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Raleel

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Everything posted by Raleel

  1. I have no doubt I’m thinking in too concrete terms. Communicating it to my players might be a bit of a thing. There will be some cognitive dissonance as they try and buy stuff. I have a concern there will be “I buy a gun” and that will be reasonable, and then “I buy a gun” happens shortly there after in an attempt to feel out the boundaries and make it more concrete. it might not even be an intentional attempt to circumvent, and instead just be something they didn’t think of and wonder why they can’t just do it. I am concerned provoke the sort of planned buying of things (you roll for the gun, you roll for the car, etc) that would burden the flow of the game. as for “what can an X buy?” I think “what can I buy with my finances?” And think I can buy a car outright, but there are impacts, and those are not reflected. Thus I am thinking about reductions now, and different pools of wealth
  2. I suppose you could also just adjust the difficulty of the roll, or make multiple items cost more and treat as one item. I am perhaps somewhat concerned with gaming the system. temp reductions were a thing I had considered. Perhaps I will do that. Roll wealth, success reduces your skill. It renews at some point due to a career, etc.
  3. Thank you for your response and patience. Your last paragraphs turned on a bit of a light there, and now I need to consider if it’s appropriate for what I want to do. I would really like it to be, but I need to consider some things and be able to explain it to my players too. in addition! I think I do want a money skill as well, because being paid in reputation might be a little weird, and I really don’t want to make price lists.
  4. Yea, I read the rules. I’m sort of having a hard time grokking it. I’m envisioning a situation at my table where player wants to buy item requiring a standard roll player fails roll, character stays in store player tries to buy different item requiring a difficult roll and wonders why he can’t just reroll on the first item or player wants an item requiring a roll, gets it, stays in store player wants a different item at the same item value, gets it player wonders why he can buy two different items of the same item value and not two of the same item I’m having a hard time with the item level (implying transactions you roll against) and multiple interactions in a short time frame. For the lifestyle, the game is partially about the struggle of getting ahead in the lifestyle. The wealth system doesn’t provide anything that indicates a monthly upkeep, and no clear way for the wealth of a character to go down. Thus, the lifestyle upkeep is about forcing a roll to see if you’ve overextended yourself this month.
  5. So, I’m reading through the abstract wealth rules, and I like them. But it’s driving a few questions So, if you fail at a status roll to buy something of (for example) Average cost, does this mean that you don't even get to try to buy something that is Expensive? I assume the situation when you get to make another roll is pretty abstract (different area of setting, bargaining, etc), but do you even get to try on other Average things? How do you handle multiple single items at item values just below their wealth level? I am considering making an "item" called "lifestyle" which has a monthly upkeep. Essentially, a second (or third or whatever) Status skill that is a separate identity and money pool. Anyone done anything like this? I think I’m just having a hard time wrapping my head around the abstraction.
  6. folks looking to talk about it can head over to the TDM forums, or hit us up on the mythras discord (https://discord.gg/b8N3mggvnV will take you to the gateway channel)
  7. you will likely need the core rulebook to gain the most use out of it. Sorcery features fairly prominently in the setting. It could be done without it, but I expect there are a few other edge cases that might be impacted. if you went without the core rulebook, you would need the free Mythras Imperative for certain, as it does not contain any of the rules for combat, falling, etc.
  8. Aces high. It’s by far the biggest gap in the Mythras lineup. Nothing even approaches western. a small edit: there will have to be extensive edits to remove some things which are deemed offensive now (I.e. the use of the term red skin). It’s also a pretty touchy subject, but a Mythras western supplement would still be in my list.
  9. mac, Catalina 10.15.7, Preview, default view
  10. i always felt it was the coloration of the tables that made it a little hard to read.
  11. Well, isn’t that a nice surprise. https://www.drivethrurpg.com/product/354244/Rubble-and-Ruin For that, and if you come on over to the mythras discord, I’ll get you set up with an author role
  12. That’s the standard progression in the cult section. Also check out the Myceros Examples
  13. Like the discussion in the ranks chapter that talks about specific skill,feels, or more like what powers to get at what rank like in the examples?
  14. Raleel

    Mythras Combat

    if interested in doing something like this, you might also check out M-Space's simplified combat, which removes limb hit points and makes action points fixed at 2. it still does have special effects, but all of 7, and 3 of those are only available on crits - only trip, impale, arise, and withdraw are on regular rolls. No reach, etc It should work fine as you state, though I admit I'd have the opposite reaction as you.
  15. I might suggest checking out the latest version of the Mythras Imperative, which does, in fact, have superhero powers in it. The ones from Agony and Ecstasy.
  16. https://xpress.lulu.com/our-products 60 or 80, but i bet 60. DTRPG is 50 for their B&W. color they go heavier https://support.drivethrurpg.com/hc/en-us/articles/209936943-What-is-the-difference-between-B-W-Premium-Color-and-Standard-Color-
  17. lol, that's fantastic!
  18. wut? can you post a picture?
  19. re: Mythras Core - I have a pair of the core books from DTRPG and I'm happy with them. $28 a pop. Includes PDF, PDF tied to your account. re: lulu vs dtrpg - i have a brand new Monster Island hardcover from lulu. $42. it is very comparable to the core book. MI has 60# paper according to lulu and Core has 50# paper according to DTRPG. the difference is noticeable, though only with some effort. the ink saturation appears the same, or very close. Both are perfect bound and it appears approximately the same.
  20. Raleel

    Beholders.

    I don't know of a home brew one, but maybe @threedeesixhas a better idea
  21. This is actually the most pressing question I’ve had in Mythras in a long time.
  22. @ReluctantGM wizard and cleric are going to be very close to their standard classic fantasy layouts I suspect. Maybe an extra gift here and there. The diviner gets to keep an extra d100 roll, for example. advantage is a reroll. That is covered by luck points, which, in and of themselves, map very well to inspiration. in my view, I think bonus actions map closely to special effects. Many of those could be just made into a custom special effect. Action points themselves are different, and sort of map oddly. You gotta think that a 5e character has a move and a standard and often a bonus action. hit me up sometime with the classes you are looking at. 5e is actually not bad at all to convert
  23. Picked it up yesterday and looking forward to reading through it.
  24. i noticed it was misformatted a bit in the newsletter. nothing that a knowledgeable person cannot decipher, but a thing none the less if you aren't a computer person.
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