threedeesix

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About threedeesix

  • Rank
    Senior Member
  • Birthday 04/08/1964

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  • RPG Biography
    Started gaming in 1978, played just about everything through to the mid 90's then slowed down to a dozen or so a year. I think I have finally settled on a system. ;)
  • Current games
    Mythras: Classic Fantasy, Mythras Fallout (home brew)
  • Location
    Sol System, Earth, North America, New England, New Hampshire, Rochester, at my computer.
  • Blurb
    Writer of Mythras Classic Fantasy and BRP Classic Fantasy. Classic Fantasy Line Manager for The Design Mechanism

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  1. In Greymoor, the Northern Territories are all barbarian in the Norse tradition. I have rules written up in the Companion for wilderness survival, covering hunting, fishing, trapping, gathering, etc., that are designed to complement my "hex crawl" rules for overland travel. Rod
  2. Well there will be now.
  3. I was holding on to this as I don't like releasing something that isn't finished. But seeing as it will be a while until I can get back to it again, and there are people that can benefit from it now. Here is a Worksheet that will do all the calculations for you when creating a Classic Fantasy character. I want to greatly expand upon it in the future, but for now, here are some functions and omissions... All cells are locked so you don't have to worry about deleting key data. Fill in the light blue cells and the sheet will do the rest. I do not use Random Gen, so the sheet is set up for Point Buy. However, feel free to roll the dice and enter the data in the Point Buy cells so the final scores equal the rolled results if you wish. When a race is chosen, the worksheet will provide a list of allowed classes. When class and race are chosen, the worksheet will provide a list of general and professional skills for both to reduce having to refer to the book. All Attributes are calculated for you, modified for race and class; age, hit points per location, luck points, etc. However take into account that random numbers such as age will recalculate whenever the sheet is refreshed, so I just use the last value generated when I finish. Height and weight are not yet included. Characteristics and Attributes are on the first Tab, Skills are on the second Tab As far as I know, all of the little modifiers, such as fighters, barbarians, monks, etc. getting a +5 bonus to Combat Style are included as well. At this time, the sheet isn't set up for multi-class characters. But you may still be able to use it for such by simply ignoring the running totals for Skill Points and using the info provided in Classic Fantasy. I have been using the sheet for about eight months or so, and with it I can create a Classic Fantasy character in about 5 minutes. If any errors are found, please double check them, and if they are legitimate errors, let me know and I'll update the sheet. I do not have time to expand on the sheet at this time beyond 'simple' corrections. It can be found in the Downloads section here... Enjoy, Rod
  4. Yes, there is something being planned for down the road that covers exactly that. For a hint, every great classic fantasy setting has a vast dungeon type adventure on the lines of Forgotten Realm's Undermountain, the ruins beneath Castle Greyhawk, and even Moria from LotR. Greymoor will be no different. But that's still a long ways off. Rod
  5. No problem D100, and yes, any Greymoor questions may be asked right here. There are small demi-human settlements all over the world, as well as one or more major demi-human kingdoms for all the major contenders. The Iron Kingdom is a large range of mountains and a dwarven realm. It can be seen on the map included in Violent Delights to the East. The Kingdom of Lorendel is all elves and other sylvan races, and can be seen on the map to the South. South Borough is a small Halfling domain. It can be seen on the map to the North. The following areas are not detailed on the Violent Delights map. North Borough is another small halfling realm, a short distance north of South Borough. Thunder Peaks is a northern kingdom of dwarves with a more Viking like nature. These are off the map. The Spider Wald is a dark forest infested with giant arachnids, dark elves, and other nasty creatures. It is littered with the ruins of fallen elven kingdoms, and has many entrances to the darkness of the Underdeep. Ravenholm is another dark forest ruled over by vampires and other nefarious undead. The Broken Lands are a vast area of volcanic devastation to the North East, and an area of chaos and barbarism, ruled over by numerous orc and goblin tribes. The Orc Blight Mountains were a once great dwarven realm now overrun and infested with orcs and goblins in the upper areas, and creatures that have crawled up from the Underdeep in the lower levels. That covers some of the territory detailed on my map, with various areas being detailed in upcoming Classic Fantasy adventure modules, and a more detailed treatment to be included in the Unearthed Companion. Rod
  6. For me personally, I really enjoy the author's work. Plus he seems like a really nice guy and I wanted to support him so he'll make more. Rod
  7. Not 'officially'. I would like to keep the full Mythras rules optional and allow players to be able to play Classic Fantasy with only Mythras Imperative as the bare minimum. Adding Shamans and such would change that dynamic, requiring the purchase of another book. However, as you said, the books are very compatible, and there is no reason the Mythras spell casters cant be in your own personal Greymoor. Rod
  8. You can definitely expect a detailed map of Greymoor and the surrounding kingdoms and territories. I've been playing my campaigns in Greymoor for more then 20 years. Rod
  9. The first Classic Fantasy adventure; The Terror of Ettin Marsh, has had its first review on the 'Red de Rol' blog. http://redderol.blogspot.com/2017/05/th ... marsh.html However, unless you can pass a Read Spanish skill check*, you'll need to use Google Translate. tldr: A positive review. Good job Che 'Peter' Webster! Rod * I cannot.
  10. Only eight hours to go Michael. I'm off to bed, but when I get up tomorrow, it will be over. Congratz on a successful Kickstarter, now get me my copy. ;-) Rod
  11. Great minds... The only thing I do different is I DO allow the players Luck Points to refresh every session. Its just the NPCs that I limit to per adventure. This is just because as the Games Master, I feel I have an unfair advantage of already knowing the adventure. ;-) Rod
  12. Sorry I'm chiming in so late, was away for the weekend. I believe you could use the Book of Quests to run Classic Fantasy, however it would require some tweaking on your part. Yes, as Matt suggests, magic has a different feel in a traditional S&S campaign then that of Classic Fantasy. However, situations where this crops up could simply be ignored. You don’t have to have the town try burn the spell casters at the stake. And if it’s important for an evil spell caster to be shunned, maybe make them a necromancer. Which is a type of magic pretty much disliked no matter what the campaign. What I would do is substitute a Classic Fantasy spell caster for the equivalent BoQ spell caster where relevant. Make a sorcerer a magic-user, a priest a cleric, a shaman a druid, etc. Keep their skills as written (changing the spell casting skills as needed) and then calculate their Rank based on their actual skill levels. Add appropriate Classic Fantasy spells as needed. Luck Points are not going to really be a problem per say, as while yes, player characters do have more as they gain in Rank, Classic Fantasy ignores the Group Luck Point pool from Mythras. Plus, in Classic Fantasy, don’t be afraid to give important enemies, as well as any NPC possessing a class, Luck Points of their own. This makes the big final battle more of a war of attrition, as each side whittles down the others Luck Points, and gives an outnumbered enemy a little more of a chance of survival. Plus, maybe you want to make them a reoccurring villain. This gives them more of a chance to escape. The only thing different from an NPC’s Luck Points (which is covered in the upcoming Unearthed Companion), is that they do not replenish each session like those of a player, but every new adventure. Hope this helps. Rod
  13. They already do, they're a many-tentacled-horror. ;-)
  14. I'll admit that when I first came over from BRP to Mythras, I didn't like the idea of Choose Location being a normal success. But that was just baggage I was bringing over with me, and not based on any type of rational. It wasn't until I was watching a boxing match and got to thinking how these guys pretty much always hit where they're aiming, that I started to see it differently. Heck, the Ref stating, 'no hitting below the belt' implies that these attacks are not random. The same with fencing, unless the opponent deflects the attack, they pretty much hit where they're aiming. In neither case, are these opponents flailing about wildly, they always appear to have a set location in mind when they strike. That's is unless they choose another Special Effect of course. The other problem that I see with making Choose Location a critical effect only, is that unlike BRP, which has a pool of General Hit Points which are depleted along with any damage to the various locations, Mythras has body location damage only. Therefore, the quickest way to remove an opponent damage wise, is to do more damage to a single location then they can sustain. If hitting the same location multiple times comes down to random chance, this will really drag out combats. Plus, it would give an unfair advantage to those with large numbers of body locations, as each separate location is really another pool of hit points that have a chance to mitigate some damage. Now obviously, if a group has already decided to switch over to their own ‘house rules’ and everyone is happy with it, then great, you’re playing correctly. However, for those that are new to Mythras, I would suggest playing it as written and see if you come around. You might just find that it makes sense after all. Rod
  15. One of the best blogs out there supporting Classic Fantasy, is a blog written by Peter Webster. I discovered Peter's blog almost immediately after Classic Fantasy released, and for about a year now, he has been coming up with great stuff in support of the game. This includes a history of d100 gaming, detailed examples of Classic Fantasy character creation and adventuring, new creatures and player races, etc. His writings are so good and insightful, that I asked him to write Classic Fantasy's first official adventure; M1: Terror of Ettin Marsh, which is due to release very soon. The best part is that Peter is so humble that he didn't answer the first call for adventure submissions because he didn't feel he would be 'good enough'. Blogs can sometimes be hard to navigate, but a short while ago, Peter made an 'index' page for his Classic Fantasy stuff, which I'm linking to here... http://ubiquitousrat.net/?page_id=3827 If you have any interest in Classic Fantasy, or are curious about it in any way, I suggest you start there. But don't be afraid to jump around, Peter is a gamer, and his interests are varied and many. Rod