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Raleel

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Everything posted by Raleel

  1. Do you have an editable version that could be shared?
  2. Most definitely. When I get asked about how to balance fights and I toss in the action point metric, I make sure to tell them to total both sides. skill times action points = some arbitrary white box combat effectiveness rating. It's very simplistic, but assuming same levels of armor and damage, it works pretty well.
  3. I love the special effects table. I am passing it to my players immediately, even though most of them are pretty familiar. I would consider putting firearms in on the drop foes special effect
  4. definitely a different take on D&D, but still has the same feel. it does a fair bit of twisting and manipulation of Mythras. good stuff, and worth the pick up
  5. Mythras also has a Discord server https://discord.gg/RqwyHdG there is also the Mythras matters podcast and the Opposed Roles podcast - the latter of which I’m half of and we discuss some of these issues.
  6. They get their characteristics as well, so str+dex+10% he appears to be using classic fantasy, @fulk so a little different rules.
  7. Correct. The attacker can also choose location to bypass those locations.
  8. Well, it seemed like a good start. We have a third episode idea as well, but less controversial.
  9. I don't think anything we have not heard. you didn't mention Lyonesse, but we knew that one. Oh, and a spy one, which those of us who follow obsessively closely are aware of.
  10. meaty and lengthy! 1 hour and 20 minutes! You can tell you and pete spent 10 years working out what you wanted.
  11. This appears to be missing one key part that, while not present in the BRP version, was referenced in the BRP version - the wealth levels table. The Mythras MR references “items above their wealth level”, but there is no reference to what that means. Can a destitute person afford an average puglio or must he have a benefactor? I am unable to find anything that would give a pointer. P18 does give a wealth cap, but it doesn’t map to an item value. re: @StanTheMan the mass combat rules should work, though I had the same hesitation at first. The trick is there isn’t much melee combat everyone is shooting with their blasters, and thus it feels a little odd. A lot of skirmishing.
  12. It is very much like a chessecake - delicious, one of the top choices, but also hard to sit down and eat a whole one (despite what my wife will tell me).
  13. The more you make subsystems for a 40 year old game systems, the more likely you are to run into someone who had the same gripes and ideas and did it up to their preference
  14. You know, as much as I like Mythras, I understand this comment. It is a very dense book for content, and can be very hard to take in. I swear to you, it took me quite a long time to really have it all ingested.
  15. I would third it. I would also note that, while Rodney's work is pointed towards 2e, the bard that he has is fairly easily restructured into 5e, and can form a basis for other classes. The fighter he has already looks a lot like a Battlemaster, because so many of the special effects look like combat maneuvers. I put together a Warlock (totally untested) based on 5e, and my monk (complete to rank 3, but it should be easy to infer the last two ranks) certainly takes some queues from later editions. For similar games, i have some notes on a 13th Age Occultist conversion and a 4e swordmage conversion, the latter based very much on the aforementioned bard.
  16. indeed, Passions are already in Mythras, though in a slightly different form. Augments are already in Mythras, and adding in Runes should be a piece of cake. Insert Folk magic for Spirit Magic, etc. There is an extensive blog for a campaign in Glorantha using RQ6/Mythras. There is also the Mythras Encounter Generator, which has a lot of fan made content for Mythras from this campaign
  17. M-space has a traveller conversion that might help here. @clarence would you be bale to help these fine folks? i did work on some Shadowrun stuff as well. Not actually that bad at all!
  18. No, the intensity of the spell’s purpose depends on the spell itself. Intensity might govern how much of a substance you can animate or shape, or it might govern how much damage comes from a damaging spell. Damage resistance gives you a number of armor points equal to the intensity of the spell, for example.
  19. I am not a TDM person, but Loz answered this on another board. his quote from the TDM board: This book came to us ready-made by one of our editors, so the system was already established. But, we also feel it's good for TDM to diversify a little in terms of the systems we support, and Gumshoe's a good fit for the kinds of games we tend to produce. There's likely to be a d100 conversation or version of 'Casting the Runes' in the future.
  20. So, what makes the culture different? how is society structured differently? how does their government differ? Do they have reading and writing? Consider the Native American tribes - I am not sure that I would count a strong difference at this level between the static societies that lived in the forests of the north east vs those in the north west vs those in the south west, even though they clearly have many differences. I would consider them to be quite different than the nomadic planes tribes, despite some similar structures because fundamentally, they move their people and follow the herd, where the others don't really do that at all. i'm not trying to really discourage you from new cultures, but "static living by the river" and "static living by the lake" and "static living by the ocean" are very similar and could be distinguished at the career level. The Coastal is a little more distinct because I would expect it would have Seamanship somewhere in a career that is available to it, where I wouldn't expect the others to have it. I just don't think I have enough context, and my assumptions make them feel very close to each other
  21. Well, I’m not sure I’m reading you right, but it seems like you are suggesting putting non-weapons in a combat style? That doesn’t seem like it would make sense. for other weapons, how about a stone axe and the dart? The latter is used with an atlatl anyways. How about a sling? How about bolas? frankly, some cultures just don’t have that many. This is seen in monster island and mythic Britain where the cultures have extremely limited lists. for your cultures, I might suggest, instead of like 8 different cultures, limit the career list for a couple of cultures. Clearly horse nomads might be different than lakeside folks, but river and lakeside folks are going to look very similar in skill set. The coastal folks might have access to the sailor profession where as the other two probably won’t. an arrow hurled from an atlatl is called a dart use the stats from the book. They should work fine. The adze isn’t a battle axe. It’s going to be a hatched. Your Spears are short Spears, etc. the quality of the wood probably impacts the toughness of your objects, though unless it is quite a lot worse, I wouldn’t alter it much. At most I think I would drop the AP by 1 and maybe a hit point or two, but only if I really really wanted to call out how bad the wood is. I would stick to the stats and just use the prehistoric Milieu weapons in the book. There are very few of them. Dagger, spear, club, etc. use The short bow, which is not the recurve that the mongols used.
  22. I think mostly the issue is that it gives a stacking bonus with all of your primary attack and defense at that point. It is, after all, specialization in a particular weapon. I could easily see some amalgam out of this, where if you take weapon specialization and shield specialization, you have access to a mastery+ line that allows you do to this sort of thing. Like... Sword and Board Mastery - you must be specialized in a sword and the shield to gain this mastery. Mastery in this allows those specialization bonuses to stack, etc. I did up something like this for dual weapon specialization.
  23. You are free to do as you like in your game of course, but it has been asked (by me) and I was told nope Mythras takes the model to not break out shield use too much. It already is very strong in Mythras compared to most other RPGs, there is hardly a need to incentivize it more. truth, the design mechanism boards are probably a better place for this discussion. Several folks on there are far more knowledgeable about shields and how they are used in combat than I, and the author of classic fantasy is on there much more
  24. Raleel

    Mythras Supers

    You should probably check out Luther Arkwright. It already has random power generation, though the scale is a bit less than iron man or Thor. Also science fantasy-esque. Should be quite doable.
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