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threedeesix

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Everything posted by threedeesix

  1. Rather than that, I would make it an Influence roll augmented with Brawn. That keeps it based on existing rules.
  2. You beat me to it Lawrence. I was going to mention "who would ever get on a plane if the pilot with a 90% pilot skill had a 10% chance of crashing every time he took off or landed."
  3. threedeesix

    Beholders.

    Hey Conrad, PM me your email address
  4. Ok, so I posted a list of all the spells I have been working on because people wanted to see it. Now my thread has turned into why you don't like a particular game mechanic. I'm not saying it isn't a valid opinion, just that it has nothing to do with my list of spells. Your problem is really with the way D&D set up is spell hierarchy, not with what spells I'm including in my own product. After all, I already established the way it works in the core book which has been out a few years now. And D&D established it a wee bit longer ago than that. I think it's too late for me to change it now, even if I wanted to. Wouldn't this be a great topic for another thread? I have no problem with "why did you included this or that spell", or "where is power word tickle". Arguing about game mechanics in a thread about a list of spells wasn't really the intent of the post. Rod
  5. Yes, a few months ago. 😉 Sorry, still plugging away. I can say, I'm closer today then yesterday.
  6. D&D has always had mage spells and cleric spells (arcane and divine). From 3rd edition on, the spells have been grouped together, but there are still spells only a mage can cast and spells only a cleric can cast. And in 1st and 2nd edition, all spells were separated. Not only that, a cleric version of one spell could have completely different ranges, durations, and so on, then the same mage spell. Just not sure of your point.
  7. "Are the 100 new spells also unique from the level 4-5 spells in the Expert supplement?"In regards to the above question, here is a list of all of the spells being added to the upcoming Classic Fantasy Unearthed Companion. There are actually quite a few more spells than the 100 I may have mentioned. Closer to 200 actually. I guess I was on a roll when I wrote them. Some of the spells published in the Expert Set have been moved around in the Rank structure. Now typically available at a lower Rank then before. This was done to maintain overall power level consistency.Disclaimer: There is always the chance that some spells may be removed for space limitations, however, any that are will be made available in some format at a later date. Arcane Rank 1Acid ArrowAlarmArmourBindChill TouchDancing LightsDetect IllusionDetect UndeadEnlarge (Reversible)GreaseJumpLeonard's False TrapMagic AuraMessageProtection from CantripsShield (Revised)Spider ClimbUnseen ServantArcane Rank 2Alter SelfEnfeeblementESPForgetFlame ArrowGust of WindHold UndeadFlame ArrowInfravisionLeonard's Tiny Magic HutMinute MeteorsProtection from Mundane MissilesPyrotechnicsScareSpectral HandStinking CloudVampiric TouchArcane Rank 3Big Interposing HandCloud KillCone of ColdConjure ElementalDemi-Shadow MonstersDistance DistortionHold AnyLeonard's Secure CottagePasswallShadow DoorShadow MagicSolid FogSummon ShadowTeleportWall of ForceWord of Power - StunArcane Rank 4Anti-Magic ShellBig Grasping HandControl UndeadControl WeatherDeath SpellDemi-Shadow MagicDisintegrateDuo-DimensionEnchant ItemFire Ball (Delayed Blast)Flesh to Stone (Reversible)Invisible StalkerLimited WishMonster Summoning, GreaterPermanent IllusionPhase DoorProgrammed IllusionProject ImagePrismatic SprayPrismatic WallReincarnation, ArcaneShadow WalkSphere of InvulnerabilityTeleport without ErrorTrue SeeingWord of Power - BlindArcane Rank 5Antipathy/SympathyAstral SpellBig Clenching FistDisjunctionEnergy DrainGateIrresistible DanceMass CharmMazeMeteor ShowerMonster Summoning, UltimatePermanencyPrismatic SphereSymbolTrap the SoulWishWord of Power - KillTime StopDivine Rank 1CombineDetect PoisonDust DevilFlame BladeInvisibility to UndeadMagical StoneMessengerSanctuaryDivine Rank 2AidCall LightningFlame WalkGlyph of WardingObscurementPyrotechnicsRemove ParalysisWater WalkDivine Rank 3Aerial ServantAir WalkAnimal Growth (Reversible)Animal Summoning IIAnti-Plant ShellCommuneCommune with NatureControl TemperatureControl WindsDispel Evil (Reversible)Flame ShieldFree ActionInsect PlaguePass PlantPlane ShiftProduce Fire (Reversible)QuestRaise Dead (Reversible)Repel InsectsRock to MudTrue SeeingWall of FireDivine Rank 4Animal Summoning IIIAnimate ObjectAnti-Animal ShellBlade BarrierConjure AnimalsConjure Fire Elemental (Reversible)Find the PathForbiddanceHeal (Reversible)Heroes FeastLive OakPart WaterSpeak with MonstersStone TellTransport Via PlantsTurn WoodWall of ThornsWater to Dust (Reversible)Weather SummoningWord of RecallDivine Rank 5Animate RockAstral SpellChangestaffConfusionConjure Earth Elemental (Reversible)Control WeatherCreeping DoomEarthquakeExactionFinger of DeathFire Storm (Reversible)GateHoly Word (Reversible)Metal to WoodRegenerate (Reversible)Reincarnation, Divine (Reversible)Restoration (Reversible)Resurrection (Reversible)SuccorSun RaySymbolWind Walk
  8. I'll keep you in mind when and if I require more testers. Thanks for your support.
  9. There are no plans at this time. But we'll see what space is left when I finish. I have a feeling I will be cutting things to get within the allotted page count as it is. Rod
  10. I'll keep you in mind Todd. Glad your enjoying it. Rod
  11. I'll be there as well, so if there are any questions regarding the future of Classic Fantasy, I may be able to provide some answers. Rod
  12. No worries. There are currently no plans for new methods of Character creation. Rod
  13. If there are any Spanish fans here, Mythras Classic Fantasy is currently crowdfunding at https://www.verkami.com/projects/26008- ... ra-mythrasAs of this message, there are 8 days remaining and has reached funding, so everything else is stretch goals. The book is integrating the complete Expert Set. So all the Classic Fantasy goodness under one set of covers.Rod
  14. I'm glad I saw this post Newt. I just backed your kickstarter. Looks fun and I'm glad to see it doing well. Rod
  15. I'm backing this myself and would love to use it for Classic Fantasy.
  16. It really depends on what the spell did in AD&D as to what gets boosted in Classic Fantasy. For the most part, anything that had effects that increased per level, are instead increased per Intensity in Classic Fantasy. So, some spells might only see their damage get an increase, while others, like Illusionary terrain for example, see their Area of Effect, Range, and Duration all increase. What I did different from the first edition of Classic Fantasy however is that where in the first each effect had to be increased separately, in the new version increasing Intensity increases all variables that are dependent on it. So it is no longer necessary to increase each individually. Rod
  17. Hello Classic Fantasy gamers.I'm looking for a few additional playtesters for Classic Fantasy. Particularly for the upcoming Unearthed Companion (new classes, spells, miniatures combat options, and variant spell casting system), but also input on the World of Greymoor (new deities, realm spells, additions to Ships and Shield Walls, etc.)I need people with an existing group that are currently playing so these options can be tested in play. However, if you are experienced with Mythras AND with Dungeons and Dragons, let me know, I may be able to use you on a fact-checking level.Drop me a PM with your experience and I'll look it over and get back to you within a day or so. Apply now, space is limited. Rod
  18. Camouflaging oneself with foliage, mud. etc. to gain a bonus to Stealth rolls in the wilderness. Think Arnie in Predator. or any number of military movies or real-life events.
  19. Is this Mythic Babylon 5? OMG This is Awesome!!! Mythic Babylon 5. I can't believe it. OMG. My favorite Scifi comes to my favorite game!!! OMG... OMG. 😉 Rod OMG
  20. With regards to Lightning Bolt, the text reads that all targets within the 10' path take the damage (which is based on that found in the Spell Damage Table) to 1d6 Body Locations if I remember right. Also, in the upcoming Companion, I have several new rules for Luck Points. One states that a spell caster (semi or otherwise) may spend a Luck Point to regain all spent personal Magic Points. Not Magic Points from items. This may only be performed once per day for each Rank attained beyond 1 and requires at least a few minutes of rest, so cant be used during combat. Because characters gain an additional Luck Point for each Rank attained beyond the first, this helps to simulate the greater number, and more powerful spells able to be cast at higher "levels", while still requiring a caster to keep an eye on their expenditure during combat. Right now, the rule is noted as optional while it undergoes additional playtesting, However, my local playtesters find it balanced, and fitting the original source material, as the fighters tend to use their Luck Points to avoid injury, while the casters use theirs to replenish Magic Points, making them more prone to injury if not careful. Hope this helps. Rod
  21. When I was writing the BRP version of Classic Fantasy, I playtested it with my group by playing through Against the Giants. We had a blast. We intend on continuing the adventures of Valamir, Sorack, Lorissa, Alexandra, Lilly, and Rengarth later this year by finishing up the giant saga, and moving on to D1-3. Obviously, using Mythras Classic Fantasy. Rod
  22. Unfortunately, Chaosium's management at the time (not the wonderful crew running things now) were very difficult to deal with and all of my emails went unanswered. The odd thing is that during its run, Classic Fantasy was their best selling non-Cthulhu monograph, so it mystified me that they just didn't seem to care. Eventually, I gave up and moved on. For what it's worth, Mythras Classic Fantasy is the spiritual successor to the BRP version, and a much more complete and well supported product.
  23. For the record, playing Classic Fantasy is nothing like "playing" D&D. That would imply that Classic Fantasy is just another of the many D&D retro-clones that can be found in print. A much more accurate statement would be "If I want to play D&D, I play D&D. But if I want to play in a D&D type setting with a more realistic and exciting set of rules, I play Classic Fantasy." 😉 Rod
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