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Gheedon

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Everything posted by Gheedon

  1. Verderer, you can assume that the County seats hold regular markets - Rocmort, Clève and Hauterre, same for Sainsprit as it lies in the heart of the farmlands, and also the town around the abbey of Eonach.
  2. I just added the supplement Man-Eaters to the Download section. It includes a new version of the map which now shows the places mentioned by Verderer in the posting above. A larger version of the map can be downloaded here.
  3. 320 downloads

    I finally finished Man-Eaters, a 32 page supplement on ogres in the medieval setting of Val-du-Loup (cf. the BRP monograph of the same name). It includes expanded background on ogres, info on how to create ogre playing characters and a 20 page scenario featuring these man-eating villains. The scenario also fits a Cthulhu Dark Ages campaign. Your feedback is certainly welcome. Enjoy!
  4. Verderer sent me an email asking me to respond to the questions he raised in his entry above, so here it goes: - the location of Val-du-Loup: Verderer, you are actually spot-on with your extrapolation. I envisioned it close to the Hautes-Fagnes region where the highest peak of the Ardennes is situated. - Clève is not based on the historic Clèves. I based it loosely on the Counties of Clerveaux and of Vianden, both in what is today Luxembourg. - Epeedor is a lot further upstream from St. John's. St. John's is where the battle between Rocmort and Hauterre takes place in the scenario Prelude to War, and Epeedor is far enough out of the way not to get involved in this conflict. - Cracfer is off the map, east of Montfort. - Loufort was used in the scenario Sign of the Goat, from the first BRP Adventures monograph. It lies to the Northeast of Sainsprit. I'm finishing up a small supplement for which I'll need to update the map of VdL. I'll be sure to include the missing towns. I'll post a link here when I'm done, probably sometime later this week. I hope you have fun with the campaign!
  5. I was going to play Conan using Stormbringer rules a few years ago. I bought the Conan D20 book as a reference to Hyboria, but then found that pretty much all the information was available in one form or another on the web. I didn't think I needed to tweak the Stormbringer rules a lot, but getting the background into the rules was the biggest effort: setting up professions by nation, creature stats, NPC stats, deities.... .
  6. Well, Warhammer Fantasy shouldn't be too hard to adapt. The setting, that is; I'm not sure I would want to convert the rules, especially the career paths. But just making up the professions in BRP should be fun. Same for the creatures. Especially since BRP has got mutations already covered.
  7. Chaosium today announced that the print version will be out on August 17. That's great.
  8. Very impressive line-up. There's only one which wouldn't make my shopping list. Looking forward to them.
  9. I bought the pdf version two days ago and had a quick read-through. Basically, I find it very good. What I especially like: - the fact that the book is aimed at epic, world-spanning campaigns, with descriptions of many locales and associated story seeds. - how the super-powered aether-men are integrated into the social fabric of Victorian life. - stats for all major icons of Victorian literature, including H.G. Wells' Martians. As the author himself says, the book is a bit thin on details about London or the Victorian world in general (although the basics are given), but I guess enough literature is available (personally, I quite like London source book for Imperial Age). I haven't read through the adventure, so I can't comment on it. In general I give the book an A+.
  10. The Baltic Crusades book sounds good - I was thinking about setting a campaign in the Order State centered around the Teutonic Knights, so that book would come in handy. Any idea when it may be out?
  11. I'm also quite keen on this book. Norse myths are incredibly rich and I can see the fun in playing a Dark Age campaign around or with them. So count me in for the book.
  12. Thanks Mechashef... I hope to put on more support material on the web site soon.
  13. Chaosium isn't giving much details to the contents of the monograph, so here is a summary: Val-du-Loup is a setting for medieval adventures using the BRP roleplaying system. It details a backwards, danger-fraught region of the Ardennes forests, and is intended to serve for either an Early or a High Middle Ages setting. The monograph contains the following chapters: Introduction The Player Section: The Middle Ages: a primer on life in the Middle Ages - medieval society, knighthood (the evolution of knighthood, the chivalric code, knights in battles, equipment etc.), castles, military orders (Knights Templar and others), medieval cities, universities and religion. Also included are regional timelines for the 10th and for the turn of the 13th century. Val-du-Loup: this chapter provides detailed information about the setting itself, i.e. the region of Val-du-Loup: the ruling families, assorted personalities (nobles, clergy and commoners) and a lengthy gazetteer of important and interesting locations. Character Creation: hints on creating player characters suitable for the setting, a complete list of professions (including new ones like knights or wolf leaders), new skills and skill specialties; suggestions on how to involve player characters in adventures set in Val-du- Loup; and a character sheet designed for a medieval setting. The Gamemaster Section: The Bestiary: animals, creatures of legend, unique creatures, foreign creatures, Nephilim, and pagan gods. Also includes random encounter tables. The Mythos Bestiary: for gamemasters wishing to use the setting for a medieval Call of Cthulhu campaign. Features a list of Mythos creatures to use and suggestions on how to use them. Also includes tomes and personalities which can be included in such a campaign. Secrets: more background information on those personalities who serve as villains in the setting; as well as a list of secret and not so secret organisations. Statistics: game statistics for all major characters and some stock characters. Adventures This section includes two complete adventures, A Black Heart and Prelude to War; two adventure synopses; and finally a list of story seeds. Appendices Acknowledgements Val-du-Loup map Character Sheet
  14. That was indeed quick. And I found out about from this forum.... thanks for the posting. Yes, Ms. Hatzigeorgiou is a real treasure trove....
  15. I just wanted to let you guys know that I delivered the monograph to Chaosium a couple of days ago. I have no word on when it will be published, but apparently they have a bit of a backlog with their publications. The submission runs to 158 pages. It includes historic background for the early and high medieval time periods (knights, castles, cities, military orders...), the setting with descriptions of rival families, main personalities and a gazetteer, character creation, bestiary, villains, secret organisations, two fleshed out adventures, two adventure synopses and story seeds. I'll keep you posted when I know more.
  16. In which way has the Magic monograph been updated then? I have the b/w print version, is it worth getting the new version?
  17. Sorry for the late reply, but I was out of town. Yes, once I've done the book and submitted it, I will be using the site to add support material, especially more scenarios.
  18. Thanks for the encouragement guys, it's great to hear there is interest out there!
  19. I found a bunch of Medieval maps on the net but they are all copyright protected. I'll better get me crayons out then I guess Thanks for the offer, 'though.
  20. Just wanted to let you guys know that I'm planning to submit the medieval Ardennes setting from my Val-du-Loup site to Chaosium for publication as a monograph. I removed most of the stuff from the site, except for a few tidbits of already finished chapters. I've so far put together all the material from the site. I'm fleshing out a few more sections and adding a bit of extra stuff like character sheets and illustrations. I hope to get the stuff out to Chaosium after the Easter holidays. Speaking of illustrations: those of you who already submitted monographs, did you guys provide the picture for the cover? Chaosium say that they will do so, but I wanted to know what you guys did. I've found a bunch of public domain illustrations for the interior, but none yet that I would use as a cover. Also, does anyone know a link for open source maps of Europe (preferably of the Middle Ages, but it doesn't have to be)? Cheers!
  21. Ooops, says he with a red face. Yes, that's a typo, but obviously feel free to interpret the sentence anyway you like. Oh, and I'm very happy my scenario is in the monograph. Typos and all.
  22. Yeah, I thought about doing it that way as an alternative; also, the bonus would apply to parry only, not to attack with a shield. But I guess, the overall question doesn't go away: why bother spend points on shield when you might as well just spend them on a weapon? (Apart from the protection against missiles, that is...)
  23. My take on shields is that they are easier to use than weapons, so I increase the base chance by 10 or 15%.
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