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Raleel

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Everything posted by Raleel

  1. Traits/Gifts are a good add there, or use Pulp rules in the Mythras Companion. You might find A Gift from Shamash valuable - it's a bug hunt style adventure with space marines. Even has rules for creating space marines (though not Space Marines:tm:).
  2. 50% at 1st level, +5% per level after is a good benchmark.
  3. <unsavory animal> god cult. snake god cult, bat god cult, rat god cult, and so on
  4. Conan and Mythras are a match made in heaven, from my own experience. I ran one of my best campaigns using Mythras (then Runequest) and Mythras. pete also agrees, as he mentioned he has a large conan document written up that will never see the light of day like the Star Wars one 🙂
  5. I can speak to Vikings and blood magic. Both are excellent and by the same author, who is one of the authors of Mythras. Blood magic is highly compatible, requiring only changes in the names of the resistances. Vikings is also highly compatible, though the career and culture structure is a little different. I’ve used blood magic in game, and have a game planned based on Vikings, though I’ve not gotten to run it yet. there is a gladiators article downloadable off of the design mechanism’s website that might be useful to you.
  6. You can pretty easily run a modern game with just Imperative. It has everything you need. It removes quite a bit of complexity. The big thing with complexity is hit locations and special effects, as Imperative removes reach and has fixed action points. Ironically, I think firearms simplify things a bit in a modern setting - you don't get to dodge firearms, so there are few defensive special effects and fewer rolls. You could also run a one shot of Shrine of the Traitor Gods, which is designed to be lighter for a convention game. It portrays the world in the Core Book, and there are follow on modules with Sariniya's Curse (starter module, with pregens), Meeros Falling (in the Gamesmaster's Pack, which is a free download), and Meeros Doomed (from DTRPG). The latter two are directly following the events of the Core Rulebook. Here is a document I've put together outlining a campaign I'm working on. It has no player based magic at the start. It takes place on Monster Island, and is modern-ish (ww2). I've tweaked with the culture and career structure based on A Gift From Shamash which has military careers. It also has some new house rules about group luck and uses the pulp rules from the Mythras Companion. Because the players start with no magic, you can introduce that easily and slowly. Because they mostly have guns, they aren't dealing with reach. When they are, either they have it (with bayonets affixed) or not (just the ka-bar). Currently the only slightly troublesome thing there is full automatic rules, which are cumbersome in Mythras. You could easily fix that by giving strict orders against full auto fire. Here is a Western one in a similar vein. Also uses Pulp rules. It is slightly less polished. I've deliberately left Native Americans/First Peoples out of that, as I don't feel qualified to add them to a game and portray them especially well. I was planning on running it using some of the free western adventures I could find on DTRPG.
  7. It does appear to be down. I am unable to find any reason why.
  8. Not specifically BRP, but https://sites.google.com/site/raleel/campaign-ideas/rq6-hyborian-age I did this a while back. you might find it helpful
  9. Creatures section of the core book has both, with character information
  10. monolith apparently did a batman rpg based on a light D&D 3.5, so I'm guessing that.
  11. I am not at all TDM, but Loz has publicly made the statement they are discussing it internally on rpgpub.net about a week ago, and was willing to listen to Liam’s critiques on the TDM forum back in early April. It’s unclear if Liam reached out or not. Mark Shirley had some discussion on this in the mythic-Polynesia channel on the discord a few months back, including a discussion of sources chosen and why. https://discord.com/channels/469341944888164352/965255966952153158/1008922418678603807 Will take you to the discussion if you have an account
  12. Raleel

    Mythic Polynesia

    This is out on the tdm store now.
  13. Raleel

    Mythic Polynesia

    “Had the proofs for the print editions of Mythic Polynesia. All is looking good for release.” - Loz, on the discord.
  14. Polynesia should be out shortly. Greece I don’t think has a date or even out of writing. Arkwright I don’t know anything about. the design mechanism newsletter has the most recent official info, and worth the subscription. They’ve got a very full pipeline
  15. I was going to use pulp Cthulhu as inspiration myself, and was going to convert them. I just simply haven’t had the time/had it raise to priority to make the time.
  16. Hardly gets more authoritative than Loz, but I’ll put on that I tend to think of unarmed the skill as brawling. Not really a lot of formal training, no karate, etc. unarmed the weapon, though, can end up quite nicely in combat styles. Most armed forces include unarmed combat along side their weapons combat, and that would make a fine style
  17. Raleel

    Mythic Polynesia

    soon, i believe. Mr Shirley has been posting on the TDM forum and said "in the next six weeks or so" about 2 weeks ago.
  18. Raleel

    Spear?

    Great video. I could see one of the later period spears having armor piercing and the earlier era having bleed.
  19. Raleel

    Spear?

    I like armor piercing over sunder myself, though sunder does have the additional benefit of helping your allies. I’m not overly fond of the sunder implementation itself - you are trading damage to the target for damage to the armor, which is not often ideal. With such low hit points, if your goal is neutralization, sacrificing your damage makes little sense. If it’s not, of course, it makes perfect sense.
  20. Raleel

    Spear?

    I would just have a fixed amount instead of half the damage rolled because its slightly simpler, but nothing is going to break by replacing sunder with armor piercing. It’s far more resilient than that.
  21. Raleel

    Spear?

    I would go for a book that covers that period better - mythic Constantinople. In there we find Puncturing – the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against rigid armour. So a puncturing dagger (1d4+1 damage) ignores 3 points of rigid armour. said military pick would then gain 4 points of armor piercing, which would mean he could get through the plate 50% of the time.
  22. Raleel

    Spear?

    Against someone in the best armor available as this argument has been set up as? Die. Said articulated plate armored guy moves in, axe guy hopes to trip him and get a bypass armor. Knight guy likely has a better combat skill, parries with his hand, ignores the damage attempts to move in to punch average peasant man in the face. spear man may get lucky with an impale, but it won’t stop knight guy. All that armor is going to stop most anything shy of a polearm. on the other hand, if average man is going against someone with, say, a chain jacketed chest and abdomen, chain coif, and a gambeson on his arms, he’s going to do much better. He can pick bleed and have a 3/5 chance of getting an arm or a leg with the shot that goes through the gambeson pretty much by default. If you bring a tank to the battle field, you can’t expect to damage it with rifles. Average people don’t rush knights with one handed weapons. They use great axes, long spears, and glaives.
  23. Raleel

    Spear?

    Did you miss the stabbing section? The page is annoyingly hard to read with an atrocious font color and background. It continues on a bit, but there is even a picture that is captioned with "not so impressive, but more deadly". They acknowledge that brain penetrating injuries are fatal, but then go on to talk about how the entire chest cavity is death to get stabbed in. The slashes in the pictures, while impressive, are not actually all that deadly compared to being hit by a spear in the torso. Now, one might argue that spears should get Drop Foe special effect (in Mythras Imperative and in Firearms), which is designed to emulate said shock, but that would make them even more potent, by quite a bit. Mythras specifically avoids damage escalation on a larger scale. If you want to reflect this with a lower damage die, armor piercing works well. Several variants of the trait can be found, but essentially it's half the max weapon damage, rounded up. I've found this to be an exceptional way to deal with armor without escalating damage, and works well with military picks. Escalating damage a bunch (like doubling it) tends to lead to rocket tag. Styles with axes could potentially take Shield Splitter, a trait on p89. Roll twice, take the best, apply damage to the shield when using the damage weapon special effect. Now the 1h battle axe is doing more than 4 points of damage 75% of the time, and 6 55% of the time Sunder applies specifically to armor, because the armor doesn't have hit points, just armor points. and here in lies where the spear has a weakness. it's L reach is great, but gaining a special effect can get you inside it's reach. This is less doable (actually mostly impossible armed) against M reach weapons. Mythras has a lot of nuances in it. It is balanced on a lot more axes than a lot of other games.
  24. Raleel

    Spear?

    https://www.netvike.com/wounds-from-combat.html The above link is filled with graphic imagery, so caution, but it talks a bit about the different kinds of wounds from slashing (axe) and stabbing (spear) weapons. Specifically, it speaks about how a stabbing weapon has a far greater chance of hitting organs. I’m digging around for some more medical papers, but thus far the consensus has been that the force of the strike is much more focused in a stabbing scenario. Consider that you are bringing the mass of the weapon as well as your strength into a singular point. https://discovery.ucl.ac.uk/id/eprint/1520915/7/Pope_YJASC-S-15-00816 extracted.pdf (Thank you UK weapons nerds) points to spear thrusts being in the 1000N range at peak. I’ve been unable to find a study on it, but https://www.omnicalculator.com/physics/angular-momentum with a 1kg axe at 2m is more like 71N. Having another study going at it with axes and swords would be great. the other thing to consider is armor scaling. At the point you make spears d6+1, they cannot pierce articulated plate without a crit or a damage mod. This may not be an accurate reflection of reality.
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