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Runeblogger

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Everything posted by Runeblogger

  1. There’s this thread right now on RPGNet: https://forum.rpg.net/index.php?threads/is-heroquest-rpg-really-so-great.917975/page-3
  2. I think the biggest challenge is how to accommodate the different duties of a varied group of PCs when all of them achieve Runelord/Shaman/Priest status. Greg Stafford solved the issue by running a campaign where all PCs where humakti or initiates of related deities, so all their motivations where aligned. In the White Bull series on YouTube by Jeff Richard, all PCs are following Argrath's orders, so Argrath's army becomes their "Community". For example, an Orlanthi runelord can keep doing what Orlanthi runelords do, because their motivation is 100% aligned with Argrath's goal: "destroying the Red Goddess". If the humakti in that party became a Sword of Humakt, he could take command of a unit of humaktis in Argrath's army, and so on. The trick is to think about this beforehand and tell your players about it. I didn't, so I'm not sure what is going to happen in my campaign and my group of PCs adventuring in Pavis, Prax and the Big Rubble in 1620 when they all become runelords. I guess the Vingan and the Humakti could decide to liberate Pavis from the Lunars, but the Veskarthan/Lodril initiate, the Aldryami, and the Agimori shaman who is looking for the members of his clan who were sold into slavery all over Prax... 🤔 I guess we'll need to figure it out! 😜 (Any suggestions are welcome!)
  3. That sounds like a cool campaign! Just remember to introduce topics to your players little by little. So f.ex.: - You can start with the PCs as kids nearing their initiation, having low-scale adventures, learning about their society and the lay of the land and their immediate neighbours. They could be from the Dundealos tribe. You can introduce them to several adults who work as examples to look up to. These can sometimes introduce neighboring lands. F.ex. the clan's champion returns from a successful adventure in Prax. This has your players perhaps interested in exploring that land when they grow up. Or maybe they want to go to Esrolia because a friend was sent to Nochet's Great Library to be trained? Let them choose what hook to follow. This "season" ends when they become adults. - Now they're adults. They have to prove their worth. Maybe they have some adventures in which they help their clan. Then later maybe they are attracted by something in Prax or Esrolia and they travel to that place and spent some time there. At some point they return and their clan is no longer there. It has been wiped out by the Lunars and now someone else is living in their lands, and their relatives... Wait, is this starting to look like Paul Atreides'/Argrath's own story? At any rate, don't force it into your players! Just feed them hooks they can decide to pursue or ignore.
  4. If you have an old-school urge, just go ahead! 🙂 Here's my review if it helps.
  5. I think you may have misunderstood the rule, yes. IMO, the sword in this case blocks 12 damage but takes 6 (the excess) reducing its HP to 6. Yes, I’d rule that too. However in the case of shields it does make sense that the location hit is always the arm holding the shield. I know, shields can also deflect as well as absorb blows, but this makes parrying with shields a tad better than parrying with another weapon, as parrying with a weapon might mean you get hit on the head anyway. 🙂 Exactly. Of course it is better than taking all 18! But the sword is only down to 6HP. Well, they changed the name from RQ3’s AP to HP, but they work mostly like they did in RQ3.
  6. I would have said no, since the parrying shield or weapon is acting as armor. 😳
  7. Yes, I had always assumed that Waha fighting Pavis and the Statue was actually a Praxian khan posessed by Waha, effectively an avatar of the god, similar to how Jar-Eel is an avatar of Sedenya.
  8. Reading your preferences, I suggest you set your campaign in one of the Orlanthi clans settled in Pavis County, in Prax. They’ll be surrounded by nomads and plains, Pavis city is right there and there are loads of fun adventures to have. They can even have some Praxian mounts to ride.
  9. For me it's like the Predator camouflage, you can only try to spot it when it is moving, otherwise it is extremely difficult.
  10. I guess Rune levels summon a cult spirit that knows the desired spirit spell and “teaches” it to the initiate through friendly spirit combat. That does not explain why Rune levels can only teach spells they know, but usually they will know all cult spirit spells anyway, so it is not that jarring. If it is, I’d just erase that mention from my games.
  11. Here’s my review of Alone Against the Static. 😌 https://elruneblog.blogspot.com/2023/12/alone-against-static-for-call-of.html?m=1
  12. I’d like to read more about the heroquests you ran in your campaign!
  13. I’m curious about the fact that Ernalda keeps a small part of every gift for herself to return to the center. Does that mean there is always another way for the Earth to receive the gifts it deserves?
  14. Lovely, we need more Ernalda myths like this one. But what is the teaching of this myth?
  15. I once looked for ideas for the Grand Plan and found a long chronicle of a Pavis campaign on the Internet. In that campaign, Pavis Grand Plan was... But perhaps I'm misremembering things mixing in bits from Mongoose's Pavis Rises book. 🥴
  16. Yes, it could be. So you lean more on her being the Queen of Feathered Horses. It could be both, as Soltakss says. It could be that she is dressed with a hat in the shape of a horse head with feathers, reminiscent of old Hippoi. In fact, that's what I interpret from the chit. Maybe Greg didn't give William Church much art direction, only a name to draw. And what he drew became part of the character. But I guess we'll never know now. 🥲 Thanks everyone for your insights!
  17. Hi, the other day the following question crossed my mind: What does exactly the title “Feathered Horse Queen” mean? Is it the (Feathered Horse) Queen, in other words: the Queen of Feathered Horses (horses with a lot of hair in their feet)? Or is it rather the Feathered (Horse Queen), that is, the Horse Queen that is decorated with feathers? The depictions usually show her wearing feathers, so I guess it’s the second option. Also, her chit in the wargame also depicts her with feathers. Does anyone know for certain? 🤔🤔🤔
  18. Having the highest skill win in case of a draw would be another option. As in Call of Cthulhu.
  19. Regarding the trample attack, I’d say the damage modifier does not apply, because the creature is not using its strength, only its weight. So a special attack would not cause additional damage.
  20. Look at this list! 😳😳😳👍 https://www.geeknative.com/163491/the-best-selling-fantasy-rpgs-published-on-drivethrurpg-in-2023/
  21. If a Telmori casts only "Wolf's Head" and "Wolf's Fur", they become your usual two-legged werewolf. 🙂 I would say they can hurt one another, but they can't hurt spirits with their fangs. Jeff Richards clarified that Telmori in wolf form are unintelligent beasts like "very clever dogs" , so they won't attack anyone they feel Loyalty for. https://wellofdaliath.chaosium.com/the-telmori/ Happy Holidays!
  22. I’d say it makes iron move or it substitutes iron in those places where it is not present
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