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Everything posted by Raleel

  1. folks looking to talk about it can head over to the TDM forums, or hit us up on the mythras discord (https://discord.gg/b8N3mggvnV will take you to the gateway channel)
  2. you will likely need the core rulebook to gain the most use out of it. Sorcery features fairly prominently in the setting. It could be done without it, but I expect there are a few other edge cases that might be impacted. if you went without the core rulebook, you would need the free Mythras Imperative for certain, as it does not contain any of the rules for combat, falling, etc.
  3. Aces high. It’s by far the biggest gap in the Mythras lineup. Nothing even approaches western. a small edit: there will have to be extensive edits to remove some things which are deemed offensive now (I.e. the use of the term red skin). It’s also a pretty touchy subject, but a Mythras western supplement would still be in my list.
  4. mac, Catalina 10.15.7, Preview, default view
  5. i always felt it was the coloration of the tables that made it a little hard to read.
  6. Well, isn’t that a nice surprise. https://www.drivethrurpg.com/product/354244/Rubble-and-Ruin For that, and if you come on over to the mythras discord, I’ll get you set up with an author role
  7. That’s the standard progression in the cult section. Also check out the Myceros Examples
  8. Like the discussion in the ranks chapter that talks about specific skill,feels, or more like what powers to get at what rank like in the examples?
  9. Raleel

    Mythras Combat

    if interested in doing something like this, you might also check out M-Space's simplified combat, which removes limb hit points and makes action points fixed at 2. it still does have special effects, but all of 7, and 3 of those are only available on crits - only trip, impale, arise, and withdraw are on regular rolls. No reach, etc It should work fine as you state, though I admit I'd have the opposite reaction as you.
  10. I might suggest checking out the latest version of the Mythras Imperative, which does, in fact, have superhero powers in it. The ones from Agony and Ecstasy.
  11. https://xpress.lulu.com/our-products 60 or 80, but i bet 60. DTRPG is 50 for their B&W. color they go heavier https://support.drivethrurpg.com/hc/en-us/articles/209936943-What-is-the-difference-between-B-W-Premium-Color-and-Standard-Color-
  12. lol, that's fantastic!
  13. wut? can you post a picture?
  14. re: Mythras Core - I have a pair of the core books from DTRPG and I'm happy with them. $28 a pop. Includes PDF, PDF tied to your account. re: lulu vs dtrpg - i have a brand new Monster Island hardcover from lulu. $42. it is very comparable to the core book. MI has 60# paper according to lulu and Core has 50# paper according to DTRPG. the difference is noticeable, though only with some effort. the ink saturation appears the same, or very close. Both are perfect bound and it appears approximately the same.
  15. Raleel


    I don't know of a home brew one, but maybe @threedeesixhas a better idea
  16. This is actually the most pressing question I’ve had in Mythras in a long time.
  17. @ReluctantGM wizard and cleric are going to be very close to their standard classic fantasy layouts I suspect. Maybe an extra gift here and there. The diviner gets to keep an extra d100 roll, for example. advantage is a reroll. That is covered by luck points, which, in and of themselves, map very well to inspiration. in my view, I think bonus actions map closely to special effects. Many of those could be just made into a custom special effect. Action points themselves are different, and sort of map oddly. You gotta think that a 5e character has a move and a standard and often a bonus action. hit me up sometime with the classes you are looking at. 5e is actually not bad at all to convert
  18. Picked it up yesterday and looking forward to reading through it.
  19. i noticed it was misformatted a bit in the newsletter. nothing that a knowledgeable person cannot decipher, but a thing none the less if you aren't a computer person.
  20. The RAW here is that there are no spells in sorcery Specifically to make a spirit do anything, and he’s left to negotiate. You could easily rule spirits are Creatures and use Dominate. I could see borrowing the animism rules and Applying appropriately. A true name might be needed, or some skill in poetry to impress him, or maybe even commerce. The RAW here is very much a toolkit.
  21. Raleel

    Mythra Wushu

    Indeed, but almost certainly not the hero, and likely only a minor protagonist if a protagonist. The giant weapon is often portrayed as slow and dangerous, which is counter to the protagonist. essentially, anything with an H force I think is probably in this category. Spears and other pole arms are much more used. You get the very occasional dadao or other two handed sword, and there is the scene in crouching tiger hidden dragon with the weapon the heroine cannot carry, but it’s uncommon. It doesn’t suit the Aesthetic
  22. Raleel

    Mythra Wushu

    https://docs.google.com/document/d/1BQu_jPAGhE_iolp1e5Ao9WmQBfy0wmqpI0NEYMaiqwQ/edit I also did a bunch of powers specifically for the Classic Fantasy monk that would work. "Thought about it" - yes. Could have a pile of martial arts styles, each with different special effects and tie them to mysticism effects as well. Armor and big weapons are not going to be anywhere as common. edit: you can probably find more using the spelling "wuxia".
  23. Raleel

    The Hook

    It’s a bit irritating, but mostly not. My group has been together a long time and we trust each other. We are very lucky.
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