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Raleel

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Everything posted by Raleel

  1. Only one that I think is actually published that could be is pathfinder 2e and I’m not sure it is. CFI was fast out of the gate. on that note, https://r.tapatalk.com/shareLink/topic?share_fid=1921587&share_tid=4004&url=https%3A%2F%2Fwww.tapatalk.com%2Fgroups%2Fdesignmechanism%2Fviewtopic.php%3Ft%3D4004&share_type=t&link_source=app is an errata thread to assist!
  2. This is a world building question. An elemental is pulled into this world by a magic wielding of some kind. it is, fundamentally a spirit, made of the stuff of the spirit - magic. the fire is giving it structure and definition in this world, but the glue is really spirit. Why wouldn't magic rip at that?
  3. I’ll point out, most of the time, decapitation works just as good as blind opponent to make them not see 😉
  4. they are highly compatible, as in both d100 roll under systems. Mythras is derived from BRP/Runequest, and was actually Runequest 6. A few skill changes, a few nuances like base skill percentages vs basing them off of stats, specials and criticals being slightly different. Mythras has Special Effects.
  5. Start at dc 10. Unmodified that’s a 50% chance of success. DC5 is a 75% of success. DC20 is 5% unmodified. use those as your skill baseline. DC 25 requires them to have some way to get them over the hump. I normally do it by having them subtract their skill over 100 from the opposition
  6. Yea, I agree. Straight conversion is a little tough. It also loses strengths from the other system. Adapting to the structures present in the target system is normally better. here’s an example - https://2e.aonprd.com/Heritages.aspx?ID=20 adds 4 additional hit points at the start. How does that convert to BRP? I’d probably do 1 hp per location. The falling should be fine. the follow on https://2e.aonprd.com/Feats.aspx?ID=999 gives trained proficiency in acrobatics. I suppose that means you have it as a skill, but it’s not going to be anywhere near as good as the PF2e version. Do you add a bonus? What about the second part? What does tumbling through a foes space mean in BRP? so… it’s an effort. A large one.
  7. Classic fantasy (now in Mythras) is a good start. That’s d&d but close. the work I’ve done on it, largely in Mythras but clearly portable, has revolved around making a cult (essentially a set of powers) for each ancestry, class, archetype, and for many of the feats. I restricted it to 5 levels, but that covered all of level 1-20. I avoided +5% bonuses as a personal preference. I eyeballed pathfinder levels as combat/casting skill at 50% and add 5% per level for comparison. it’s not a small tasks.
  8. You’d want to determine a die scale. You have relatively few die sizes for that scale. maybe humans start at a d4? I’m imagining breaking this with a growth and speed guy
  9. That is correct. You Combine with Enchant and that makes it permanent. I think there might be an extra one for using combine but regardless, it’s still one per shaping component locked up. Monster island offers a gift to use someone else’s magic points as well.
  10. geomantic nodes are mentioned in Monster Island and do exactly this, though are not portable. Additionally, there is such a stone in Sorandib, but I don't remember if it generates its own. it is also not portable. A similar concept exists in Theism with the devotional pool, though you fill it with your own or points from veneration. The concept of such a thing is probably moved into the Magic chapter and a combination of recovering rate (p117) and an item. You can find a concept like this in Monster Island, under Orchestrated casting, p129. I feel like there is another version of this in the Legend Blood Magic book, but may be mistaken. There is a version of this for Folk magic you may be able to appropriate in Sorandib, under Work Songs. Mythras solves this problem with a Gift to enhance magics beyond their normal limits. Several examples exist in Monster Island, like Aggrandise, which allows an illusion to have a diameter of 100m per point of intensity and makes it permanent as well. It is also single use, and you must spend XP to be able to cast it again. A similar one for flying could be made easily enough. In Mythras at least, I do this with giving them folk magic and perhaps a single sorcery spell or two. Several examples are found at https://d100-workshop.blogspot.com/search/label/sorcery One thing we've found to help control the power of sorcerers is the inclusion of Intensity as a shaping component. Thus, you have to pay for power for the spell. It has a much stronger impact than expected effect I hope these structures help you, even if you are not using Sorcery.
  11. indeed it can. of course that scaling can be altered ya, sounds like OP needs to wrestle the thoughts to the ground and decide some things. too many options, not enough cutting and pinning down. maybe not enough cosmology behind it guiding.
  12. It is somewhat similar in Mythras, depending on the spell. Concentration spells require the target to be within the Range of the effects are active during concentration. Otherwise it has no impact once the spell is cast. the extended duration table gives similarly long results, extending to years at 10 points of shaping, decades at 11, and so on. tharnhabing been said, I would be a bit astonished if it worked out of the box for the OP.
  13. This is incorrect for some shaping components. Distance is not linear - 1x pow in meters, then 5x, then 10x, then 50, then 100, and increases from there. Range 9 is 10000x the base range of touch. duration is also not linear if you use the extended duration table (which is optional but right there in core). Duration 9 on that table is about 2.5 million times the base duration after the vampire wars uses an alternative sympathetic range table that is based on familiarity with the target. Otherwise core sorcery. Lyonesse has several that skip points, requiring more than one point to get to the next effect. It also has area which doesn’t scale linearly. the short of it, it’s built to be altered, and by no means has to scale linearly. It’s a framework for scaling 🙂
  14. this indicates a pretty steep acceleration as you go up in rank. how about an ever increasing amount of experience to learn it? dropping 20-30 xp on A spell is pretty serious. this is easily tunable. I think you just have to pick what you want, and frankly, you can deal with that later. a simple penalty here works well, or increasing cost. no mage wears metal armor because it costs (for example) an extra magic point PER armor penalty point, or something. i think maybe think less about the specific mechanics and think about what you actually want. what does the spell look like. what power level are you going for. write it down, not just in your head. I think the major issue is you don't have a clear idea of what you want. Myself, I would use Mythras sorcery, and I would modify it. For example, I've been working on a Shadowrun-like sorcery. I dumped almost all of the Shaping Components save for one or two, then added new ones, and added parameters to the spells. Using ritual magic time for higher end spells, but that allows them great ranges and areas and impacts. Of course, you don't have to use Mythras Sorcery, but the concept is the same - modify as you need Altering the individual spells is also a good way to go. I recently posted a sorcery school on my blog with some fair amount of alteration of the spells themselves. I have a couple more that are altered heavily, including one that uses several versions of wrack almost exclusively.
  15. whichever way is easiest for you. I was just going to put it in the discord 🙂
  16. And by along side you mean “a little later” or “at the same time”?
  17. as they say, they have suggestions, which essentially amounts to wholesale replacing a northern colony with Meeros. I ran it this way, and it worked well. Frankly, I think it's a great, maybe the best, way to get into Mythras if you want something a little less medieval and still higher magic.
  18. Mythras' Thennla, with Shores of Korantia, is a pretty fully fleshed out version of that. what does lighter mean here? Like a pulp version?
  19. the characteristic associated is a clue which one drives the scaling of the power. For example, POW scales Blast. CHA has plenty of horsepower in Close Combat Attack (mystical) (damage), Empathy (range), Phantasm (size of illusion), CHA (characteristics, the table is in error), telekinesis (move rate, range), telepathy (range), teleport (range), and transform (size). This is the second post where you say charisma is underwhelming. How much time have you spent in a long term game?
  20. "when in town" really depends on your game. For my game, it averaged about once every other session. That adds up fairly quick. 5% over half a dozen skills is a lot of skill points. Charisma plays a role in divine magic in CF, specifically in Channel and Piety. It's literally half of the magic skill base for clerics and druids, as well as druidic bards and rangers. I had a fighter in my game. He was not "underwhelming" to say the least. He was the second toughest (we had a paladin), and he did the most damage by a stretch. What you are missing is that he gets access to any weapon, and all the attendant special effects that go along with it, as well as being better in his fighter skills because he doesn't have XP sinks. He's going to have the highest endurance, one of the highest evades, the highest brawn, and will eventually be able to fair well in willpower as well. He's always going to hit, he's going to be able to block giants, he's going to be very hard to stop. The fighter (and the paladin) forced me to move to armor piercing crossbow bolts and magic that ignored armor to threaten them. They are very strong. Nothing stops you from doing what you want - it's designed to emulate 2e AD&D, which only allowed one. have you played a game yet?
  21. Yes, you are correct, and the answer to your why is just because I assume 🙂 you will note the spirit damage doesn’t have that same step.
  22. I think you will have better luck in the BRP portion of the forum, as you've moved out of Mythras pretty hard with those options
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