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Raleel

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Everything posted by Raleel

  1. I have some marker so I was planning on publishing. It’s not specifically shadowrun but there are definitely the parts to do shadowrun
  2. yea, i don't use chrome, and my current force dark does it for every site, which I didn't want to do. thanks anyways!
  3. Is there a setting somewhere on this site that lets me view it in dark mode?
  4. this is very similar to 13th Age's Backgrounds, which is where I came up with the idea myself. I had no idea it had been used by many others but am glad.
  5. I do this in mythras for npcs. Any skill that is in their wheelhouse, they get at full value. Skills that aren’t but are adjacent get 1/3rd off. Everything else is half. I’ve been advocating this approach for several years at this point.
  6. I do these up for my games for mythras. No reason why they shouldn’t work just fine for BRPUGE
  7. Raleel

    PULP?

    Cortex plus/ prime does something like this with at least some variations. Definitely has a “i told the wizard I would pay the gods” sort of vibe.
  8. @SDLeary I don't actually own it, so I couldn't tell you 🙂 yes, shocking i know.
  9. maybe a touch far afield and perhaps not as detailed as you want (hard to say there) but Destined (the superhero version of the BRP cousin Mythras) has a set of base building rules that work well. Aspects like power might have to be changed, but it includes various upgrades for facilities and the like.
  10. Count me in on this BRP universal scenario manual. Showing how different tweaks will influence the flavor of the story would be wonderful. essenrially, giving everyone the benefit of a lot of years of d100 experience.
  11. For those of you who are not quite as obsessed, 70 pages is just shy of twice the length of the current Imperative. Vehicles will be completely new to it (the one in the Companion is 11 pages).
  12. So you want 1 left foot 2 left shin 3 left thigh and so on? Probably not even hard to do, but what effects are going to distinguish different locations?
  13. I’d be pretty happy to see another round done of Aces High, perhaps with some edits towards a modern audience. rubble and ruin was published under mythras gateway not long ago, and Rodney already did Classic Fantasy. It is getting released under or as Classic Fantasy Imperative and then whatever the rest of the classes come under.
  14. I’d also point to the Mythras Companion that has Pulp rules and a modicum of pulp talents. Luther Arkwright has more talents but it isn’t especially pulp. I can confirm Destined does pulp well, as I’ve run a short campaign and played in a longer one.
  15. if you are open to poking around a bit, @clarence's M-Space (Mythras Gateway BRP derivative, lighter than Mythras, no hit locations) is built around the idea of doing space opera. certainly could steal rules out of it for your BRP one. https://www.drivethrurpg.com/product/194064/Mspace
  16. So, the situation here would be if the attacker had a critical and the defender had a success. This would allow a single special effect by the attacker and a successful parry. I can see Mugen’s point. It would be impossible to damage the weapon in this scenario because you wouldn’t have enough special effects to make any impact. On the other hand, it is also impossible to inflict a bleed effect as well. This assumes even sized weapons. Smaller weapons, though, would still be damaged.
  17. Mythras and classic fantasy will make it look a lot like your old game. It has classes and vancian adjacent casting and all of that. mythras by itself has a kitchen sink setting called Thennla. It is very much in a similar space. It has gods that take an active role, various pseudo-real-world cultures, and so on. You can download the Thennla doc for free from the design mechanism’s website. small plug for my own site - https://d100-workshop.blogspot.com Largely because I have a small pile of cults on there that would fit well into a world like this. Cults really just give you the structure around gating powers and abilities. bonus part is that you can use the BRP:UGE and it will be largely compatible.
  18. Raleel

    Scimitar?

    I mean, nothing really stops you from changing it one way or the other. Scimitars were not really in europe, broadswords and falchions were not really in south asia. Scimitars were used into the Enlightenment period, while falchions were left behind. Falchions are available in ancient times, while scimitars are not. I would go with defining what your setting has - that's a 10000 year weapon table 🙂
  19. Raleel

    Spear?

    yes, but you don't a priori know which pieces are being hit. Thus, figure out all of them before, or figure out the ones being hit on the fly. the primary difference here is that you don't have to figure out how much the piercing is on each hit, just how much got through. this is no different than figuring it out for the armor, just that there are normally 1-2 weapons on a person, not 7 locations. Now, to be fair, it is unlikely someone is going to have more than 3 types of armor on them, but it's pretty easy to see a chain shirt (chest, abdomen), padded arms and legs, and a pot helmet. ultimately, this is all that really matters, and I can't really tell you what is easier for you. I do think that I answered your core concern with I think it is the same, or close to it. It just means you are saying every weapon has the same AP (calculate based on the armor) rather than every armor has the same defense against AP (calculate based on the weapon). I don't think it makes much sense for plate to be more affected by armor piercing than leather armor, but shrug not my game.
  20. Raleel

    Spear?

    i think I'd rather subtract it off the weapon, as I don't want to figure out the AP armor for every location on a creature or armored being, every single hit. you've added (on humans) another 7 armor numbers. Multiply that by your number of combatants and sides 4 to a side * 2 sides * 7 location per person per side = 56 new values, 28 of which are not in player control, and thus likely to have to be generated new every fight. you have ~14% chance of rolling the same location and not having to go look up a new number and not having to check. vs 4 to a side * 2 sides * 1.5 weapons per person per side (shields count, even balance of two handers and one handers) = 12 values, 6 of which are new every fight. You never have to figure out a new number outside of weapon changes/disarms. If you are working in complete suits of armor, your way works, because you multiply by 1. Otherwise, it is actually more numbers. I don't think mathematically, once you have hit and figured out the actual AP and damage, it will impact the results overly. This is similar to the full auto problem in Mythras. Rolling for every single bullet for location and damage is painful when you have so many shots. This, while it is less rolling, is still a check the location every time.
  21. Raleel

    Spear?

    Well, does it ignore half of all the armor it goes through? Natural, magical, worn? What makes it simpler than just a fixed amount, or half of the damage rolled? In this case, the former is simpler because it doesn’t change from armor to armor, and the latter is more realistic in that it varies with blow effectiveness. also, note, most swords can’t sunder. Only ones used in two hands. I went back and read the whole thread for context. I’d still recommend playing it a bit with the defaults before you run to the house rule. Even as a prolific house ruler. The other thing I’d recommend is being careful with armor. It is very easy to over armor in mythras. Use pieces that make sense for a setting - most don’t have full suits or head to toe heavy armor. They have a breastplate and a helmet or a mail coat that doesn’t get the full legs. Some of the best fights I’ve run in mythras had relatively light weapons and armor. my eyeball of it is shoot for maximum readily available armor with AP somewhere around half of the readily available damage. So, if the setting has a fair bit of short swords, linothorax is the armor that is common. Spears? Kick it up a notch to scaled. It keeps the fights dramatic and a cautionary tale.
  22. I believe they are rereleasing it under ORC with some updates. I don’t think it’s out yet however.
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