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threedeesix last won the day on March 5 2018

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About threedeesix

  • Birthday 04/08/1964


  • Senior Member


  • RPG Biography
    Started gaming in 1978, played just about everything through to the mid 90's then slowed down to a dozen or so a year. I think I have finally settled on a system. ;)
  • Current games
    Mythras: Classic Fantasy, Mythras Fallout (home brew)
  • Location
    Sol System, Earth, North America, New England, New Hampshire, Rochester, at my computer.
  • Blurb
    Writer of Mythras Classic Fantasy and BRP Classic Fantasy. Classic Fantasy Line Manager for The Design Mechanism

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  1. Rather than that, I would make it an Influence roll augmented with Brawn. That keeps it based on existing rules.
  2. You beat me to it Lawrence. I was going to mention "who would ever get on a plane if the pilot with a 90% pilot skill had a 10% chance of crashing every time he took off or landed."
  3. threedeesix


    Hey Conrad, PM me your email address
  4. Ok, so I posted a list of all the spells I have been working on because people wanted to see it. Now my thread has turned into why you don't like a particular game mechanic. I'm not saying it isn't a valid opinion, just that it has nothing to do with my list of spells. Your problem is really with the way D&D set up is spell hierarchy, not with what spells I'm including in my own product. After all, I already established the way it works in the core book which has been out a few years now. And D&D established it a wee bit longer ago than that. I think it's too late for me to change it now, even if I wanted to. Wouldn't this be a great topic for another thread? I have no problem with "why did you included this or that spell", or "where is power word tickle". Arguing about game mechanics in a thread about a list of spells wasn't really the intent of the post. Rod
  5. Yes, a few months ago. 😉 Sorry, still plugging away. I can say, I'm closer today then yesterday.
  6. D&D has always had mage spells and cleric spells (arcane and divine). From 3rd edition on, the spells have been grouped together, but there are still spells only a mage can cast and spells only a cleric can cast. And in 1st and 2nd edition, all spells were separated. Not only that, a cleric version of one spell could have completely different ranges, durations, and so on, then the same mage spell. Just not sure of your point.
  7. "Are the 100 new spells also unique from the level 4-5 spells in the Expert supplement?"In regards to the above question, here is a list of all of the spells being added to the upcoming Classic Fantasy Unearthed Companion. There are actually quite a few more spells than the 100 I may have mentioned. Closer to 200 actually. I guess I was on a roll when I wrote them. Some of the spells published in the Expert Set have been moved around in the Rank structure. Now typically available at a lower Rank then before. This was done to maintain overall power level consistency.Disclaimer: There is always the chance that some spells may be removed for space limitations, however, any that are will be made available in some format at a later date. Arcane Rank 1Acid ArrowAlarmArmourBindChill TouchDancing LightsDetect IllusionDetect UndeadEnlarge (Reversible)GreaseJumpLeonard's False TrapMagic AuraMessageProtection from CantripsShield (Revised)Spider ClimbUnseen ServantArcane Rank 2Alter SelfEnfeeblementESPForgetFlame ArrowGust of WindHold UndeadFlame ArrowInfravisionLeonard's Tiny Magic HutMinute MeteorsProtection from Mundane MissilesPyrotechnicsScareSpectral HandStinking CloudVampiric TouchArcane Rank 3Big Interposing HandCloud KillCone of ColdConjure ElementalDemi-Shadow MonstersDistance DistortionHold AnyLeonard's Secure CottagePasswallShadow DoorShadow MagicSolid FogSummon ShadowTeleportWall of ForceWord of Power - StunArcane Rank 4Anti-Magic ShellBig Grasping HandControl UndeadControl WeatherDeath SpellDemi-Shadow MagicDisintegrateDuo-DimensionEnchant ItemFire Ball (Delayed Blast)Flesh to Stone (Reversible)Invisible StalkerLimited WishMonster Summoning, GreaterPermanent IllusionPhase DoorProgrammed IllusionProject ImagePrismatic SprayPrismatic WallReincarnation, ArcaneShadow WalkSphere of InvulnerabilityTeleport without ErrorTrue SeeingWord of Power - BlindArcane Rank 5Antipathy/SympathyAstral SpellBig Clenching FistDisjunctionEnergy DrainGateIrresistible DanceMass CharmMazeMeteor ShowerMonster Summoning, UltimatePermanencyPrismatic SphereSymbolTrap the SoulWishWord of Power - KillTime StopDivine Rank 1CombineDetect PoisonDust DevilFlame BladeInvisibility to UndeadMagical StoneMessengerSanctuaryDivine Rank 2AidCall LightningFlame WalkGlyph of WardingObscurementPyrotechnicsRemove ParalysisWater WalkDivine Rank 3Aerial ServantAir WalkAnimal Growth (Reversible)Animal Summoning IIAnti-Plant ShellCommuneCommune with NatureControl TemperatureControl WindsDispel Evil (Reversible)Flame ShieldFree ActionInsect PlaguePass PlantPlane ShiftProduce Fire (Reversible)QuestRaise Dead (Reversible)Repel InsectsRock to MudTrue SeeingWall of FireDivine Rank 4Animal Summoning IIIAnimate ObjectAnti-Animal ShellBlade BarrierConjure AnimalsConjure Fire Elemental (Reversible)Find the PathForbiddanceHeal (Reversible)Heroes FeastLive OakPart WaterSpeak with MonstersStone TellTransport Via PlantsTurn WoodWall of ThornsWater to Dust (Reversible)Weather SummoningWord of RecallDivine Rank 5Animate RockAstral SpellChangestaffConfusionConjure Earth Elemental (Reversible)Control WeatherCreeping DoomEarthquakeExactionFinger of DeathFire Storm (Reversible)GateHoly Word (Reversible)Metal to WoodRegenerate (Reversible)Reincarnation, Divine (Reversible)Restoration (Reversible)Resurrection (Reversible)SuccorSun RaySymbolWind Walk
  8. I'll keep you in mind when and if I require more testers. Thanks for your support.
  9. There are no plans at this time. But we'll see what space is left when I finish. I have a feeling I will be cutting things to get within the allotted page count as it is. Rod
  10. I'll keep you in mind Todd. Glad your enjoying it. Rod
  11. I'll be there as well, so if there are any questions regarding the future of Classic Fantasy, I may be able to provide some answers. Rod
  12. No worries. There are currently no plans for new methods of Character creation. Rod
  13. Hi, Was wondering how you converted CON from D&D to BRP/RQ for Classic Fantasy?

    1. threedeesix



      Sorry, I did not see this come in.

      If its a player character, I simply give them the same CON.

      For a monster, I ignore the D&D Con, and give it a CON based on other similar CF/Mythras creatures. That way, conversions remain balanced with existing monsters.

      Hope that helped.


  14. If there are any Spanish fans here, Mythras Classic Fantasy is currently crowdfunding at https://www.verkami.com/projects/26008- ... ra-mythrasAs of this message, there are 8 days remaining and has reached funding, so everything else is stretch goals. The book is integrating the complete Expert Set. So all the Classic Fantasy goodness under one set of covers.Rod
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