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threedeesix

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Everything posted by threedeesix

  1. That's odd, seems to be working fine for me. Maybe it's incompatible with some versions of excel?
  2. There is definitely a place for the Anti-Paladin in Classic Fantasy, as I have already written up the class for the Companion. It is based on the Dragon Magazine version, with the one exception being that I down-play the mustache twirling Snidely Whiplash feel in favor of a terrifying death knight. They lack all of the honor typical of the paladin, even so much as possessing the back stab abilities of the thief. They can control undead and even lead undead armies. They're nasty. Rod
  3. Still hoping for this year, but that's all I can say at this time. We'll see.
  4. Behind schedule, but still working on it. Change of jobs has really slowed down production.
  5. Classic Fantasy has the most basic of information for improvised weapons as an entry on both the one-handed and two-handed weapon tables. It really just serves as an example to serve as a base to extrapolate from. Essentially, a 'generic' one-handed weapon does 1d6-1, has a Size of S to M, and a Reach of M. A 'generic' two-handed weapon does 1d8-1, has a Size of M to L (there is a typo noting it as S to M), and a Reach of S (typically, a two-handed improvised weapon, like a bar stool, will have a shorter reach then a one-handed improvised weapon, like a pool cue). However, this is subject to interpretation by the GM based on the actual item. In all cases, an improvised weapon's Combat Effects are assigned on a case-by-case basis, and attacks are one grade more difficult. I wish I had thought to add Improvised Shield to the Table. Rod
  6. Last call for submissions. Ok, not really as we'll never turn down a really great idea, but over the next couple weekends (starting today), I plan on going through the submissions already received, and making the final selections with Lawrence so we can get the contracts out. So, if your sitting on a great idea for a Classic Fantasy adventure module, now is the time to send me your submission if you want to see it sometime in 2018. Those that have sent me submissions already can expect to hear back one way or another by September 3rd. Thanks to all of you that have shown an interest, the number of submissions has been fantastic, and the Mythras Classic Fantasy fan base are some very creative folks. Rod
  7. Don't know who Rob is, but he better not be planning on usurping Classic Fantasy from me. ;-) No, I'm not getting burnt out, and thanks for the mini review of Tomb of the Mad Wizard. Glad you liked it. Rod
  8. Now, some new stuff rescued from the archives of my old storage devices. While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill. Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself. Also, here is one of the adventures that I converted to BRP during the playtest. The adventure is only converted by myself, and I do not claim ownership of the material. Rod
  9. Version 1.0.0

    59 downloads

    Years ago, I ran a yearly Halloween BRP Chill game for more then a decade. Here is one of the adventures that I converted to BRP during the playtest. The adventure is only converted by myself, and I do not claim ownership of the material.
  10. Version 1.0.0

    58 downloads

    While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill. Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself. Chill Fear and Sensing the Unknown.pdf
  11. Sometimes during the playtest of BRP, I would get the urge to create a character from the strangest of places. This is one of these situations as creating Erin Esurance stemmed from watching too many television commercials. However, she makes a pretty good BRP character just the same. This is another file that already exists in the Downloads section that I'm linking to here. Rod
  12. While I never owned any of the toys as a kid, The Micronauts was my absolute favorite comic book, and still is to this day. Baron Karza is an absolute bad ass, and was a real challenge to create in BRP. This is another file that already exists in the Downloads section that I'm linking to here. Rod
  13. Oops, I saw that D100 said his "small town in NZ", but my brain saw "NJ" so I thought, New Jersey. Perception roll failed. Rod
  14. You do know that if you order a physical copy directly from the Design Mechanism, you get the PDF for free? No reason to have to wait. Rod
  15. With an exciting year of Classic Fantasy adventures underway, its time to start taking submissions for 2018 to keep the momentum moving. Therefore, we’re putting out another call for writers familiar with both Mythras, Classic Fantasy, and Old School dungeon adventure. Prior writing experience isn’t necessary, if you have some awesome ideas and know how to put them on paper. We’re looking for adventure modules similar to (but not copies of) the classics of old, both in tone and feel, starting and mid-rank adventures are still the most desirable. So, think in terms of Ranks 1 to 2 being low rank, and 3 to 4 being mid. All our Classic Fantasy adventures take place in the World of Greymoor, however, no prior experience with the setting is necessary. You only have to worry about writing an adventure that can be slotted into any high fantasy setting, and I’ll work with you making it fit. The submission should center on a dungeon, tomb, or other ruins, but can feature a significant overland journey if desired. Feel free to include one or two new monsters, magic items, or spells if needed; however, most should be pulled from Classic Fantasy. New monsters, spells, etc., should be fitting of the genre. Finished modules should preferably be 16 or 32 pages. Writers will be paid for their work for submissions that are accepted and published. If any of this sounds interesting to you, feel free to send your proposals to rod.leary -at- thedesignmechanism -dot- com. We’ll send out writer’s guidelines to those proposals that interest us, including a primer for the World of Greymoor. However, we’ll freely answer any comments and general questions in this thread. Rodney Leary
  16. Its for Ranks 2-3. The above cover is an early proof copy. Not too sure how the cover pics got mixed up. The books real cover reflects the actual product. Rod
  17. Additional insight and commentary: This is the first Classic Fantasy adventure to map the World of Greymoor for several hundred miles around the adventure location. Included are rules from the upcoming Classic Fantasy Unearthed Companion, detailing overland travel and very detailed Wilderness Encounter Tables for all of the differing terrain types found within The Vale. There have been many instances where fans of Classic Fantasy have asked us about old school 'Hex Crawl' rules, and along with the provided Encounter Tables that can be further extrapolated for other areas of Greymoor, or fantasy settings in general, Games Masters will find this chapter of Tomb of the Mad Wizard very useful. Rod
  18. No problem Clarence. Hope someone gets some enjoyment out of them. I still have more to go through and will upload new stuff as I find it.
  19. As above, I have had the Star Frontiers stuff uploaded here for a while. However, I just found my conversion of SF-0 Crash on Volturnous, the Star Frontiers adventure that was included in the boxed set. So here is all my Star Frontiers stuff, including the missing pieces... Rod
  20. Version 1.0.0

    134 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings to see how they held up. Star Frontiers was one such setting. Here is the conversion of SF-0: Crash on Volturnus, the adventure that was originally included in the Star Frontiers boxed set. I didn't include the maps as I own the original adventure and just used them, however they can more then likely be found on the internet. Rod
  21. This one has been in the downloads section for a long while, but I figured I would link to all my creations so I can more easily keep track of what I have here. One of my favorite movie franchises is Underworld, so years ago I converted both Selene the vampire Deathdealer, and her lover Michael Corvin, the lycan/vampire hybrid to BRP. Rod
  22. During the playtest of Basic Roleplaying, my group and I converted tons of settings and characters to see how the system held up. While many were uploaded here years ago, most have disappeared. I thought my own copies had been lost to the corrupted hard drives of time, but some have recently be discovered on an old flash drive. None of these were actually intended to be shared outside my group, and many were nothing more then an impulse conversion, an experiment so to speak. Here's hoping they will be of interest to someone out there. I will be using this thread to link to them in the Downloads section. The first is an adaption of John Carter of Mars roughly after the events of book three. Rod
  23. Version 1.0.0

    115 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings and characters to see how the system held up. While many have been lost to the corrupted hard drives of time, some have recently be discovered on an old flash drive. John Carter was one such character to be re-discovered. Here's hoping it will be of interest to someone out there. Rod
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