract something from your opponent's Parry, and you damage magic creatures). It changes a competent warrior into a killing machine who fears only being outnumbered, so a competitive player may want to do anything to obtain it. Yes, it is not easy to obtain it, but it is worth it. Personally, I am in favour of the cap, removing it only for particular kinds of characters (shamans, monks, etc.). In Glorantha, where Rune Magic is supposed to be supreme, unlimited spirit magic makes sense only for shamans, IMO. And YGWV.
  9. I found this thread on rpg.net and had one pleasant surprise: Revolution D100 was quoted by many (i would say most) contributors as the most credible contender to the excellent Mythras system in terms of rule elegance. I have not chimed in the discussion in order to keep the thread as it is, a collection of user remarks free of author input, but I wish to thank all who have suggested Rd100 as "a game to try" on that thread. At a moment when we have little opportunities for promoting the game (but this is going to change soon), user support is precious. Thank you people. I just wish to address the concerns that somebody has reiterated about the clarity of some parts of the rules. We *do* have a plan to rephrase the core rules and polish some parts, it is just that we do not have an ETA to announce for the event, and the actual rewriting is still in its inception phase - i.e. bullet list. At the moment, finishing Red Moon Rising and other yet unannounced supplements is a greater priority. But a streamlined version of the rules will appear in the not-so-far future.
  10. RosenMcStern

    Is Sword Trance broken?

    These are not exactly "limitations" if the character you wish to play is a woman who solves all problems by chopping heads off. Which is perhaps a mono-dimensional character concept, but a perfectly valid, and fun, one. But YBGWV
  11. RosenMcStern

    Is Sword Trance broken?

    And Babeester Gor?
  12. RosenMcStern

    Is Sword Trance broken?

    I am more in favour of putting a link to this thread. Sometimes brainstorming is more useful than resuming.
  13. RosenMcStern

    Is Sword Trance broken?

    I know. It seems to me that he has (correctly) prioritized answering his "backlog" of official questions over reading these discussions. Reading all of our blahblah posted here could have changed his POV when replying to that old question, though.
  14. RosenMcStern

    Is Sword Trance broken?

    Perhaps someone could have invited Jason to read this thread before addressing the subject of skill reduction? He complained about lack of time, I doubt he has had the chance to read all of these threads during the last weeks.
  15. RosenMcStern

    Giant Insect Stats

    The Shade Land contains all bugs you may wish to introduce in an adventure, even giant aphids and giant moth larvae.
  16. RosenMcStern

    Is Sword Trance broken?

    So let us summarize. The big problem is the combination of the following "new additions" to RQ: Attack and Parry combined into a single skill Scores over 100% subtracting from the opposing score in all contested rolls Multiple parries per round at a cumulative -20% penalty Reusable Rune spells easily available to initiates All of the above are good, solid rules already tested in other variants of BRP (1 is in BGB, OpenQuest, Legend, Mythras and Revolution, 2 is in Legend and Mythras, 3 is in the BGB and somehow optional in Revolution, 4 is in OpenQuest, Legend, Mythras and Revolution). However, when combined together, the result is Very high skilled characters (200+) become killing machines in melee, able to overcome even a mob - which is quite heroic, and thus more a feature than a bug. Harrek is supposed to stand over a pile of dead bodies, after all. Death Rune cult initiates, even rookie ones, can obtain the same result by expending one single Rune point and the equivalent of a common matrix in Magic Points. Well, maybe this is a bit questionable, instead. Too easy a shortcut to Harrek-level melee effectiveness. I dunno, once you put all the facts in line, the point which might benefit from a small tweak becomes quite obvious, IMO.
  17. RosenMcStern

    LOCALISED ARMOUR (Creation) EXAMPLE

    It is a mistake, there is also an unnecessary "will" in the text. Probably already spotted by Zit in one of his Holmes-like investigation of the text, but thanks for spotting it. Replace "6+ will" with "5+". Yes, it should be 5/0+, 8/4+. The Joints placed in slot 4 should in fact be in slot "0", but that would over-complicate the table 8/0+, 5/1+, 8/5+, so it is changed into 5/0+, 8/4+ which is statistically equivalent but simpler. True, there is a series of mistakes. Probably introduced in layout, but I did not spot them. The head should be : Layer 0 1 2 3 4 5 6 7 8 9 Total Padding Mail Mail Mail Mail (Mail) (Mail) (Mail) (Mail) (Mail) 5/0+ Plating Plate Iron Iron Iron Iron Iron 8/4+ Joint Plate Plate Plate Plate Plate
  18. RosenMcStern

    LOCALISED ARMOUR (Creation) EXAMPLE

    This is probably what we will do in the future: put them in a companion. However, this means that for the system to remain truly generic we will have to include a good three pages of armour representing the various ages of history (or future history). For this first edition of the rules, I preferred to include the building procedure - which can look scary to someone. Depending on the setting, it can be more or less important. But certain armour types are poorly represented by rules which do not include armour coverage. Armours that cover only the front of a target are impossible to represent properly, yet they are the most popular of all when you expect to face mostly ranged attacks.
  19. RosenMcStern

    Is Sword Trance broken?

    This is sensible, but as many other sensible suggestions posted here, it is a ruling and not the official rule. Again, it is the GM trying to "tone down" a very powerful ability that the entranced character has. The supposition that the spell is overpowered has some merit.
  20. RosenMcStern

    Is Sword Trance broken?

    Jeff has explained very clearly that the "each initiate has three RP" equivalence is only valid for player characters. NPC will have Rune Points only if the GM explicitly decides that they do, and most enemies should not have any. So it is up to the GM to decide whether the bad guys do have that Dismiss Magic available to de-trance the Humakti. It is not automatic.
  21. RosenMcStern

    Is Sword Trance broken?

    Atg, the key here is that the "antiattack" effect of the parry over 100+ (not present in RQ2) is way more significant than the antiparry (which was already there in RQ2). It means that our 200% Humakti is able to go hand to hand with Bigclub the Giant. It does not matter how much damage the club does because the giant is big, against a 200% the attack misses (barring a 01-05, but note also that the giant has the same chance of fumbling with a 96-00) and it is the club that takes damage, not the sword as it would happen in RQ3. After some rounds in this way, not only the humakti has made some non-lethal but significant holes in the giant's hide, he is also fighting against Bigfist the Giant instead of Bigclub In your uz example, it is true that the humakti must split the attack to hit both trolls in the same round, but in fact he does not need to. There is little or no chance the second uz will damage his weapon or score some damage with a massive attack, so it is better to cut down the first uz with a parry-downgrading attack on the first round, and just damage the weapon of the second one with an attack-downgrading parry. On round two, if the first uz is already down, the sword trancer cuts down the second uz, otherwise he goes on hitting the first and chipping away the second's weapon. With wolves or grizzly bears it is even more amusing, as the damage goes to the head or a claw. Don't tell PETA about this. Same with the thrown attacks: the attack is reduced by the huge parry chance, so it misses and there is no chance of damaging the weapon. I suspect 90% of the people who say the spell is not so powerful are thinking in terms of successful attacks vs. successful parries, but against a 200%er it is now (unlike RQ2/3) missed attack versus successful parry.
  22. RosenMcStern

    Is Sword Trance broken?

    Exactly a 1 in 400 chance. You will pardon me, but I see no use in reminding the readers that this tactics has 399 to 1 chances of a favourable outcome. I think that writing "you always make the opponent miss" gives a much clearer representation of what to expect - and of the average RPGer's willingness to use this spell in this way.
  23. RosenMcStern

    Is Sword Trance broken?

    The attack will miss, so the entry that applies is "missed attack vs. normal parry". The problem is that not only the 200% humakti always parries, he also forces a miss on the first 5 attacks at least (more if he is over 200%. This is the most relevant effect, even more unbalancing than the antiparry, because it nullifies the advantage of outnumbering the sword trancer or using a bigger weapon that you cannot parry. No matter how much damage Bigclub the Giant does with his club, he cannot roll it and compare it to the sword HP when he misses.
  24. RosenMcStern

    Is Sword Trance broken?

    No longer the case in RQG when your weapon skill is boosted to 200+. As I explained in the uzdo example, the problem is that the huge skill of the humakti forces a miss on the attacker. Instead of some damage overcoming the weapon parry points that you would have in RQ2/RQ3, you have the humakti's sword damaging the enemy weapon with each attempted blow. Thrown weapons can be parried....
  25. RosenMcStern

    LOCALISED ARMOUR (Creation) EXAMPLE

    Too little time to answer this in detail now, the answer will have to wait for a few hours. It is entirely possible that there are some mistakes in the text. One point that I wish to underline once more : all this number crunching is not necessary during play, it is only required if you want to create your own armour suits.
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