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threedeesix

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threedeesix last won the day on June 13

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About threedeesix

  • Rank
    Senior Member
  • Birthday 04/08/1964

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  • RPG Biography
    Started gaming in 1978, played just about everything through to the mid 90's then slowed down to a dozen or so a year. I think I have finally settled on a system. ;)
  • Current games
    Mythras: Classic Fantasy, Mythras Fallout (home brew)
  • Location
    Sol System, Earth, North America, New England, New Hampshire, Rochester, at my computer.
  • Blurb
    Writer of Mythras Classic Fantasy and BRP Classic Fantasy. Classic Fantasy Line Manager for The Design Mechanism

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  1. Mythras Publications & Links

    Actually, so there is no confusion, Shadewood Keep is a Classic Fantasy adventure. So while it IS released under the Mythras Gateway license, it also released under the Classic Fantasy Gateway license, and makes use of all of the spells, classes, etc. found in Classic Fantasy. While not impossible, it would be difficult to run the adventure using only Mythras without modification. Rod
  2. Makeshift Weapons

    Classic Fantasy has the most basic of information for improvised weapons as an entry on both the one-handed and two-handed weapon tables. It really just serves as an example to serve as a base to extrapolate from. Essentially, a 'generic' one-handed weapon does 1d6-1, has a Size of S to M, and a Reach of M. A 'generic' two-handed weapon does 1d8-1, has a Size of M to L (there is a typo noting it as S to M), and a Reach of S (typically, a two-handed improvised weapon, like a bar stool, will have a shorter reach then a one-handed improvised weapon, like a pool cue). However, this is subject to interpretation by the GM based on the actual item. In all cases, an improvised weapon's Combat Effects are assigned on a case-by-case basis, and attacks are one grade more difficult. I wish I had thought to add Improvised Shield to the Table. Rod
  3. Classic Fantasy Call for Submissions for 2018

    Last call for submissions. Ok, not really as we'll never turn down a really great idea, but over the next couple weekends (starting today), I plan on going through the submissions already received, and making the final selections with Lawrence so we can get the contracts out. So, if your sitting on a great idea for a Classic Fantasy adventure module, now is the time to send me your submission if you want to see it sometime in 2018. Those that have sent me submissions already can expect to hear back one way or another by September 3rd. Thanks to all of you that have shown an interest, the number of submissions has been fantastic, and the Mythras Classic Fantasy fan base are some very creative folks. Rod
  4. Mythras Monthly Scenario July - Tomb of the Mad Wizard

    Don't know who Rob is, but he better not be planning on usurping Classic Fantasy from me. ;-) No, I'm not getting burnt out, and thanks for the mini review of Tomb of the Mad Wizard. Glad you liked it. Rod
  5. My Old BRP Conversions

    Now, some new stuff rescued from the archives of my old storage devices. While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill. Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself. Also, here is one of the adventures that I converted to BRP during the playtest. The adventure is only converted by myself, and I do not claim ownership of the material. Rod
  6. Chill Adventure: Three Dog Night

    Version 1.0.0

    21 downloads

    Years ago, I ran a yearly Halloween BRP Chill game for more then a decade. Here is one of the adventures that I converted to BRP during the playtest. The adventure is only converted by myself, and I do not claim ownership of the material.
  7. Chill: Fear and Sensing the Unknown

    Version 1.0.0

    20 downloads

    While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill. Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself. Chill Fear and Sensing the Unknown.pdf
  8. My Old BRP Conversions

    Sometimes during the playtest of BRP, I would get the urge to create a character from the strangest of places. This is one of these situations as creating Erin Esurance stemmed from watching too many television commercials. However, she makes a pretty good BRP character just the same. This is another file that already exists in the Downloads section that I'm linking to here. Rod
  9. My Old BRP Conversions

    While I never owned any of the toys as a kid, The Micronauts was my absolute favorite comic book, and still is to this day. Baron Karza is an absolute bad ass, and was a real challenge to create in BRP. This is another file that already exists in the Downloads section that I'm linking to here. Rod
  10. Mythras Monthly Scenario July - Tomb of the Mad Wizard

    Oops, I saw that D100 said his "small town in NZ", but my brain saw "NJ" so I thought, New Jersey. Perception roll failed. Rod
  11. Mythras Monthly Scenario July - Tomb of the Mad Wizard

    You do know that if you order a physical copy directly from the Design Mechanism, you get the PDF for free? No reason to have to wait. Rod
  12. With an exciting year of Classic Fantasy adventures underway, its time to start taking submissions for 2018 to keep the momentum moving. Therefore, we’re putting out another call for writers familiar with both Mythras, Classic Fantasy, and Old School dungeon adventure. Prior writing experience isn’t necessary, if you have some awesome ideas and know how to put them on paper. We’re looking for adventure modules similar to (but not copies of) the classics of old, both in tone and feel, starting and mid-rank adventures are still the most desirable. So, think in terms of Ranks 1 to 2 being low rank, and 3 to 4 being mid. All our Classic Fantasy adventures take place in the World of Greymoor, however, no prior experience with the setting is necessary. You only have to worry about writing an adventure that can be slotted into any high fantasy setting, and I’ll work with you making it fit. The submission should center on a dungeon, tomb, or other ruins, but can feature a significant overland journey if desired. Feel free to include one or two new monsters, magic items, or spells if needed; however, most should be pulled from Classic Fantasy. New monsters, spells, etc., should be fitting of the genre. Finished modules should preferably be 16 or 32 pages. Writers will be paid for their work for submissions that are accepted and published. If any of this sounds interesting to you, feel free to send your proposals to rod.leary -at- thedesignmechanism -dot- com. We’ll send out writer’s guidelines to those proposals that interest us, including a primer for the World of Greymoor. However, we’ll freely answer any comments and general questions in this thread. Rodney Leary
  13. Mythras Monthly Scenario July - Tomb of the Mad Wizard

    Its for Ranks 2-3. The above cover is an early proof copy. Not too sure how the cover pics got mixed up. The books real cover reflects the actual product. Rod
  14. Mythras Monthly Scenario July - Tomb of the Mad Wizard

    Yup, I love the cover.
  15. Mythras Monthly Scenario July - Tomb of the Mad Wizard

    Additional insight and commentary: This is the first Classic Fantasy adventure to map the World of Greymoor for several hundred miles around the adventure location. Included are rules from the upcoming Classic Fantasy Unearthed Companion, detailing overland travel and very detailed Wilderness Encounter Tables for all of the differing terrain types found within The Vale. There have been many instances where fans of Classic Fantasy have asked us about old school 'Hex Crawl' rules, and along with the provided Encounter Tables that can be further extrapolated for other areas of Greymoor, or fantasy settings in general, Games Masters will find this chapter of Tomb of the Mad Wizard very useful. Rod
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