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Archivist

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Everything posted by Archivist

  1. 1. I'm not at all convinced that the GNS model is valid. In practice, it seems more frequently used to support whatever preferences the person touting it already has. 2. Fate and Dungeon World and similar games already exist. If I wanted to play those games, I'd play them, rather than hack a BRP system. I like BRP because it's not either of those two. 3. You can have a system that allows character or choose when to be extra effective, or pushes motiviations, backstory elements, etc without having Fate-style declarations. See the One Ring, Pendragon, Burning Wheel. 4. In my experience, allowing players to define significant things in the world has the opposite effect of motivating them, investing them, etc. I've played a bunch of those games, and most of the time players end up invested in something the GM made up, because they DIDN'T make it up, and it seems more real therefore. 5. Allowing major Fate-style Declarations sets up a weird interaction. Making a character, playing that character, makes most people invested in that character. They want the character to be succesful (at least from that character's perspective) in a scene. When this happens, you're going to go for whatever Fate-style Declartion short-circuits the scene and gets you your goal. Need to convince a Prince to appoint you counselor? Declare that he's actually your brother! Need to defeat a monster? It turns ou you happen to have the bane that instantly kills it in your backpack! This isn't the player being a jerk, it's what any character would do if they could in those situations, a-al the Matrix.
  2. Thinking about the sweet Chill 3e RPG made me wonder if anyone has created a taxonomy of how the BRP/D100 core mechanic has been implemented. Something like: System: [name of system] Opposed Rolls: [e.g., use a weird chart, lowest roll under Skill # wins] Special Results; [e.g., 01 is always an auto success, double number under target is a critical success] Difficulties: [e.g., +/- 10% to skill roll] Player Agency: [e.g., spend a Fate Point to add +10%]
  3. I will buy this. Please tell me when it is ready ;-)
  4. Do you mean Robin Laws Heroquest II, or is it a different HeroQuest you're talking about for supers.
  5. Since players have to know 1/5 and 1/2 of their stat scores, is there a character sheet that has spaces for that? Thanks
  6. There's a download for a section on character creation for Middle Earth characters using a basic roleplaying-type system. Does anyone know what product that comes from?
  7. I just bought RQ6 after getting Luther Arkwright. It's a pretty terrific system. Where can we get some sweet Mythras products?
  8. Brief review. Buy this. End of Brief review Seriously, this is terrific. Even if you don't like the detailed setting, it includes more than enough stuff (along with Enlightened Magic) to run any sort of Urban Fantasy.
  9. I just bought it and will tell you all about it after I get it.
  10. It doesn't seem like any of the Stormbringer iterations are still in print (no where to get PDFs). Tell me I'm wrong and give me a link!
  11. Yea, but we're in a weird situation right now, right. There's no PDF you can purchase, and someone said that the paper copies they have are a handful left over from GenCon... Sort of odd.
  12. How much longer must we wait for the PDF!!! ;-)
  13. Just curious. In D&D variants, you get rough character balance because of how classes are designed. In a pure point-buy system, like vanilla BRP or GURPS or Savage Worlds, you get a balance based on the points. If you just hack in "stuff," how do you make sure that the guy with access to magic from that Magic system you've chosen to use isn't vastly overpowered compared to the other characters?
  14. For those of you that use an earlier version of RuneQuest, why?
  15. Just curious, for those of you that hack your own system, what do you use for the base rules?
  16. laurence can you send me a link. I'm an idiot and can't find it ;-)
  17. it looks like the only way to get the paper book is at http://www.thedesignmechanism.com/products.php, but it's out of stock :-(
  18. When I go to the site and click on things I get links to French Runequest and such. Help! ;-)
  19. No. It hacks the Feel of ORE Godlike into CoC 7 (you can build Talented people in CoC 7 rules) or Savage Worlds. You play low-powered gritty superheroes in WW 2 vs Cthulhu type things, Nazis, and others with talents.
  20. Yes, it's Godlike rules + CoC, mostly Godlike, since it assumes that you're hacking Godlike into your CoC rules (it also has Savage Worlds rules) and not vice versa. So it has all of the stuff for creating the sorts of Talents from Godlike
  21. Systems like HERO have a system have a mechanism for subdual damage, where characters can take a bunch of bashing damage before taking actual physical damage. Is there a D100 variant that has something like that?
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