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Archivist

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Posts posted by Archivist

  1. Sure. I backed red moon rising so looking forward to that.

    If we could get some reviews once it comes out and some actual plays on youtube.

    Will Dynamic D100 come out for English?

    Is a companion still on horizon? 

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  2. I tell anyone who will listen that RD100 is easily one of the most innovative BRP-like systems out there, that resolves many issues people have with BRP in general. If there's anyone on those threads who also owns RD100 they usually agree.

    What's the strategy if at all for getting this out there? Maybe a companion with genre packs (e.g., "supers", "investigation horror", "urban fantasy, wfrp blackpowder stuff) with additional stuff? maybe with a kickstarter since that generates hype?

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  3. Anything else going on? I'm reluctant to double down on Revolution D100 as my core system without more stuff to use/incorporate. I would like to because it solves lots of problems.

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  4. Looking for an alternative to WFRP 4e that is d100. Ideas I've had.

    Renaissance d100/Clockwork and Chivalry, etc.: not sure if the magic system is robust enough for PCs. Not sure where I'd get creatures from or how I'd make my own.

    Mythras: outside my crunch comfort.

    OpenQuest: not sure if bestiary is big enough for what I'd need. Not sure how to make it work for that time period.

    CoC 7e: cool, but would somehow need to hack in a magic system and figure out how to make creatures.

  5. 5 hours ago, Zit said:

    Do you mean scale of profficiency (since size scale are already handled in the rules). I guess that opponents in the same scale can use the usual skill range. But does it make any sense to oppose opponents of different scales ? Can a human fight a giant robot anyway ?

    The size scale says that 1 STR points is equivalant to 2 points in the immediately lower scale. You may make your own profficiency scales (human, heroic, superhuman, demonic, godly...) and state the same for skills ? Like 25% godly = 50% demonic = 100% superhuman = 200% heroic = 400% human.

    cool. that works perfectly. If for example I was running a game where PCs were supernatural creatures with some kind of scale differential vs normal people, I could say PC's in there Super Werwolf form have that scale difference vs normal people.

  6. I may have misread things but I thought I read that the new Jackals game by Osprey publishing (1) uses open quest and (2) uses an opposed roll where the defender can damage the attacker depending on the roll. Does that sound right? 

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