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RosenMcStern

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Everything posted by RosenMcStern

  1. Hello, I post it here because there is no @moderator labelled as technical reference. Could someone create VTT subforums for the non-Chaosium D100 rulesets, or a "generic VTT" forum for technical advice on the various products? I have content that I would like to share but it is not tightly coupled to any of the Chaosium systems, so where should it go?
  2. I am transferring the finalised text of Red Moon Rising to Adobe InDesign for layout. Previews to come soon.
  3. Definitely not, as it would add restrictions to the version of Revolution D100 that is released under the OGL and thus contradict the license. However, we will release Rd100 under the ORC at some point (2024 I hope), so you will be able to borrow that for your UGE ideas.
  4. Question: what do you think that Getter Dragon on the cover mean? Of course it covers actual Getter Robo.
  5. Thank you for the feedback guys. It's the easiest part to grasp, and well tested. And it really adds to the feeling of the game. On the contrary, anyone who has played Super Robot Wars knows what the Final Dynamic Special is. Check on YouTube atg. Note that the first scene of that video is the background of the Dynamic D100 combat tracker. The IP is perfectly recognizable from the brand "Dynamic". You can use all vehicles described in Revolution D100 with DD100, without much conversion effort. However, the setting for Dynamic D100 id fixed, so no room for 1950 vintage or Macross vehicles. There is a Kaiju sample in the game, the GinGirGan. The rules do not explain in detail how to build a Kaiju, we might add some details about organic monsters , though. Could be a good idea.
  6. I was not implying that we would do Rd100 versions of what we do not do for BRP UGE.
  7. In layout, and waiting for two pages of additional contents.
  8. Exactly. These new UGE editions are for those who missed the previous ones, or for those who have joined the d100 crew recently. Making another edition of a book is a non-trivial cost that has to be justified by a potential market. Dual-statted books are useful, but doing this for a splatbook that most of our customer base already owns is a losing bet. Converting a BGB supplement to UGE is cheap, and it is the reason why we are doing it en masse. Even with few buyers, it is convenient.
  9. We are hijacking this thread a little bit. Moderators, could we split it into "ORC products" (generic) and "List of previous Alephtar products being ported to BRP UGE"? This is mostly about BRP UGE, so it does not belong in the Alephtar / Cloud100 section of the forum, which is about Revolution D100.
  10. The successor to BRP Mecha is Dynamic D100. Of course, we could make a new supplement about the real robot genre (Gundam, Macross, etc) but since it would require a good deal of adaptation, it would be almost surely a Revolution D100 book. The original BRP Mecha contained a lot of BRP variants that were later ported to RD100. As a rule of thumb, products that were published as BRP originally, without big rule variants, will be ported to BRP UGE. The others are more likely to become Revolution D100 games. Theoretically, we could do also Merrie England Age of Chivalry for BRP again, so having this setting available for both systems.
  11. We do not have a BRP edition of that product, and I do not know whether we want to produce one.
  12. I can now confirm that Crusaders of the Amber Coast is in production for the ORC edition of BRP, and that I have a new manuscript for Tian Xia - the Celastial Empire 99% ready, which will enter production soon. Wind on the Steppes will probably follow.
  13. Yes, but it's available only for the Ulule backers of the book for now. And it is in French in any case.
  14. And instead no, we plan to re-release some of the original content for the new BRP ORC. Only some titles will be translated to Revolution D100, like Merrie England. I cannot give you an ETA for these products , though. Work is underway. What I can tell you is that today we have released in PDF the first product bearing the Cloud100 logo (not BRP). More will follow.
  15. I think Giochi Uniti might still have in stock some copies of the old Stratelibri BRP in Italian (circa 1996). It is a very, very reduced set based on the old 32-page booklet, but it is still enough to wet the appetites of Italian players and persuade them to study Jason's latest "opus magnum" in English. And of course there's a character sheet, albeit simplified.
  16. We are in the process of writing additional materials for the next reprint of Dynamic D100. I was thinking that we could also take advantage of the opportunity to make minor corrections and clarifications. The target of the game is clearly defined as "fans of vintage mecha anime", who will appreciate it in any case out of nostalgy. However, the robot combat rules require a certain amount of system mastery. Your average anime fan is probably more willing to enjoy a "sit down and play" kind of game, while Dynamic D100 requires some study of the rules that a casual gamer may not appreciate. We have already removed the character creation phase, as the players will play the classic heroes, so you can in fact grab a character sheet and start playing. How can we present the rules in a simpler format? My first idea is to split robot combat rules into basic and advanced and let players learn gradually. Basic rules would include only: ground movement ranged attacks and their combat effects punching and grappling battlecries The amount of rules to memorize would be halved, but this would be enough to run a simple combat including Mazinger Z (without Scrander), Venus (without Scrander and enhanced weapons) and Jeeg (without Mach Drills and with the Big Shooter not joining the fight). The players would then move on to the full rules and the remaining robots. What do you think? What else woul you do to make the game experience simpler?
  17. Thank you very much for this valuable feedback. One thing that maybe was not clear: the SRD we may release at the moment would be the SRD of Red Moon Rising, not the general SRD. Luckily, Red Moon Rising contains a good 80% of the entire ruleset, and I think you can easily create your own game world with it, but some elements (divine magic, cantrips, vehicle combat, overcome spells, etc.) are not there, and we are not yet ready to release them. As for whether Red Moon Rising would be beneficial for RD100 in general, please remember that in many cases the presence of a strong IP that fits the system has been essential for the viability of a game line. I am a great fan of generic BRP, but what has kept the system alive over the years was in fact Call of Cthulhu and RuneQuest. For this reason, our current priority is certainly Red Moon Rising, that allows us to add good contents, both textual and visual, to the rules.
  18. I wish to share some considerations about the licensing model for the Red Moon Rising RPG. Paizo’s new license, the ORC, is now available, and we wish to use this, and not the OGL, for all future declinations of Revolution D100, including Red Moon Rising. Rose has already given her consent to releasing the game rules as ORC licensed material, and keeping all the lore as reserved material that is not free to use without her consent. There is also the subject of how and when to release a System Reference Document (SRD). The SRD is a useful tool for those fans who wish to use the rules as a base for their own games, and it is usually released as soon as the complete game is available. We know that many fans are eager to see a streamlining of the Revolution D100 rules, and Red Moon Rising does exactly this, in preparation for the International Edition of RD100. I now have a consolidated, fully edited text for Red Moon Rising. We might be tempted to publish the SRD earlier, rather than wait for the availability of the full game of Red Moon Rising (ETA: Christmas 2023 or early 2024). What do you think? Would it be beneficial? Or detrimental? Would it be respectful for the backers of Red Moon Rising who have paid in advance and waited so long? Or would you rather see a list of the changes to the rules introduced in Red Moon Rising, and scheduled to appear in the International Edition?
  19. Here is the invite for the Discord server (no expiry): https://discord.gg/Ngy5Bz4EdK Spam bots: Mazinger will take care of you if you enter the channel. You were warned.
  20. Noted. You have a point here, Jakob. It's one of my best tested adventures, and allows to showcase some mixing of technological weapons with swords and spears, but it is from the 90s and someone could find it disturbing in the 21st century. The Mars setting is theoretically public domain, but in practice Modiphius has an RPG about it and someone could have issues. More consideration required. Thanks to anyone who provided feedback, it is useful.
  21. Hello Archivist. Thank you for the kind words, but above all thank you for asking this question now, because it was the right moment. The strategy is to make the two licensed properties available to the public, and then republish the generic core book with the improvements introduced so far. The two licensed properties are: Dynamic D100, available but of limited interest to the public outside France and Italy, whereas in these two countries the arrival of the Grendizer computer game and the Grendizer new anime series will renew interest. Red Moon Rising, the kickstarter of which is long overdue but we have finally being able to start fulfilling. You can find a preview of the graphic presentation of Red Moon Rising in the associate thread. We have just come to a decision with the author to publish it under the ORC and not the OGL, and we could not have made that decision earlier because we needed answers from Chaosium that have just come (thank you @MOB). We have yet to determine some details abou the license and I will ask for feedback on the Red Moon Rising kickstarter page. Some discussion will transpire to these forums, and your feedback is always welcome, needless to say. I prefer to give priority to the Red Moon kickstarter community because they have already paid and their rewards are long overdue, but these forums are Revolution D100's home so the main debate will eventually come back here. Good idea for the Discord, we actually have one for the main rules debate but it is mostly in Italian so we might need to open a more international one. Oh, and expect to see advertising for playtest runs of the latest additions online, in some weeks (days?). I will take advantage of the latest technology to provide a memorable experience. And if the guy(s) who made the Roll20 sheet are still around, we might need their help soon. Enough of a plan?
  22. Hello Jakob, Sorry that you lost track. It is our fault because we changed plans more than once. The new core rules will indeed appear, and 70% to 80% of them will coincide with what you can find in Red Moon Rising. I am glad that you find it neat. We have done our best to keep the rules, and the character sheet, as concise as possible in this iteration.
  23. It is a very neat game, and the license part is very well worded. A good example of how to do a D100 game under the ORC. Congratulations to TDM and Rodney for a job well done, which will undoubtedly inspire thousands of hours of retro-gaming fun.
  24. Yes. There will be minor differences (species and size class, character picture with optional hit locations, Operations replaced by another skill for low tech environments;, etc.), but the new generic character sheet will look very much like this, just with a different style.
  25. Version 1.0.0

    11 downloads

    Copyright 2023 Cloud100 Games.
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